Chutedangle 1 Posted December 29, 2013 Anyone know how to apply Sweetfx to Falcon 4 AF? I have tried several ways to get it to work, and nothing. I have searched everywhere but found nothing for AF. I know it works with BMS but I can't believe no one hasn't tried it with AF. Or maybe they have and no one could get it to work. Thanks... Share this post Link to post Share on other sites
SFP1Ace 33 Posted December 29, 2013 Well I "think" that the game must at least utilise DirectX 9 to make the SweetFx work - Falcon 4 AF is a DirectX 7 game, iirc. Share this post Link to post Share on other sites
Chutedangle 1 Posted December 29, 2013 Well the box specs says DirectX version 9.0b or higher and that 9.0b is included on the disk. So it must be someother problem. But thanks for your reply. Share this post Link to post Share on other sites
MigBuster 2,884 Posted December 29, 2013 (edited) Crikey yeah was DX7 level - they did improve the lighting somewhat compared to Falcon4.0 If you are worried about Graphics then AF is not going to deliver (even if SweetFX did work). Well the box specs says DirectX version 9.0b or higher and that 9.0b is included on the disk. So it must be someother problem. But thanks for your reply. Yes the box does say that - but pretty certain it wasn't - need to check.............. Being at DX9b would allow you to run newer games at the time and still be backwards compatible with older DX versions (although they stopped that after DX10) Edited December 29, 2013 by MigBuster Share this post Link to post Share on other sites
MigBuster 2,884 Posted December 29, 2013 found another thread on this http://simhq.com/forum/ubbthreads.php/topics/3561686.html I remember when skinning it was very limited in regards to colour and texture size - especially when comparing it to a true DX9 game like Strike Fighters 1 Share this post Link to post Share on other sites
SFP1Ace 33 Posted December 29, 2013 Yeah, the game uses only fixed T&L (transformation & lighting - DirectX 7 features) and no programmable pixel & vertex shaders (DIrectX 8 and newer), unlike Falcon BMS 4.32 which is a DirectX 9.0c beast :) Share this post Link to post Share on other sites
Chutedangle 1 Posted December 29, 2013 Sorry SFP1Ace, looks like you may be correct regardless what the box says. Thanks for making that clear MigBuster, I guess I can stop trying with this thing and move on... You have been very helpful to those of us with head up rectum. Share this post Link to post Share on other sites