+Stephen1918 1,474 Posted October 13, 2014 (edited) Yesterday I uploaded two new files for First Eagles - A stand alone Lewis Gun and the AEG C.IV two seater. The Lewis Gun is based on the gun I made for my Nieuports 10 and 12. I included the data for the Weapons Data, based on the data Whiteknight06604 used for his Lewis Gun on the Nieuport 17. I did not attempt to make installation instructions, but I did include a diagram to help modders calculate the data needed in the plane's FM. The AEG C.IV was a German two seater which saw heavy use during the last two years of the war. I was thinking of Palestine when I made this, but the skins are generic enough to use on any front. My thanks to Ojcar for making another wonderful FM for my plane. Edited October 13, 2014 by Stephen1918 1 Share this post Link to post Share on other sites
+NeverEnough 78 Posted October 13, 2014 Stephen1918, a huge thanks for all the terrific additions you have made to the FE world! I snagged the new Lewis gun yesterday, and I'm off to download the AEG. Thanks again. Share this post Link to post Share on other sites
+whiteknight06604 934 Posted October 13, 2014 stunning work as per your usual. Well actually your work has gotten better with each upload. Share this post Link to post Share on other sites
FrankTB 14 Posted October 14, 2014 That really does "make my day", Thank you!! Share this post Link to post Share on other sites
don246 65 Posted October 15, 2014 I have install the AEG C.IV and very nice too thank you, but I have a problem with the wingmen they are on top of each other this is something I have seen with other aircraft in my FE2 not just the AEG C.IV any one with any ideas. Share this post Link to post Share on other sites
+Stephen1918 1,474 Posted October 16, 2014 I have install the AEG C.IV and very nice too thank you, but I have a problem with the wingmen they are on top of each other this is something I have seen with other aircraft in my FE2 not just the AEG C.IV any one with any ideas. Perhaps it's something in the Formations file? Can you post a screen shot? Share this post Link to post Share on other sites
don246 65 Posted October 16, 2014 Here is a screen, can it be this happens after I have warped to the destination Alt+N Share this post Link to post Share on other sites
+Stephen1918 1,474 Posted October 16, 2014 Have you changed the Formations.ini in the Flight folder? If there is a Formations.ini file in your Flight folder, try moving it out of the folder and seeing what happens. Share this post Link to post Share on other sites
don246 65 Posted October 16, 2014 Took the Formation ini out of the Flight folder, no change still same Put the original Formation ini in the Flight folder, no change still the same Here is the Formation ini I have been using - [FormationType001] Name=Fighter BaseLevel=2 Level[01].Name=Squadron Level[01].Size=4 Level[01].Formation[01]=Squadron_LeftEchelon Level[01].Formation[02]=Squadron_RightEchelon Level[01].Formation[03]=Squadron_Trail Level[01].Formation[04]=Squadron_Wall Level[02].Name=Flight Level[02].Size=2 Level[02].Formation[01]=Flight_LeftEchelon Level[02].Formation[02]=Flight_RightEchelon Level[02].Formation[03]=Flight_Trail Level[02].Formation[04]=Flight_Wall Level[03].Name=Element Level[03].Size=2 [FormationType002] Name=Bomber BaseLevel=2 