+Gepard Posted January 19, 2013 Posted January 19, 2013 (edited) During Korea War the soviet air crews sometimes used a formation what was called "fluid six". It was an improvement of the well known "four finger formation" which was also called "fluid four", but not with 2 pairs, but with 3 pairs of fighters. I have tried to make such a formation and the formation itself works very well. But i face a problem, that in single mission screen the game engine sometimes selects 18 planes instead 12. and then the game get CTD. I dont understand why i get sometimes 18. If i have understood the syntax of the formation.ini correctly then i should only get 12 planes as maximum of a formation. (2 squadrons x 3 Flights x 2 elements = 2 x 3 x 2 = 12) Does someone has an idea what my mistake is? Here are the lines //------- 64.IAK in Korea [FormationType011] Name=64IAKFighter BaseLevel=2 Level[01].Name=Eskadrilla Level[01].Size=2 Level[01].Formation[01]=SqTrail Level[02].Name=Zveno Level[02].Size=3 Level[02].Formation[01]=Fluid-Six Level[02].Formation[02]=Hi-Lo-3Pairs Level[03].Name=Para Level[03].Size=2 [Fluid-Six] Position[01].Offset= 0, 0, 0 Position[02].Offset= -50, -15, 5 Position[03].Offset= 200, -50, 50 Position[04].Offset= 250, -65, 45 Position[05].Offset= -200, -50, -50 Position[06].Offset= -250, -65, -45 [Hi-Lo-3Pairs] Position[01].Offset= 0, 0, 0 Position[02].Offset= -15, 15, 0 Position[03].Offset= -165, 165, 500 Position[04].Offset= -180, 180, 500 Position[05].Offset= 165, 165, -500 Position[06].Offset= 180, 180, -500 Edited January 19, 2013 by Gepard Quote
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