Jump to content

Recommended Posts

Hasty Airfield


Hasty Airstrip by Krfrge - April, 2014

 

This was built in response to a question on Combat Ace.

 

Credits go to Mitch for the original desert factory. I used one of the ground platte to make the aristrip. Next to Stary for his great terrain mods. If I have missed anyone please let me know so you are given proper credit.

 

This was originally designed in WoE.

 

What's in this package:

 

1. GERMANYG9.bmp tile

2. GERMANYG9.LOD

3. HastyAirstrip1.LOD

4. HastyAirstrip1.TGA

5. Jungle.TGA

6. Airfield9.ini

7. Airfield9.LOD

8. Airfield9_DATA.ini

 

Installing:

 

1. Place all 8 items into a terrain folder of your choice.

 

2. Add the GermanyG9 tile entry to your terrain_data.ini.

To do so, open the terrain_data.ini file with notepad and add the following entry:

 

[Texturexxx] <--------make sure to change the XXX to the next number

Filename=GERMANYG9.BMP

HasWater=0

Color=0.352682,0.385123,0.234305

SolidObjectTexture=

AlphaObjectTexture=jungle.TGA

 

3. Add the GermanyG9 tile to your terrain_texture.ini.

To do so, open the terrain_texture.ini file with notepad and add the following entry:

 

[GERMANYG9.bmp]

TextureType=4

DetailType=0

HeightMapScale=100.000000

TransitionType=0

TransitionTo=0

3WayTransitionTo=0

RiverType=0

RoadType=0

RandomFactor=100

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

LimitRotation=0

Allow0deg=0

Allow90deg=0

Allow180deg=0

Allow270deg=0

SolidObjectTexture=

AlphaObjectTexture=jungle.tga

 

4. Add the following to your terrain_targets.ini

 

[TargetArea490] <-----------Renumber to the last target entry

Name=Hasty Airstrip <-----------You can rename this

Position=XXX000.000000,XXX000.000000 <-----Adjust the location

Radius=2485.281250

ActiveYear=1950 <-----------You can adjust the year

Location=1 <-----------You can adjust the location (1 or 2)

Alignment=FRIENDLY <-----------You can adjust the alignment (FRIENDLY or ENEMY)

AirfieldDataFile=airfield9.ini

NumSquadrons=1

Target[001].Type=HastyAirstrip1

Target[001].Offset=0.00,0.00

Target[001].Heading=0

Target[002].Type=ZPU-2

Target[002].Offset=227,235

Target[002].Heading=45

Target[003].Type=AAA

Target[003].Offset=8,67

Target[003].Heading=45

Target[004].Type=ZPU-2

Target[004].Offset=-121,325

Target[004].Heading=345

Target[005].Type=Camonet

Target[005].Offset=250,360

Target[005].Heading=0

Target[006].Type=Camonet

Target[006].Offset=278,340

Target[006].Heading=17

Target[007].Type=AAA

Target[007].Offset=47,274

Target[007].Heading=17

Target[008].Type=ZPU-2

Target[008].Offset=-316,-351

Target[008].Heading=220

Target[009].Type=Camonet

Target[009].Offset=-222,-117

Target[009].Heading=220

Target[010].Type=ammo

Target[010].Offset=278,-132

Target[010].Heading=220

Target[011].Type=ammo

Target[011].Offset=250,-171

Target[011].Heading=217

Target[012].Type=ammo

Target[012].Offset=296,-160

Target[012].Heading=178

Target[013].Type=Camonet

Target[013].Offset=282,-195

Target[013].Heading=178

Target[014].Type=AAA

Target[014].Offset=-16,-121

Target[014].Heading=180

Target[015].Type=AAA

Target[015].Offset=47,39

Target[015].Heading=100

Target[016].Type=BRDM

Target[016].Offset=172,133

Target[016].Heading=183

Target[017].Type=AAA

Target[017].Offset=235,-281

Target[017].Heading=77

Target[018].Type=Camonet

Target[018].Offset=24,-325

Target[018].Heading=7

Target[019].Type=Camonet

Target[019].Offset=-7,-363

Target[019].Heading=7

Target[020].Type=Camonet

Target[020].Offset=-211,-250

Target[020].Heading=187

Target[021].Type=Camonet

Target[021].Offset=-289,-156

Target[021].Heading=237

Target[022].Type=AAA

Target[022].Offset=317,168

Target[022].Heading=237

Target[023].Type=ZPU-2

Target[023].Offset=-218,-39

Target[023].Heading=260

 

You can substitue any of the above targets with others of your choice and additional targets to fit your requirements.

 

5. Add the following entries into the terrain_types.ini

 

[TargetTypexxx]

Name=HastyAirstrip1

FullName=Hasty Airstrip

ModelName=HastyAirstrip1.lod

TargetType=SMALL_RUNWAY

ActiveYear=0

TargetValue=1000

UseGroundObject=FALSE

DamagePoint=140.0

ArmorValue=0.0

ArmorType=0

RepairRate=10.0

StartDetectChance=100

StartIdentifiedChance=50

IncreaseDetectChanceKey=10

MaxVisibleDist=30000.0

ZBufferOffset=6.000000

FlatObject=TRUE

DamagedModel=

DestroyedEffect=

DestroyedModel=

SecondaryChance=0

 

[TargetTypexxx]

Name=Runway9

FullName=Runway

ModelName=airfield9.lod

TargetType=SMALL_RUNWAY

ActiveYear=0

TargetValue=0

UseGroundObject=FALSE

DamagePoint=10.0

ArmorValue=0.0

ArmorType=0

RepairRate=10.0

StartDetectChance=100

StartIdentifiedChance=50

IncreaseDetectChanceKey=10

MaxVisibleDist=30000.0

ZBufferOffset=6.000000

FlatObject=TRUE

DamagedModel=

DestroyedEffect=

DestroyedModel=

SecondaryChance=0

 

6. You can takeoff using the north-south runway currently. I am working on improving the line-up and use of the 30 degree offset runway.

 

I subscribe to the Comabt Ace Freeware Policy.

 

If you have questions contact me at Combat Ace.

 

Krfrge April 2014.

 

~~~~~~~~~~~~~~~~~~~~~~~~~

 

Change 1 - Adjustment to airfield9_DATA.ini

 

The below adjustment should correct the displacement off the airfield

 

[Runway001]

Heading=0

Offset=135,-145

Length=300

Width=50

TouchDownHead=0,125

TouchDownTail=0,-125

TakeOffHead=0,130

TakeOffTail=0,-130

 

TaxiHead[01].Heading=90

TaxiHead[01].Offset=-10,143

TaxiHead[02].Heading=90

TaxiHead[02].Offset=-10,-143


 

Share this post


Link to post
Share on other sites

The new field work as a charm and is a fantastic addition for COIN ops. Thanks!!

Share this post


Link to post
Share on other sites

This adjustment should fix the aircraft from being so far off the airstrip

 

[Runway001]
Heading=0
Offset=135,-145
Length=300
Width=50

TouchDownHead=0,125
TouchDownTail=0,-125
TakeOffHead=0,130
TakeOffTail=0,-130

TaxiHead[01].Heading=90
TaxiHead[01].Offset=-10,143
TaxiHead[02].Heading=90
TaxiHead[02].Offset=-10,-143
 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..