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Posted

I'm running several versions of this great series but missed the missions and campaigns from SF Vietnam ,so I finally loaded SFV2  from Third Wire site. During install I was advised to apply July 13 update. I did and install went OK.SFV2 2 runs great BUT some of the other games won't launch now. For example, original SFNA loads  O.K. but the SFNA2 does not. OTC and Formosa mods work but  WW2 mods do not. I do see that some flyable aircraft had their ini files reloaded as non flyable. That's easy fix. But what has to be changed to get 2 running again ,short of a total new install?

Thanks

Posted

you need to "rebuild" the separate installs. This is required after every patch, or game addition or DLC installation. Even those not modded, or heavily modded.  All AIs made flyable (MiGs and such), will always be rewritten.

 

rename the mods folders that now exist (for example: xPTO)

 

copy/paste the exe you want as that's mod folders exe (SF2NA is recommended for all, as it has the proper CV coding). It will then show up as "Strike Fighters North Atlantic copy . exe" or something close.

 

rename to the exe/mod folder being replaced (ie: PTO). Run said exe, to create new mods folder. Pick an airplane, and start a missions. Don't worry about the controls or what have you. Just start the mission, and sit there for a few. Then exit the game.

 

copy/paste the Options and Version inis from the Newly created mods folder to the 'backedup' renamed one. Delete the new mods folder.

Rename the old one (ie: xPTO) back to it's original name. Start the game again, and don't be surprised if it takes a while to start, as it (once gain!) rebuilding itself -meaning it's adding ALL the objects and whatnots BACK.

 

Start a mission, and you'll most likely see ALL aircraft, included the ww2 birds, are present. Don't worry about that for now. Fly for a few seconds, and exit the game.

 

Now you can delete (in the case of a ww2 mod) all the modern aircraft except 2 -- this is important!! I leave the A-4E and Mig-21MF. For some reason, have one each modern prevents the game engine from rebuilding again.

 

Make any changes to the Options ini (ie: for ww2, adjusting the year spread).

 

You should be good to go.

 

=====

 

What you said above, NONE of the others will start??? Try renaming the Options and Versions inis in those mod folders, and run each exe. With luck, they'll be rebuilt. If not, I don't know what to say, as it's never happened to me.

 

The basic reason is, after adding anything new from 3W, ALL the exes, dlls, etc (aka "the core files") are changed and each separate game exe has to be run again to bring everything to the same level.

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