Jump to content
Sign in to follow this  
russouk2004

3ds max and refection textures prob

Recommended Posts

Right...when I add refection jpeg or tga to the reflection slot and add it as channel ID 2 in uvunwrap mode...,id 2 dissapears in channel id drop down in uvunwrap window.,and jpeg isnt listed in textures at top right texture list drop down..

1 Do I map hud as channel id 1 for basic glass texture...

2,map reflection as channel id 2..

3then unwrap channel id 2 to move reflected texture in proper location..

because whan I do...the above happens..id disappears,and or texture isnt listed and i have to locate it ..

 

do you gus add refection seperately to glass tga?...or as diffuse and set opacity to get the right look...

I m stumped

gauge glass refections are ok as I added them as diffuse,and set opacity as req`d..

 

post-1981-0-97174100-1400622855_thumb.jpg

Share this post


Link to post
Share on other sites

...or as diffuse and set opacity to get the right look...

 

That's how I do it, AFAIK game can't read the reflection maps from 3DSMax but rather uses it's own game engine function for reflections...so I just map the TGA as diffuse...and done.

Share this post


Link to post
Share on other sites

 

 

so I just map the TGA as diffuse..

aye,I decided thats the way forwards

I took screenshot of top down view of dash and hud

lens and made it into tga for the reflection in diffuse...more progress shots soon.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..