bubu Posted May 16, 2014 Posted May 16, 2014 I have been playing FE2 for quite a while and can't help but noticing my rear-seat occupant is not carrying his water (firing his weapon at enemy aircraft), rather he just eternally pans his gun around. Is this something hard-coded into FE2 or is there a file I can modify so he helps me out? Quote
+quack74 Posted May 16, 2014 Posted May 16, 2014 (edited) All two seaters or just one in particular? Let us know which ones. Should be an easy fix. Edited May 16, 2014 by quack74 Quote
bubu Posted May 16, 2014 Author Posted May 16, 2014 every two seat aircraft behaves this way... sort of frustrating but here is the strutter 110 data ini and the correct lines appear to be In there: [Gunner]SystemType=GUNNER_STATIONSeatID=2GunnerID=1PilotModelName=GunnerBodyNodeName=gunnerPosition=0.00,-0.92,0.93MinExtentPosition=-0.30,-1.14,-0.41MaxExtentPosition= 0.30,-0.55, 1.02PitchModelNodeName=scarff_armYawModelNodeName=scarff_ringGunRange=600GunnerFireChance=80GunnerFireTime=0.8GunnerAimOffset=0.080GunnerAimAccuracy=30PitchAngleRate=25MaxPitch=34MinPitch=-7DefaultPitchAngle=20YawLimited=TRUEYawAngleRate=60MaxYaw=270MinYaw=90DefaultYawAngle=180 and the [internalgun] [LewisGun]SystemType=FLEXIBLE_GUNGunTypeName=303CAL_LEWIS_MK2_GunnerMuzzlePosition=-0.00,0.22,0.66MaxAmmo=97TracerLoading=5BurstAmount=10NumReloads=5ReloadTime=6.0GunnerID=1EjectShells=FALSEMinExtentPosition=-0.07,-0.81,0.56MaxExtentPosition= 0.07, 0.22,0.74 Quote
+whiteknight06604 Posted May 16, 2014 Posted May 16, 2014 Not sure if this is the problem but if you are using some of Peter01s flight models( or aircraft that are based off of his work) they use a different gun for the 2 seaters so if you do not have that gun installed they will not fire. try either changing this "303CAL_LEWIS_MK2_Gunner" to this "303CAL_LEWIS_MK2" or find and install the gun named 303CAL_LEWIS_MK2_Gunner Quote
+quack74 Posted May 16, 2014 Posted May 16, 2014 I agree with whiteknight, change the "303CAL_LEWIS_MK2_Gunner" to "303CAL_LEWIS_MK2". Quote
bubu Posted May 16, 2014 Author Posted May 16, 2014 ok that worked... the gun referenced has to actually exist in the guns files... thanks! 1 Quote
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