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Hasty Airfield


Hasty Airstrip by Krfrge - April, 2014

 

This was built in response to a question on Combat Ace.

 

Credits go to Mitch for the original desert factory. I used one of the ground platte to make the aristrip. Next to Stary for his great terrain mods. If I have missed anyone please let me know so you are given proper credit.

 

This was originally designed in WoE.

 

What's in this package:

 

1. GERMANYG9.bmp tile

2. GERMANYG9.LOD

3. HastyAirstrip1.LOD

4. HastyAirstrip1.TGA

5. Jungle.TGA

6. Airfield9.ini

7. Airfield9.LOD

8. Airfield9_DATA.ini

 

Installing:

 

1. Place all 8 items into a terrain folder of your choice.

 

2. Add the GermanyG9 tile entry to your terrain_data.ini.

To do so, open the terrain_data.ini file with notepad and add the following entry:

 

[Texturexxx] <--------make sure to change the XXX to the next number

Filename=GERMANYG9.BMP

HasWater=0

Color=0.352682,0.385123,0.234305

SolidObjectTexture=

AlphaObjectTexture=jungle.TGA

 

3. Add the GermanyG9 tile to your terrain_texture.ini.

To do so, open the terrain_texture.ini file with notepad and add the following entry:

 

[GERMANYG9.bmp]

TextureType=4

DetailType=0

HeightMapScale=100.000000

TransitionType=0

TransitionTo=0

3WayTransitionTo=0

RiverType=0

RoadType=0

RandomFactor=100

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

LimitRotation=0

Allow0deg=0

Allow90deg=0

Allow180deg=0

Allow270deg=0

SolidObjectTexture=

AlphaObjectTexture=jungle.tga

 

4. Add the following to your terrain_targets.ini

 

[TargetArea490] <-----------Renumber to the last target entry

Name=Hasty Airstrip <-----------You can rename this

Position=XXX000.000000,XXX000.000000 <-----Adjust the location

Radius=2485.281250

ActiveYear=1950 <-----------You can adjust the year

Location=1 <-----------You can adjust the location (1 or 2)

Alignment=FRIENDLY <-----------You can adjust the alignment (FRIENDLY or ENEMY)

AirfieldDataFile=airfield9.ini

NumSquadrons=1

Target[001].Type=HastyAirstrip1

Target[001].Offset=0.00,0.00

Target[001].Heading=0

Target[002].Type=ZPU-2

Target[002].Offset=227,235

Target[002].Heading=45

Target[003].Type=AAA

Target[003].Offset=8,67

Target[003].Heading=45

Target[004].Type=ZPU-2

Target[004].Offset=-121,325

Target[004].Heading=345

Target[005].Type=Camonet

Target[005].Offset=250,360

Target[005].Heading=0

Target[006].Type=Camonet

Target[006].Offset=278,340

Target[006].Heading=17

Target[007].Type=AAA

Target[007].Offset=47,274

Target[007].Heading=17

Target[008].Type=ZPU-2

Target[008].Offset=-316,-351

Target[008].Heading=220

Target[009].Type=Camonet

Target[009].Offset=-222,-117

Target[009].Heading=220

Target[010].Type=ammo

Target[010].Offset=278,-132

Target[010].Heading=220

Target[011].Type=ammo

Target[011].Offset=250,-171

Target[011].Heading=217

Target[012].Type=ammo

Target[012].Offset=296,-160

Target[012].Heading=178

Target[013].Type=Camonet

Target[013].Offset=282,-195

Target[013].Heading=178

Target[014].Type=AAA

Target[014].Offset=-16,-121

Target[014].Heading=180

Target[015].Type=AAA

Target[015].Offset=47,39

Target[015].Heading=100

Target[016].Type=BRDM

Target[016].Offset=172,133

Target[016].Heading=183

Target[017].Type=AAA

Target[017].Offset=235,-281

Target[017].Heading=77

Target[018].Type=Camonet

Target[018].Offset=24,-325

Target[018].Heading=7

Target[019].Type=Camonet

Target[019].Offset=-7,-363

Target[019].Heading=7

Target[020].Type=Camonet

Target[020].Offset=-211,-250

Target[020].Heading=187

Target[021].Type=Camonet

Target[021].Offset=-289,-156

Target[021].Heading=237

Target[022].Type=AAA

Target[022].Offset=317,168

Target[022].Heading=237

Target[023].Type=ZPU-2

Target[023].Offset=-218,-39

Target[023].Heading=260

 

You can substitue any of the above targets with others of your choice and additional targets to fit your requirements.

 

5. Add the following entries into the terrain_types.ini

 

[TargetTypexxx]

Name=HastyAirstrip1

FullName=Hasty Airstrip

ModelName=HastyAirstrip1.lod

TargetType=SMALL_RUNWAY

ActiveYear=0

TargetValue=1000

UseGroundObject=FALSE

DamagePoint=140.0

ArmorValue=0.0

ArmorType=0

RepairRate=10.0

StartDetectChance=100

StartIdentifiedChance=50

IncreaseDetectChanceKey=10

MaxVisibleDist=30000.0

ZBufferOffset=6.000000

FlatObject=TRUE

DamagedModel=

DestroyedEffect=

DestroyedModel=

SecondaryChance=0

 

[TargetTypexxx]

Name=Runway9

FullName=Runway

ModelName=airfield9.lod

TargetType=SMALL_RUNWAY

ActiveYear=0

TargetValue=0

UseGroundObject=FALSE

DamagePoint=10.0

ArmorValue=0.0

ArmorType=0

RepairRate=10.0

StartDetectChance=100

StartIdentifiedChance=50

IncreaseDetectChanceKey=10

MaxVisibleDist=30000.0

ZBufferOffset=6.000000

FlatObject=TRUE

DamagedModel=

DestroyedEffect=

DestroyedModel=

SecondaryChance=0

 

6. You can takeoff using the north-south runway currently. I am working on improving the line-up and use of the 30 degree offset runway.

 

I subscribe to the Comabt Ace Freeware Policy.

 

If you have questions contact me at Combat Ace.

 

Krfrge April 2014.

 

~~~~~~~~~~~~~~~~~~~~~~~~~

 

Change 1 - Adjustment to airfield9_DATA.ini

 

The below adjustment should correct the displacement off the airfield

 

[Runway001]

Heading=0

Offset=135,-145

Length=300

Width=50

TouchDownHead=0,125

TouchDownTail=0,-125

TakeOffHead=0,130

TakeOffTail=0,-130

 

TaxiHead[01].Heading=90

TaxiHead[01].Offset=-10,143

TaxiHead[02].Heading=90

TaxiHead[02].Offset=-10,-143


 

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The new field work as a charm and is a fantastic addition for COIN ops. Thanks!!

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This adjustment should fix the aircraft from being so far off the airstrip

 

[Runway001]
Heading=0
Offset=135,-145
Length=300
Width=50

TouchDownHead=0,125
TouchDownTail=0,-125
TakeOffHead=0,130
TakeOffTail=0,-130

TaxiHead[01].Heading=90
TaxiHead[01].Offset=-10,143
TaxiHead[02].Heading=90
TaxiHead[02].Offset=-10,-143
 

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