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Steve T

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About Steve T

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  1. View File Volkswagen Type 82 Kübelwagen for SF2 V.1.01 Volkswagen Type 82 Kübelwagen for SF2 V.1.01 ======================================= Original model by JasonOwen found on Free3D.com https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html Polycount lowered and some re-texturing plus import into SF2 by me. Still a fairly high poly count for a vehicle but a lower poly model is available elsewhere if you have access. Version 1.01 update: Added a driver -- well, half a driver ;-) INSTALL INSTRUCTIONS: 1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER. -- IF YOU'VE ALREADY INSTALLED A PRIOR VERSION OF THIS JUST OVEWRITE -- 2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE Name=Kubelwagen FullName=Type 82 Kubelwagen TargetType=MISC ActiveYear=0 TargetValue=10 UseGroundObject=TRUE GroundObjectType=Kubelwagen RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Jeep_Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor. Could work in SF1 with some fiddling with INI files but I'm not going to try. Released under the Combat Ace Fair Use Agreement. S! Steve T January 2018 Submitter Steve T Submitted 01/01/2018 Category Ground Object Mods  
  2. Version 1.01

    53 downloads

    Volkswagen Type 82 Kübelwagen for SF2 V.1.01 ======================================= Original model by JasonOwen found on Free3D.com https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html Polycount lowered and some re-texturing plus import into SF2 by me. Still a fairly high poly count for a vehicle but a lower poly model is available elsewhere if you have access. Version 1.01 update: Added a driver -- well, half a driver ;-) INSTALL INSTRUCTIONS: 1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER. -- IF YOU'VE ALREADY INSTALLED A PRIOR VERSION OF THIS JUST OVEWRITE -- 2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE Name=Kubelwagen FullName=Type 82 Kubelwagen TargetType=MISC ActiveYear=0 TargetValue=10 UseGroundObject=TRUE GroundObjectType=Kubelwagen RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Jeep_Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor. Could work in SF1 with some fiddling with INI files but I'm not going to try. Released under the Combat Ace Fair Use Agreement. S! Steve T January 2018
  3. View File Volkswagen Type 82 Kübelwagen for SF2 *DE-LURK* A small Christmas gift to the great community here keeping this game alive. Original model by JasonOwen found on Free3D.com https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html Polycount lowered and some re-texturing plus import into SF2 by me. INSTALL INSTRUCTIONS: 1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER 2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE Name=Kubelwagen FullName=Type 82 Kubelwagen TargetType=MISC ActiveYear=0 TargetValue=10 UseGroundObject=TRUE GroundObjectType=Kubelwagen RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Jeep_Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor. Could work in SF1 with some fiddling with INI files but I'm not going to try. Released under the Combat Ace Fair Use Agreement. S! Steve T December 2017 *RE-LURK* Submitter Steve T Submitted 12/21/2017 Category Ground Object Mods  
  4. Version 1.0.0

    55 downloads

    *DE-LURK* A small Christmas gift to the great community here keeping this game alive. Original model by JasonOwen found on Free3D.com https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html Polycount lowered and some re-texturing plus import into SF2 by me. INSTALL INSTRUCTIONS: 1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER 2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE Name=Kubelwagen FullName=Type 82 Kubelwagen TargetType=MISC ActiveYear=0 TargetValue=10 UseGroundObject=TRUE GroundObjectType=Kubelwagen RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Jeep_Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor. Could work in SF1 with some fiddling with INI files but I'm not going to try. Released under the Combat Ace Fair Use Agreement. S! Steve T December 2017 *RE-LURK*
  5. IL-10 "Beast"

  6. Junkers Ju-87A-2 Stuka

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