Level[01].Name=Squadron Level[01].Size=4 Level[01].Formation[01]=Squadron_Javelin Level[02].Name=Flight Level[02].Size=3 Level[02].Formation[01]=Flight_Vee //----------------------------------------------------------------------------- [FormationType003] Name=Tank BaseLevel=3 Level[01].Name=Battalion Level[01].Size=3 Level[01].Formation[01]=TankBn Level[02].Name=Company Level[02].Size=3 Level[02].Formation[01]=TankCo Level[03].Name=Platoon Level[03].Size=3 Level[03].Formation[01]=TankPl [FormationType004] Name=AD BaseLevel=3 Level[01].Name=Battalion Level[01].Size=2 Level[01].Formation[01]=MobileADBn Level[02].Name=Company Level[02].Size=2 Level[02].Formation[01]=MobileADCo Level[03].Name=Platoon Level[03].Size=2 Level[03].Formation[01]=MobileADPl [FormationType005] Name=TankSpread BaseLevel=2 Level[01].Name=Company Level[01].Size=3 Level[01].Formation[01]=TankCoSp Level[02].Name=Platoon Level[02].Size=3 Level[02].Formation[01]=TankPlSp //----------------------------------------------------------------------------- [FormationType006] Name=TruckConvoy BaseLevel=1 Level[01].Name=Convoy Level[01].Size=32 Level[01].Formation[01]=ConvoyLine [FormationType007] Name=ShipConvoy BaseLevel=1 Level[01].Name=Convoy Level[01].Size=12 Level[01].Formation[01]=ConvoyDouble [FormationType007] Name=Attack BaseLevel=2 Level[01].Name=Squadron Level[01].Size=3 Level[01].Formation[01]=Squadron_Trail Level[02].Name=Flight Level[02].Size=1 Level[02].Formation[01]=Flight_Vee2 Level[03].Name=Element Level[03].Size=6 //----------------------------------------------------------------------------- [squadron_LeftEchelon] Position[01].Offset= 0, 0, 0 Position[02].Offset= -90, -90, 16 Position[03].Offset= -180, -180, 32 Position[04].Offset= -270, -270, 48 [squadron_RightEchelon] Position[01].Offset= 0, 0, 0 Position[02].Offset= 90, -90, 16 Position[03].Offset= 180, -180, 32 Position[04].Offset= 270, -270, 48 [squadron_Trail] Position[01].Offset= 0, 0, 0 Position[02].Offset= 0, -120, -16 Position[03].Offset= 0, -240, -32 Position[04].Offset= 0, -360, -48 [squadron_Wall] Position[01].Offset= 0, 0, 0 Position[02].Offset= 120, 0, 0 Position[03].Offset= 240, 0, 0 Position[04].Offset= 360, 0, 0 [Flight_LeftEchelon] Position[01].Offset= 0, 0, 0 Position[02].Offset= -15, -15, 4 Position[03].Offset= -30, -30, 8 Position[04].Offset= -45, -45, 12 [Flight_RightEchelon] Position[01].Offset= 0, 0, 0 Position[02].Offset= 15, -15, 4 Position[03].Offset= 30, -30, 8 Position[04].Offset= 45, -45, 12 [Flight_Trail] Position[01].Offset= 0, 0, 0 Position[02].Offset= 0, -20, -4 Position[03].Offset= 0, -40, -8 Position[04].Offset= 0, -60, -12 [Flight_Wall] Position[01].Offset= 0, 0, 0 Position[02].Offset= 20, 0, 0 Position[03].Offset= 40, 0, 0 Position[04].Offset= 60, 0, 0 [squadron_Javelin] Position[01].Offset= 0, 0, 0 Position[02].Offset= 0, -60, -15 Position[03].Offset= 0, -120, -30 Position[04].Offset= 0, -180, -45 [Flight_Vee] Position[01].Offset= 0, 0, 0 Position[02].Offset= -50, -30, 15 Position[03].Offset= 50, -30, 15 [Flight_Vee2] Position[01].Offset= 0, 0, 0 Position[02].Offset= -25, -10, 2 Position[03].Offset= 25, -08, 1 Position[04].Offset= -50, -15, 0 Position[05].Offset= 50, -16, -2 Position[06].Offset= -75, -21, -3 //----------------------------------------------------------------------------- [TankBn] Position[01].Offset= 