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colmack

"fakepilot" question

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when you add a mesh using the fake pilot method can that mesh have working animation?

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Cant answer about ini specifics, but by observtion no. Fake pilot method is so named because it that added object as if it was a pilot, and when was the last time you saw a pilot get up and walk around in SF?

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Actually the added parts are "seats" while the pilot is invisible. There is no way to have a working animation.

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What kind of animation are you talking about?

Edited by Spectre8750

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extending a refuel probe that the user can control

Edited by colmack

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No, that would just have to be an animation. I'm not sure what using the fakepilot would be for.

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well i was going to try to upgrade the Yap HH-53 to PAVELOW and I thought that the PaveLow had an extendable fuel probe to clear the rotors that would be needed to use animation but i will just stick with the fuel probe that comes with it... I was going "hide mesh" the one that comes with it...if i was not able to use an extendable.

Edited by colmack

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