+gterl Posted November 14, 2013 Posted November 14, 2013 Hi it always troubled me, that TK didn't include the forts around Verdun At least for two of them this should now be fixed Fort Douaumont Fort Vaux Pls follow the readme in the attached file if you like it Douaumont_Vaux.rar cheers gt Quote
+quack74 Posted November 14, 2013 Posted November 14, 2013 (edited) Very cool idea gterl! But I don't know if its just my setup but what's the tile supposed to be near the fort? It has some grass and craters but looks like it's in the shape of a fort. See pics: Edited November 14, 2013 by quack74 Quote
+gterl Posted November 14, 2013 Author Posted November 14, 2013 corrected TFD file...just drop into the Verdun folder WWIVERDUN_TFD.rar Quote
+quack74 Posted November 14, 2013 Posted November 14, 2013 Great addition gterl. It's almost creepy flying over the ruins. I've seen the before and after photos of fort Douaumont. Quote
+gterl Posted November 20, 2013 Author Posted November 20, 2013 (edited) Further enhanced Taken from original photos and played around with PS You now have distinct differences between fort Vaux and fort Douaumont 1. Add these lines (obviously change the numbering) to your WWIVERDUN_DATA.INI file (if you've already the one with FRFort.bmp you just have to add the one with the FRFort2.bmp). [TextureXXX]Filename=FRFort.bmpHasWater=0Color=0.487298,0.464698,0.352547SolidObjectTexture=Venkov.TGAAlphaObjectTexture=Stromy.TGA[TextureXXX]Filename=FRFort2.bmpHasWater=0Color=0.487298,0.464698,0.352547SolidObjectTexture=Venkov.TGAAlphaObjectTexture=Stromy.TGA 2. Drop the attached TFD file into your wwiVerdun terrain folder (replacing my older version) 3. Copy the attached bmp's into all the seasonal folder as explained in the first post ..have fun & let me know Douaumont_Vaux_V2.zip Edited November 20, 2013 by gterl Quote
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