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SebastianP

Bomber improvement program

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I'm about as done as I'll get with the nuclear bombs for now - without being able to fix the visual effects up properly, the interest isn't quite there anymore. But I'm still working on improving what I can, and that's the actual bombers. Presently, I'm working on figuring out how to get the HSAB stores pylons to full working order - I want to be able to load Mk82 bombs externally and get the correct number while I'm at it. (If I add a MER as an allowed store on the proper HSAB stations, the game will load 12 bombs, but in an improper configuration due to the load limits and allowed weapon types on the other stations. Not quite what I want.)

 

What I've come up with as a fix for this is to give the HSAB stores stations the SpecificStationCode=30NATO (for 30" NATO standard suspension lugs), and make copies of the stores I want to allow directly on the HSAB with the same attribute. I've done something similar for the Hound Dog pylon in order to get rid of the Maverick option. Eventually, I'm planning on expanding the notation to all my NATO aircraft, to get rid of other similar issues where the game attempts to add too many weapons.

 

While I continue working on this, I'd like to ask if anyone with the B-52 team could release the HSAB and Hound Dog pylons as separate LODs? The items in question were mounted on the B-52D, E and F as well, all of which can be replicated with the TW B-52D LOD, but it doesn't include the external stores pylons. (In fact, since the differences between the B, C, D, and E model are mainly internal, and the F is only a little different from the other four, it's well within the realm of possibility to release a complete BUFF package covering *all* the production versions if I can get my hands on those pylons. All it would take is some skinning and ini work.)

 

I'm also still in search of an ADM-20 Quail missile, as it's the only weapon still missing that the BUFF used. Please, coould someone make one for me? @_@

Edited by SebastianP

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Here's the first fruit of my labors, a revamped weapons config for the B-52H_03 - though it will work for the B-52H_93 as-is, and the B-52G_89 if you prune out the EOGR code from the wing stores. (You can also use it for the B-52D by pruning even further among the allowed weapons, but there's no LOD to go with the wing stores.) An additional line to enable the CSRL is needed under the Fuselage heading, just add SystemName[0xx]=BombBayCSRL at the end of the section.

 

A few comments on the whole thing while I'm at it - as written, the game will allow loading of 12 external ALCMs, ACMs or SRAMs using the Heavy Stores Adapter Beam, which is not quite correct. The real-world ALCM pylon is a massive affair, much larger than the stub pylons or modified Hound Dog pylons used for conventional weapons carriage. Add that to the wishlist for the next time someone gets around to modifying the LODs. (Curiously, the data.ini has enough external stores SystemName entries to handle the ALCM pylon, but the .out file doesn't mention any node names that could be the missing pylon.)

 

The one "bug" I haven't been able to get rid of yet is that the loadout screen will list Laser Hellfires as an option for the wing pylons, which would be a rather strange thing to load on a B-52. I'm contemplating solving it through adding a SpecificStationCode, but modifying all the aircraft that use the missiles would be irritating. Urrgh.

 

Oh, one more thing - as is, the CSRL allows nuclear bombs, which I haven't found any evidence for one way or the other whether it's legal or not. I have an old-style nuclear bomb bay entry as well, will post it later.

 


// Weapon Systems ---------------------------------------------------------

// Mk82/M117 Cluster Rack Setup -------------------------------------------

[bombBayConv1]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=1
StationType=INTERNAL
AttachmentPosition=0.0,0.0,0.0
AttachmentAngles=0.0,0.0,0.0
LoadLimit=10200
AllowedWeaponClass=BOMB
AttachmentType=USAF,NATO
NumWeapons=21

//Fwd CBR

AttachmentPosition001=-0.868,3.048,-1.154
AttachmentPosition002=-0.868,3.048,-0.645

AttachmentPosition003=0.0,3.048,-1.154
AttachmentPosition004=0.0,3.048,-0.645
AttachmentPosition005=0.0,3.048,-0.185

AttachmentPosition006=0.868,3.048,-1.154
AttachmentPosition007=0.868,3.048,-0.645

//Ctr CBR
AttachmentPosition008=-0.868,0.306,-1.154
AttachmentPosition009=-0.868,0.306,-0.185

AttachmentPosition010=0.0,0.306,-1.154
AttachmentPosition011=0.0,0.306,-0.645
AttachmentPosition012=0.0,0.306,-0.185

AttachmentPosition013=0.868,0.306,-1.154
AttachmentPosition014=0.868,0.306,0-0.185



//Aft CBR
AttachmentPosition015=-0.868,-2.322,-1.154
AttachmentPosition016=-0.868,-2.000,-0.645

