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quack74

Distant objects render in white through hills...Why?

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Anyone know what parameters will adjust this visual phenomenon?

 

 

post-33545-0-08377700-1392032594_thumb.jpgpost-33545-0-82802600-1392032594_thumb.jpgpost-33545-0-50999800-1392032595_thumb.jpgpost-33545-0-07093200-1392032596_thumb.jpg

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Greetings, Quack74

 

Well, since no one else (so far) has responded to your question, I'll go out on a limb, and try ...

[at least, you'll know that SOMEBODY read your post ...]

 

Your screenshots suggest, to me, that it is due to the Game Engine trying to render "distant objects" it interprets as being beyond the "horizon distance" you have set in your "Options" configuration. [e.g., no textures, "greyed-out" etc.]

 

Try setting a higher "horizon distance" and see if that makes any difference.

 

DARoot

[You wouldn't think, given the appearance of the trees and other objects in your screenshots, but ... Who knows?]

Edited by DARoot

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I recall a similar issue in the KAW map (but it was water rendering at hill tops), but don't exactly remember what the fix was, but I think it was something in these statements:

 

[HeightField]
DetailScale=1.0
DetailFrequency=1.0
MaxHeight=1000
MinHeight=0

 

[HeightOffset]
LowDetailMesh=-1.5
WaterMesh=0.8

 

but, again, I'm not really sure!

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Thanks guys. I was messing with all of those parameters and I don't remember which one messed up the distant objects. Thanks. At least I know where to look now.

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