+Soulfreak Posted January 15, 2013 Posted January 15, 2013 Hello community, i have some questions about the parked animations. 1st.: is it possible to have more than 1 animation aktivated on a parked Aircraft? 2nd: is there a difference between Carrier based Aircrafts and only land based ones? Cheers, Carlo Quote
FastCargo Posted January 15, 2013 Posted January 15, 2013 1) Yes, just need a cockpit entry for each animation you want to activate on the ground. My Northrop 2 seaters work like that. [studentPilot]SystemType=PILOT_COCKPIT Position=0.0,2.730,0.954 PilotModelName=MODusaf SeatModelName=NorthropSeat SeatPosition=0.0,2.730,0.954 MinExtentPosition=-0.300,3.462,-0.041 MaxExtentPosition= 0.300,2.107,1.136 CanopyNodeName=FrontCanopyFrame CanopyAnimationID=8 SeatID=1 [Pilot] SystemType=PILOT_COCKPIT Position=0.0,1.19,1.05 PilotModelName=MODusaf SeatModelName=NorthropSeat SeatPosition=0.0,1.19,1.05 MinExtentPosition=-0.300, 1.792,1.165 MaxExtentPosition= 0.300, 0.842,0.023 CanopyNodeName=RearCanopyFrame CanopyAnimationID=9 SeatID=2 You could use a FakePilot for one of the entries. 2) There's a CarrierBased=TRUE/FALSE in the data.ini. I think that's the entry you need to be TRUE in order to place it on a carrier at all. Otherwise, there isn't any difference I don't think. FC Quote
+Soulfreak Posted January 15, 2013 Author Posted January 15, 2013 Not exactly what i would like to know. I would like to know if a AC apears parked on an airfield how kann i make it, that not only one shows up? For example: A-7Ds show with open Canopy when parked on an airfield. Is there a way to add the wing folded (if animated in the model)? there is an entry parked animation=XXX kann i add there more than one Animation? Quote
FastCargo Posted January 15, 2013 Posted January 15, 2013 Okay, well, you can do the method I mentioned above, just use a FakePilot instead of a real pilot...add an entry in the data.ini like this: [ParkedAnimationOnly] SystemType=PILOT_COCKPIT Position=0.0,0.0,0.0 PilotModelName=FakePilot CanopyAnimationID=x Now, a second method would be to add the following lines to the [MissionData] section of the data.ini: CarrierBased=TRUE CarrierParkSpan=xx.xx CarrierParkAnimationID=x I'm assuming what this does is add a second animation for when the aircraft is parked on the carrier deck. I don't know if this animation is added if the aircraft is parked on land. FC Quote
Wrench Posted January 15, 2013 Posted January 15, 2013 apparently it does also on land ... i've seen Hawkeyes parkined with their wings folded on land bases, and some regualr planes too (A-7?? F-4J???) Quote
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