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Bloomster

Kill Markings, Lost in Google!

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Hi guys,

 

loving the SF2 vietnam sim but I have a question regarding kill markings, I seem to remember in Strike Fighters original that kills appeared on the side of the player plane, not sure if I modded this or it was standard. Anyway I have been hunting around google and the forum here and have come accross a number of threads on changing the kill markings, but I have no idea how to first turn them on? Or do I have to change the graphic files for the skins?

 

Any pointers or instructions would be greatly appreciated.

 

Thanks.

 

Col.

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they're set in each aircraft individual skin (as in 'each and everyone') decals ini.

 

they're a Level 3 decal, and like all others, for 'addon' birds, must be located and placed on the aircraft, The example below is from the Phantom:

 

[Decal030]

MeshName=splitter_plate_left

DecalLevel=3

DecalFacing=LEFT

FilenameFormat=kill

Position=5.995,-.141

Rotation=00.0

Scale=0.75

DecalMaxLOD=2

 

however, you'll only get the stock 'redstar-with-a-number-in-it'.

Other kill marking, like say, WW2 'meatballs' or 'black crosses' would have to be (and have been) custom made, and treated like anyother decal; residing in they're own folder, with specific name for which side gets to use the. And, you'd need 100 of them

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So do they have to be added as when I look in my default folders for the planes it has no decals section? sorry for the noob question. Example of F4 below:-

 

 

[AircraftData]

AircraftFullName=F-4E Phantom II

AircraftShortName=F-4

AircraftDataFile=F-4E_data.ini

LoadoutFile=F-4E_loadout.ini

UserList=F-4E_UserList.ini

CockpitDataFile=F-4E_cockpit.ini

LoadoutImage=F-4E_loadout.tga

HangarScreen=F-4E_hangar.JPG

LoadingScreen=F-4E_Loading.JPG

AvionicsDLL=Avionics60.dll

AvionicsDataFilename=F-4E_avionics.ini

 

[LOD001]

Filename=F-4E.lod

Distance=100

 

[LOD002]

Filename=F-4E_lod2.lod

Distance=250

 

[LOD003]

Filename=F-4E_lod3.lod

Distance=500

 

[LOD004]

Filename=F-4E_lod4.lod

Distance=1000

 

[LOD005]

Filename=F-4E_lod5.lod

Distance=10000

 

[shadow]

CastShadow=TRUE

ShadowCastDist=10000

MaxVisibleDistance=800

 

[DamageTexture]

DamagedPostFix=_holes.DDS

 

[TextureSet001]

Directory=USAFCamo1

Name=USAF Camo SEA T.O. 1-1-4

Nation=USAF

Squadron=58TFS

StartDefaultDate=1

Specular=0.400000

Glossiness=0.400000

Reflection=0.000000

DecalNumberRandomize=TRUE

DecalNumberEnd=199

 

[TextureSet002]

Directory=USAFCamo2

Name=USAF Camo Shark Mouth

Nation=USAF

Squadron=469TFS

Specular=0.400000

Glossiness=0.400000

Reflection=0.000000

DecalNumberRandomize=TRUE

DecalNumberEnd=199

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update:

 

I notice that non of my object\aircraft\****** aircraft have a decals .ini?

 

i have no mods installed all default, latest version install.

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the item you posted is known as the 'main.ini', there's one for each aircraft (obviously!, as it tells the game what/who/how/etc)

 

the decals inis are hiding in many of the varouis ObjectData***.cats, with each of skins. You'll need the 3rdWire cat extractor to pull them, create seperate folder in EACH aircraft's folder for EACH skin being modified place the decals ini in that folder, and THEN plot the positions for the actual decals, and test in game

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