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Andy's Sounds UPDATE

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Gentlemen :biggrin:

 

Here's my newest Sound-Mod Version 3.3. This is as always the full Version, including my previous Mod. You can delete the old Version 3.2! This Mod includes an Update for InGame Sounds, for my Soundtrack Mod and for the Engine-Sounds. Please read the ReadMe for some Details.

 

This Package is JSGME-ready. It contains THREE SEPARATE Mods, please unzip ALL three Mods into your JSGME-Mods Folder and activate all three. If JSGME wants to overwrite something, just click Yes and ignore all Warnings. It should work without Problems!

 

Many things are new:

 

-Twoseaters now have three different Engine Sounds

-New Engine Sounds for some Scouts

-New Machinegun Sounds

-Added new Explosions

-Fixed Distances for Front-Ambience

-Fokker Dr1 and Fokker EV with new Engine Sounds!

-Added new Songs and Battle Effects to my Soundtrack Mod

-Tweaked XML-File

 

I've changed nearly everything, especially the Distances for Engines and Machineguns. It is now harder to hear an Enemy Scout. If he is flying very close to you, you will hear his Engine and his Machineguns. This is realistic. :blink:

Explosions are no longer too loud when you are flying high. Fixed that Problem.

 

Thanks to OBD Software for using and tweaking some of their Stuff. Samples were used by different Sources, some are my own Creations, some were "remixed" from other Games. Of course you have Permission to use and tweak this Stuff for your own Experience...

 

This is definately my last Update on Phase 3. We are all waiting for WOFF, so I think my Job on Phase 3 is done :beach:

Have Fun!

 

Best, Andy


 

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