AttachmentPosition017=0.0,-2.322,-1.154
AttachmentPosition018=0.0,-2.322,-0.645
AttachmentPosition019=0.0,-2.322,-0.185

AttachmentPosition020=0.868,-2.322,-1.154
AttachmentPosition021=0.868,-2.322,-0.645

DiameterLimit=0.41
LengthLimit=2.4
BombBayAnimationID=4
BombBayOpenTime=0.8
BombBayCloseTime=1.5
MinExtentPosition=-1.38,-5.00,-2.48
MaxExtentPosition= 1.38, 1.00, 2.13

// Cluster Munitions and smart bombs

[bombBayConv2]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=1
StationType=INTERNAL
AttachmentPosition=0.0,0.0,0.0
AttachmentAngles=0.0,0.0,0.0
LoadLimit=10200
AllowedWeaponClass=BOMB,EOGB
AttachmentType=USAF,NATO
NumWeapons=6

//Fwd CBR

AttachmentPosition001=-0.868,3.048,-0.185

AttachmentPosition002=0.868,3.048,-0.185

//Ctr CBR

AttachmentPosition003=-0.868,0.306,-0.645
AttachmentPosition004=0.868,0.306,-0.645


//Aft CBR
AttachmentPosition005=-0.868,-2.322,-0.185

AttachmentPosition006=0.868,-2.322,-0.185

DiameterLimit=0.6
LengthLimit=2.4
BombBayAnimationID=4
BombBayOpenTime=0.8
BombBayCloseTime=1.5
MinExtentPosition=-1.38,-5.00,-2.48
MaxExtentPosition= 1.38, 1.00, 2.13

// Common Strategic Rotary Launcher --------------------------------------------------

[bombBayCSRL]
SystemType=WEAPON_STATION
StationID=22
StationGroupID=2
StationType=INTERNAL
AttachmentPosition=0.0,0.0,0.0
AttachmentAngles=0.0,0.0,0.0
LoadLimit=12000
AllowedWeaponClass=NUC,CGR
AttachmentType=USAF,NATO
//SpecificStationCode=30NATO
NumWeapons=8
AttachmentPosition001=-0.368,0.306,-1.055
AttachmentPosition002=-0.568,0.306,-0.645
AttachmentPosition003=-0.368,0.306,-0.30
AttachmentPosition004=-0.000,0.306,-0.095
AttachmentPosition005=0.368,0.306,-1.055
AttachmentPosition006=0.568,0.306,-0.645
AttachmentPosition007=0.368,0.306,-0.30
AttachmentPosition008=0.000,0.306,-1.295
DiameterLimit=1
LengthLimit=7
BombBayAnimationID=4
BombBayOpenTime=0.8
BombBayCloseTime=1.5


// Left HSAB Conventional -------------------------------

[LeftExternal01]
SystemType=WEAPON_STATION
StationID=3
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-5.297,7.665,-0.02
AttachmentAngles=0.0,0.0,50.0
LoadLimit=1500
AllowedWeaponClass=BOMB,LGB,EOGB,CGR
AttachmentType=USAF,NATO
//SpecificStationCode=30NATO
ModelNodeName=LeftHSAB
MinExtentPosition=
MaxExtentPosition=

[LeftExternal02]
SystemType=WEAPON_STATION
StationID=4
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-4.985,7.665,-0.379
AttachmentAngles=0.0,0.0,0.0
LoadLimit=3200
AllowedWeaponClass=BOMB,LGB,EOGB,EOGR,CGR,MER
AttachmentType=USAF,NATO
//SpecificStationCode=30NATO
ModelNodeName=LeftHSAB
MinExtentPosition=
MaxExtentPosition=

[LeftExternal03]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-4.684,7.665,-0.02
AttachmentAngles=0.0,0.0,-50.0
LoadLimit=1500
AllowedWeaponClass=BOMB,LGB,EOGB,CGR
AttachmentType=USAF,NATO
//SpecificStationCode=30NATO
ModelNodeName=LeftHSAB
MinExtentPosition=
MaxExtentPosition=

[LeftExternal04]
SystemType=WEAPON_STATION
StationID=6
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-5.297,4.693,-0.02
AttachmentAngles=0.0,0.0,50.0
LoadLimit=1100
AllowedWeaponClass=BOMB,EOGB
AttachmentType=USAF,NATO
//SpecificStationCode=30NATO
ModelNodeName=LeftHSAB
MinExtentPosition=
MaxExtentPosition=
LengthLimit=2.60

