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Posted

Hello community,

i have some questions about the parked animations.

 

1st.: is it possible to have more than 1 animation aktivated on a parked Aircraft?

2nd: is there a difference between Carrier based Aircrafts and only land based ones?

 

Cheers,

Carlo

Posted

1) Yes, just need a cockpit entry for each animation you want to activate on the ground. My Northrop 2 seaters work like that.

 

[studentPilot]

SystemType=PILOT_COCKPIT

Position=0.0,2.730,0.954

PilotModelName=MODusaf

SeatModelName=NorthropSeat

SeatPosition=0.0,2.730,0.954

MinExtentPosition=-0.300,3.462,-0.041

MaxExtentPosition= 0.300,2.107,1.136

CanopyNodeName=FrontCanopyFrame

CanopyAnimationID=8

SeatID=1

 

[Pilot]

SystemType=PILOT_COCKPIT

Position=0.0,1.19,1.05

PilotModelName=MODusaf

SeatModelName=NorthropSeat

SeatPosition=0.0,1.19,1.05

MinExtentPosition=-0.300, 1.792,1.165

MaxExtentPosition= 0.300, 0.842,0.023

CanopyNodeName=RearCanopyFrame

CanopyAnimationID=9

SeatID=2

 

You could use a FakePilot for one of the entries.

 

2) There's a CarrierBased=TRUE/FALSE in the data.ini. I think that's the entry you need to be TRUE in order to place it on a carrier at all. Otherwise, there isn't any difference I don't think.

 

FC

Posted

Not exactly what i would like to know.

I would like to know if a AC apears parked on an airfield

how kann i make it, that not only one shows up?

For example:

A-7Ds show with open Canopy when parked on an airfield.

Is there a way to add the wing folded (if animated in the model)?

there is an entry parked animation=XXX

kann i add there more than one Animation?

Posted

Okay, well, you can do the method I mentioned above, just use a FakePilot instead of a real pilot...add an entry in the data.ini like this:

 

[ParkedAnimationOnly]

SystemType=PILOT_COCKPIT

Position=0.0,0.0,0.0

PilotModelName=FakePilot

CanopyAnimationID=x

 

Now, a second method would be to add the following lines to the [MissionData] section of the data.ini:

CarrierBased=TRUE

CarrierParkSpan=xx.xx

CarrierParkAnimationID=x

 

I'm assuming what this does is add a second animation for when the aircraft is parked on the carrier deck. I don't know if this animation is added if the aircraft is parked on land.

 

FC

Posted

apparently it does also on land ... i've seen Hawkeyes parkined with their wings folded on land bases, and some regualr planes too (A-7?? F-4J???)

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