krfrge Posted April 4, 2014 Posted April 4, 2014 View File Hasty Airfield Hasty Airstrip by Krfrge - April, 2014 This was built in response to a question on Combat Ace. Credits go to Mitch for the original desert factory. I used one of the ground platte to make the aristrip. Next to Stary for his great terrain mods. If I have missed anyone please let me know so you are given proper credit. This was originally designed in WoE. What's in this package: 1. GERMANYG9.bmp tile 2. GERMANYG9.LOD 3. HastyAirstrip1.LOD 4. HastyAirstrip1.TGA 5. Jungle.TGA 6. Airfield9.ini 7. Airfield9.LOD 8. Airfield9_DATA.ini Installing: 1. Place all 8 items into a terrain folder of your choice. 2. Add the GermanyG9 tile entry to your terrain_data.ini. To do so, open the terrain_data.ini file with notepad and add the following entry: [Texturexxx] <--------make sure to change the XXX to the next number Filename=GERMANYG9.BMP HasWater=0 Color=0.352682,0.385123,0.234305 SolidObjectTexture= AlphaObjectTexture=jungle.TGA 3. Add the GermanyG9 tile to your terrain_texture.ini. To do so, open the terrain_texture.ini file with notepad and add the following entry: [GERMANYG9.bmp] TextureType=4 DetailType=0 HeightMapScale=100.000000 TransitionType=0 TransitionTo=0 3WayTransitionTo=0 RiverType=0 RoadType=0 RandomFactor=100 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 LimitRotation=0 Allow0deg=0 Allow90deg=0 Allow180deg=0 Allow270deg=0 SolidObjectTexture= AlphaObjectTexture=jungle.tga 4. Add the following to your terrain_targets.ini [TargetArea490] <-----------Renumber to the last target entry Name=Hasty Airstrip <-----------You can rename this Position=XXX000.000000,XXX000.000000 <-----Adjust the location Radius=2485.281250 ActiveYear=1950 <-----------You can adjust the year Location=1 <-----------You can adjust the location (1 or 2) Alignment=FRIENDLY <-----------You can adjust the alignment (FRIENDLY or ENEMY) AirfieldDataFile=airfield9.ini NumSquadrons=1 Target[001].Type=HastyAirstrip1 Target[001].Offset=0.00,0.00 Target[001].Heading=0 Target[002].Type=ZPU-2 Target[002].Offset=227,235 Target[002].Heading=45 Target[003].Type=AAA Target[003].Offset=8,67 Target[003].Heading=45 Target[004].Type=ZPU-2 Target[004].Offset=-121,325 Target[004].Heading=345 Target[005].Type=Camonet Target[005].Offset=250,360 Target[005].Heading=0 Target[006].Type=Camonet Target[006].Offset=278,340 Target[006].Heading=17 Target[007].Type=AAA Target[007].Offset=47,274 Target[007].Heading=17 Target[008].Type=ZPU-2 Target[008].Offset=-316,-351 Target[008].Heading=220 Target[009].Type=Camonet Target[009].Offset=-222,-117 Target[009].Heading=220 Target[010].Type=ammo Target[010].Offset=278,-132 Target[010].Heading=220 Target[011].Type=ammo Target[011].Offset=250,-171 Target[011].Heading=217 Target[012].Type=ammo Target[012].Offset=296,-160 Target[012].Heading=178 Target[013].Type=Camonet Target[013].Offset=282,-195 Target[013].Heading=178 Target[014].Type=AAA Target[014].Offset=-16,-121 Target[014].Heading=180 Target[015].Type=AAA Target[015].Offset=47,39 Target[015].Heading=100 Target[016].Type=BRDM Target[016].Offset=172,133 Target[016].Heading=183 Target[017].Type=AAA Target[017].Offset=235,-281 Target[017].Heading=77 Target[018].Type=Camonet Target[018].Offset=24,-325 Target[018].Heading=7 Target[019].Type=Camonet Target[019].Offset=-7,-363 Target[019].Heading=7 Target[020].Type=Camonet Target[020].Offset=-211,-250 Target[020].Heading=187 Target[021].Type=Camonet Target[021].Offset=-289,-156 Target[021].Heading=237 Target[022].Type=AAA Target[022].Offset=317,168 Target[022].Heading=237 Target[023].Type=ZPU-2 Target[023].Offset=-218,-39 Target[023].Heading=260 You can substitue any of the above targets with others of your choice and additional targets to fit your requirements. 5. Add the following entries into the terrain_types.ini [TargetTypexxx] Name=HastyAirstrip1 FullName=Hasty Airstrip ModelName=HastyAirstrip1.lod TargetType=SMALL_RUNWAY ActiveYear=0 TargetValue=1000 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=30000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Runway9 FullName=Runway ModelName=airfield9.lod TargetType=SMALL_RUNWAY ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=30000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 6. You can takeoff using the north-south runway currently. I am working on improving the line-up and use of the 30 degree offset runway. I subscribe to the Comabt Ace Freeware Policy. If you have questions contact me at Combat Ace. Krfrge April 2014. ~~~~~~~~~~~~~~~~~~~~~~~~~ Change 1 - Adjustment to airfield9_DATA.ini The below adjustment should correct the displacement off the airfield [Runway001] Heading=0 Offset=135,-145 Length=300 Width=50 TouchDownHead=0,125 TouchDownTail=0,-125 TakeOffHead=0,130 TakeOffTail=0,-130 TaxiHead[01].Heading=90 TaxiHead[01].Offset=-10,143 TaxiHead[02].Heading=90 TaxiHead[02].Offset=-10,-143 Submitter krfrge Submitted 04/04/2014 Category Ground Objects Mods Quote
Stratos Posted April 5, 2014 Posted April 5, 2014 The new field work as a charm and is a fantastic addition for COIN ops. Thanks!! Quote
krfrge Posted April 6, 2014 Author Posted April 6, 2014 This adjustment should fix the aircraft from being so far off the airstrip [Runway001]Heading=0Offset=135,-145Length=300Width=50 TouchDownHead=0,125TouchDownTail=0,-125TakeOffHead=0,130TakeOffTail=0,-130TaxiHead[01].Heading=90TaxiHead[01].Offset=-10,143TaxiHead[02].Heading=90TaxiHead[02].Offset=-10,-143 Quote
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