[LeftExternal05]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-4.985,4.693,-0.379
AttachmentAngles=0.0,0.0,0.0
LoadLimit=1100
AllowedWeaponClass=BOMB,EOGB
AttachmentType=USAF,NATO
//SpecificStationCode=30NATO
ModelNodeName=LeftHSAB
MinExtentPosition=
MaxExtentPosition=
//DiameterLimit=0.46
LengthLimit=2.60

[LeftExternal06]
SystemType=WEAPON_STATION
StationID=8
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-4.684,4.693,-0.02
AttachmentAngles=0.0,0.0,-50.0
LoadLimit=1100
AllowedWeaponClass=BOMB,EOGB
AttachmentType=USAF,NATO
//SpecificStationCode=30NATO
ModelNodeName=LeftHSAB
MinExtentPosition=
MaxExtentPosition=
LengthLimit=2.60

[LeftExternal07]
SystemType=WEAPON_STATION
StationID=9
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-5.297,2.027,-0.02
AttachmentAngles=0.0,0.0,50.0
LoadLimit=1500
AllowedWeaponClass=BOMB,LGB,EOGB,CGR
AttachmentType=USAF,NATO
//SpecificStationCode=30NATO
ModelNodeName=LeftHSAB
MinExtentPosition=
MaxExtentPosition=

[LeftExternal08]
SystemType=WEAPON_STATION
StationID=10
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-4.985,2.027,-0.379
AttachmentAngles=0.0,0.0,0.0
LoadLimit=3200
AllowedWeaponClass=BOMB,LGB,EOGB,EOGR,DLP,CGR,MER
AttachmentType=USAF,NATO
//SpecificStationCode=30NATO
ModelNodeName=LeftHSAB
MinExtentPosition=
MaxExtentPosition=

[LeftExternal09]
SystemType=WEAPON_STATION
StationID=11
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-4.684,2.027,-0.02
AttachmentAngles=0.0,0.0,-50.0
LoadLimit=1500
AllowedWeaponClass=BOMB,LGB,EOGB,CGR
AttachmentType=USAF,NATO
//SpecificStationCode=30NATO
ModelNodeName=LeftHSAB
MinExtentPosition=
MaxExtentPosition=


// Right HSAB Conventional -------------------------------

[RightExternal01]
SystemType=WEAPON_STATION
StationID=12
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=5.297,7.665,-0.02
AttachmentAngles=0.0,0.0,-50.0
LoadLimit=1500
AllowedWeaponClass=BOMB,LGB,EOGB,CGR
AttachmentType=USAF,NATO
//SpecificStationCode=30NATO
ModelNodeName=RightHSAB
MinExtentPosition=
MaxExtentPosition=

[RightExternal02]
SystemType=WEAPON_STATION
StationID=13
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=4.985,7.665,-0.379
AttachmentAngles=0.0,0.0,0.0
LoadLimit=3200
AllowedWeaponClass=BOMB,LGB,EOGB,EOGR,CGR,MER
AttachmentType=USAF,NATO
//SpecificStationCode=30NATO
ModelNodeName=RightHSAB
MinExtentPosition=
MaxExtentPosition=

[RightExternal03]
SystemType=WEAPON_STATION
StationID=14
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=4.684,7.665,-0.02
AttachmentAngles=0.0,0.0,50.0
LoadLimit=1500
AllowedWeaponClass=BOMB,LGB,EOGB,CGR
AttachmentType=USAF,NATO
//SpecificStationCode=30NATO
ModelNodeName=RightHSAB
MinExtentPosition=
MaxExtentPosition=

[RightExternal04]
SystemType=WEAPON_STATION
StationID=15
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=5.297,4.693,-0.02
AttachmentAngles=0.0,0.0,-50.0
LoadLimit=1100
AllowedWeaponClass=BOMB,EOGB
AttachmentType=USAF,NATO
//SpecificStationCode=30NATO
ModelNodeName=RightHSAB
MinExtentPosition=
MaxExtentPosition=
LengthLimit=2.60

[RightExternal05]
SystemType=WEAPON_STATION
StationID=16
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=4.985,4.693,-0.379
AttachmentAngles=0.0,0.0,0.0
LoadLimit=1100
AllowedWeaponClass=BOMB,EOGB
AttachmentType=USAF,NATO
//SpecificStationCode=30NATO
ModelNodeName=RightHSAB
MinExtentPosition=
MaxExtentPosition=
//DiameterLimit=0.46
LengthLimit=2.60

