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Posted

Has anyone got any tips for fixing "shadow ropes" in a Max model? The ship I'm building (OK, reverse engineering) has one. The offending 20mm cannon is rather high poly/complicated. I've tried optimizing/poly crunching but it won't go away!

 

Thanks

 

 

Posted (edited)

indeed...sometimes a stray poly or flipped face will do it too.

flipped face means the normal face creates shadow,so flipped face will show shadow from mesh to ground and on ground will be gap,its reversed if you see what I mean...follow that ? lol

Edited by russouk2004
Posted

indeed...sometimes a stray poly or flipped face will do it too.

flipped face means the normal face creates shadow,so flipped face will show shadow from mesh to ground and on ground will be gap,its reversed if you see what I mean...follow that ? lol

er...no ;D

 

Thanks Spectre and Russo -- will go on the hunt later.

Posted

Thanks again for the guidance Spectre and Russo -- all fixed and closer to going out of the door to the downloads section. There were quite a few of the little blighters hiding! A very steep learning curve to be sure ;-)

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