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Steve T

Another 3DS Max Question -- fixing shadow ropes

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Has anyone got any tips for fixing "shadow ropes" in a Max model? The ship I'm building (OK, reverse engineering) has one. The offending 20mm cannon is rather high poly/complicated. I've tried optimizing/poly crunching but it won't go away!

 

Thanks

 

 

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Steve

 

There's usually stray or unneeded poly's that cause the problem. Could be inside the gun somewhere that doesn't need to be there.

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indeed...sometimes a stray poly or flipped face will do it too.

flipped face means the normal face creates shadow,so flipped face will show shadow from mesh to ground and on ground will be gap,its reversed if you see what I mean...follow that ? lol

Edited by russouk2004

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indeed...sometimes a stray poly or flipped face will do it too.

flipped face means the normal face creates shadow,so flipped face will show shadow from mesh to ground and on ground will be gap,its reversed if you see what I mean...follow that ? lol

er...no ;D

 

Thanks Spectre and Russo -- will go on the hunt later.

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Thanks again for the guidance Spectre and Russo -- all fixed and closer to going out of the door to the downloads section. There were quite a few of the little blighters hiding! A very steep learning curve to be sure ;-)

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