[RightExternal06]
SystemType=WEAPON_STATION
StationID=17
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=4.684,4.693,-0.02
AttachmentAngles=0.0,0.0,50.0
LoadLimit=1100
AllowedWeaponClass=BOMB,EOGB
AttachmentType=USAF,NATO
//SpecificStationCode=30NATO
ModelNodeName=RightHSAB
MinExtentPosition=
MaxExtentPosition=
LengthLimit=2.60

[RightExternal07]
SystemType=WEAPON_STATION
StationID=18
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=5.297,2.027,-0.02
AttachmentAngles=0.0,0.0,-50.0
LoadLimit=1500
AllowedWeaponClass=BOMB,LGB,EOGB,CGR
AttachmentType=USAF,NATO
//SpecificStationCode=30NATO
ModelNodeName=RightHSAB
MinExtentPosition=
MaxExtentPosition=

[RightExternal08]
SystemType=WEAPON_STATION
StationID=19
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=4.985,2.027,-0.379
AttachmentAngles=0.0,0.0,0.0
LoadLimit=3200
AllowedWeaponClass=BOMB,LGB,EOGB,EOGR,DLP,CGR,MER
AttachmentType=USAF,NATO
//SpecificStationCode=30NATO
ModelNodeName=RightHSAB
MinExtentPosition=
MaxExtentPosition=

[RightExternal09]
SystemType=WEAPON_STATION
StationID=20
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=4.684,2.027,-0.02
AttachmentAngles=0.0,0.0,50.0
LoadLimit=1500
AllowedWeaponClass=BOMB,LGB,EOGB,CGR
AttachmentType=USAF,NATO
//SpecificStationCode=30NATO
ModelNodeName=RightHSAB
MinExtentPosition=
MaxExtentPosition=

[RightPylon]
SystemType=WEAPON_STATION
StationID=21
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=14.0,-0.5,-0.115
AttachmentAngles=0.0,0.0,0.0
LoadLimit=300
AllowedWeaponClass=LP
AttachmentType=
ModelNodeName=Pylon_Mid_R

[LeftPylon]
SystemType=WEAPON_STATION
StationID=
StationGroupID=
StationType=EXTERNAL
AttachmentPosition=-14.0,-0.5,-0.115
AttachmentAngles=0.0,0.0,0.0
LoadLimit=
AllowedWeaponClass=
AttachmentType=
ModelNodeName=Pylon_Mid_L

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I just found something that had me shaking my head due to how obvious it should have been, if only google wasn't drowning is crap info. You know those huge dispensers on the back of the B-1B? They really *are* huge, and not just your regular thirty-round versions. Each one will take twelve MJU-23 flares, which is just as listed in the superpack data file, but the chaff dispensers will load *120* regular 1x1-inch flares. *Each*. In other words, the data file needs some updating.

 

Also, the MJU-23 flare is a *lot* bigger than the regular ones, and should produce a bigger effect and be more effective at decoying missiles than the run-of-the-mill ones. One way of making that happen that I've just come up with is to duplicate the flare dispensers, and tweak the positioning by a miniscule amount, so that instead of popping one flare at a keypress, the aircraft will release several in a tight formation that looks and acts like one, much bigger flare. I haven't done any testing on this just yet, but I'll post some edits when I'm done.

 

Finally, I found some info regarding the new cockpit upgrades for the B-1 (it's getting a modern glass cockpit), and I've been considering making a new virtual pit, for either this game or FSX, or both. That would be more up my alley than modeling the exterior of the plane. :)

 

Oh, and please let me know what you think about my edits, even if you think they're pointless. That way I'll know whether to shift my attention to something better appreciated... :)

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Hi there,

 

since i know next to nothing about the different versions and their roles.

 

I'm thinking of a B-52 for strictly conventinal bombing in the Sf2NA timeframe, possibly stationed on a off map airbase.

So your work might come in usefull.

 

I also remember a early SF1 WoV B-52 Vietnam era package for D/E/F versions with lot's of noseart. Iirc there were no wing pylons too.

 

S!

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Hi there,

 

since i know next to nothing about the different versions and their roles.

 

I'm thinking of a B-52 for strictly conventinal bombing in the Sf2NA timeframe, possibly stationed on a off map airbase.

So your work might come in usefull.

 

I also remember a early SF1 WoV B-52 Vietnam era package for D/E/F versions with lot's of noseart. Iirc there were no wing pylons too.

 

S!

 

I have that, and it's one of the things I'm working on updating. It's actually pretty well done, it just needs those damned pylons for accuracy.

 

Right now I'm not working on much of anything for the game - I'm building some plastic models instead. I'm considering building a new 3D pit for the B-1B, with the new glass cockpit displays they're working on, which if all goes well could be released for not only SF2, but FSX and maybe Falcon BMS as well. We shall see.

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