warthog64 Posted November 29, 2012 Posted November 29, 2012 Having re-installed Operation Darius recently I noticed a strange issue with the trees of the IR2003 terrain...... I have fooled around with the HeightMaps in the past but this usually doesn't work, any suggestions? Thanks
+Wrench Posted November 29, 2012 Posted November 29, 2012 (edited) heightmap won't do s**t it's an "Alpha Object" issue do this in the IR2003 data ini: [AlphaObjectTextureMaterial] EffectShaderName=xxterAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE in other words, comment out the fx line Eritrea uses the same 'fix' Edited November 29, 2012 by Wrench 2
+Wrench Posted November 29, 2012 Posted November 29, 2012 ANW has the same problem, too. forgot that one!
leodagan76 Posted December 7, 2015 Posted December 7, 2015 Hi everyone! Thanks kevin, I've used this for Himalaya terrain also. Leo
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