Steve T Posted February 24, 2014 Posted February 24, 2014 Has anyone got any tips for fixing "shadow ropes" in a Max model? The ship I'm building (OK, reverse engineering) has one. The offending 20mm cannon is rather high poly/complicated. I've tried optimizing/poly crunching but it won't go away! Thanks Quote
+Spectre8750 Posted February 24, 2014 Posted February 24, 2014 Steve There's usually stray or unneeded poly's that cause the problem. Could be inside the gun somewhere that doesn't need to be there. Quote
+russouk2004 Posted February 24, 2014 Posted February 24, 2014 (edited) indeed...sometimes a stray poly or flipped face will do it too. flipped face means the normal face creates shadow,so flipped face will show shadow from mesh to ground and on ground will be gap,its reversed if you see what I mean...follow that ? lol Edited February 24, 2014 by russouk2004 Quote
Steve T Posted February 25, 2014 Author Posted February 25, 2014 indeed...sometimes a stray poly or flipped face will do it too. flipped face means the normal face creates shadow,so flipped face will show shadow from mesh to ground and on ground will be gap,its reversed if you see what I mean...follow that ? lol er...no ;D Thanks Spectre and Russo -- will go on the hunt later. Quote
Steve T Posted February 25, 2014 Author Posted February 25, 2014 Thanks again for the guidance Spectre and Russo -- all fixed and closer to going out of the door to the downloads section. There were quite a few of the little blighters hiding! A very steep learning curve to be sure ;-) Quote
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