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It sure didn't look like that when I was building and testing it.

 

possibly a truncated download? It appears either the new desert1 or desert2 tiles are missing, as the new desert road tiles are certainly showing up.

What I'd do, is move the whole terrain OUT of the /Terrains fodler, redownload BOTH and install as per the instructions.

 

The new tiles are all named exactly as the originals, and everything should drop right in and overwrite.

 

The floating trees fix SHOULD have already been in the data ini, but I don't remember. IIRC, it's something to do with the AlphaObjectTextureMaterial.

Try commenting out the terAplhaObject.fx line, and see what happens.

 

 

just in case, here's the 2 desert tiles

Edited by Wrench

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