0, 0, 0 Position[02].Offset= 150, 0, 0 Position[03].Offset= -150, 0, 0 [TankCo] Position[01].Offset= 0, 0, 0 Position[02].Offset= 50, 0, 0 Position[03].Offset= -50, 0, 0 [TankPl] Position[01].Offset= 0, 0, 0 Position[02].Offset= -10, -2, 0 Position[03].Offset= 10, -3, 0 [TankCoSp] Position[01].Offset= 0, 0, 0 Position[02].Offset= 150, 0, 0 Position[03].Offset= -150, 0, 0 [TankPlSp] Position[01].Offset= 0, 0, 0 Position[02].Offset= -30, -2, 0 Position[03].Offset= 30, -3, 0 [MobileADBn] Position[01].Offset= 0, 0, 0 Position[02].Offset= 200, 300, 0 [MobileADCo] Position[01].Offset= 0, 0, 0 Position[02].Offset= 0, -100, 0 [MobileADPl] Position[01].Offset= -100, 0, 0 Position[02].Offset= 100, 0, 0 [ConvoyLine] Position[01].Offset=0, 0, 0 Position[02].Offset=0, -50, 0 Position[03].Offset=0, -100, 0 Position[04].Offset=0, -150, 0 Position[05].Offset=0, -200, 0 Position[06].Offset=0, -250, 0 Position[07].Offset=0, -300, 0 Position[08].Offset=0, -350, 0 Position[09].Offset=0, -400, 0 Position[10].Offset=0, -450, 0 Position[11].Offset=0, -500, 0 Position[12].Offset=0, -550, 0 Position[13].Offset=0, -600, 0 Position[14].Offset=0, -650, 0 Position[15].Offset=0, -700, 0 Position[16].Offset=0, -750, 0 Position[17].Offset=0, -800, 0 Position[18].Offset=0, -850, 0 Position[19].Offset=0, -900, 0 Position[20].Offset=0, -950, 0 Position[21].Offset=0,-1000, 0 Position[22].Offset=0,-1050, 0 Position[23].Offset=0,-1100, 0 Position[24].Offset=0,-1150, 0 Position[25].Offset=0,-1200, 0 Position[26].Offset=0,-1250, 0 Position[27].Offset=0,-1300, 0 Position[28].Offset=0,-1350, 0 Position[29].Offset=0,-1450, 0 Position[30].Offset=0,-1500, 0 Position[31].Offset=0,-1550, 0 Position[32].Offset=0,-1600, 0 [ConvoyDouble] Position[01].Offset= 0, 0, 0 Position[02].Offset= 500, 400, 0 Position[03].Offset= -50, -800, 0 Position[04].Offset= 550,-1200, 0 Position[05].Offset= 50,-1600, 0 Position[06].Offset= 450,-2000, 0 Position[07].Offset= -100,-2400, 0 Position[08].Offset= 600,-2800, 0 Position[09].Offset= 100,-3200, 0 Position[10].Offset= 400,-3600, 0 Position[11].Offset= -150,-4000, 0 Position[12].Offset= 650,-4400, 0 Thanks for your reply Stephen1918 Share this post Link to post Share on other sites
+Stephen1918 1,474 Posted October 17, 2014 I'm sorry, Don246. I am stumped. It looks like the game is using a formation, but putting three of the planes in the same position instead of spreading them out. But your Formation.ini looks the same as mine. Have any of you other guys ever come across this? Share this post Link to post Share on other sites
+whiteknight06604 934 Posted October 17, 2014 I have not seen this in FE. once in a while in the Strike Fighters series when the planes hit the "wall" but It doesn't look like that is what is happening here. Share this post Link to post Share on other sites
don246 65 Posted October 17, 2014 Thanks for your input guys I will keep playing and not look at my wingmen. Share this post Link to post Share on other sites
+whiteknight06604 934 Posted October 17, 2014 just curious give your wingmen a fast order to attack ground targets then a fast rejoin order right after you altN and see if they go back to a normal formation.If that works ,while not a solution to the problem might at least stop them from being shot down all at once. Share this post Link to post Share on other sites