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Helping close the ring around Stalingrad in a new phase of the battle!
 

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One of the things I like about the Single Player campaign in IL-2: Battle of Stalingrad (BoS) is the way it follows the main phases of the historical battle. BoS unfortunately doesn't let you create multiple pilot identities who can serve with named, historical squadrons; the next best thing is to choose the same plane for each campaign mission, as if you were flying with the same unit. For my first run through the campaign, I decided to fly for the VVS and soon settled on the superior Yak-1, first in a long line of successful fighters that went on to serve throughout the 'Great Patriotic War'.
 
The second 'chapter' in BoS's campaign is set during Operation Uranus, the Soviet counterattack which trapped the German 6th Army in Stalingrad. Having got several missions into the chapter, I had by then unlocked some bombs and rockets, as well as several 'skins'. I had flown escort and intercept missions so far, so I decided it was time to try out my new weapons and hit some ground targets, in direct support of our forces on the ground. I rationalised this as our aviation regiment being called upon to play a more tactical role, now that the ground war had become more mobile and reached a critical phase, with Red Army units having broken through and fighting hard to link up and complete the encirclement of 6th Army. I could have chosen to fly a Sturmovik instead but for the sake of continuity in my simulated fighter pilot career I stuck with my trusty Yak, operating in the fighter-bomber role
 
Here's the the initial mission selection screen, showing that the flight I will lead, operating from our airfield at Illarionovskiy, has been ordered to take out enemy artillery positions. These are presumably resisting the advance of our 65th Army up on the northern flank of the developing Stalingrad pocket.
 

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Moving on to the detailed mission briefing, I can see that this will be an early morning sortie. As usual, this briefing provides quite a detailed flight plan, complete with distances, bearings and timings for each leg, but I have to start the mission itself to confirm the size of my flight and the escort (if any) and see the actual weather conditions for myself.
 

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Beforehand, I zoomed in on the target area and had a good look at the lie of the land. I wanted to pre-familiarise myself with the terrain features on the run-in to the target, to help orient myself during this critical time. I also wanted to plan my run. Seeing that there were enemy airfields north and south of my planned track, I decided I would stick to the latter and attack from east to west. If anything, I would drift slightly south of the leg to the target, with the wooded but gentle bend in the River Don providing a good line and the town of Bolshe Nabatov providing a last major reference point for my final run-in to the target. The latter was in very open country and the town seemed likely to be very useful in helping me pick up the target with the minimum of delay. The BoS map is an excellent rendition of what you can see in-game and despite all that snow, decent visual navigation is not only possible but fun, with aircraft map icons just a key stroke away if you get lost or otherwise feel the need of them.
 

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For this mission I had a choice of bombs or rockets and selected the latter: six ROS-82 rockets in fact, three, on rails, under each wing. I also chose my favourite stock skin for my own Yak, featuring a red nose, as befits a proper 'Stalin Falcon'. My two wingmen were more sensibly attired, in worn winter camouflage.
 

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Take-off is always an interesting time for me in BoS. I don't find the Yak nearly as tricky as the LaGG-3 for ground handling but with your flight roaring off soon after you begin to roll, it can still go seriously Pete Tong. Dawdle or swerve too much, and a flight-mate can be into you, in no time, flat.
 

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But not this time. It wasn't one of my better take-offs but it worked and soon, we were on our way!
 

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On the way!
 

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I swung around towards the south in a gentle right-hand turn, throttled back to let the other two Yaks catch up. Al-flown aircraft in BoS use the same flight model as the player's aircraft so they have no magical ability to overhaul your plane, if you fly full throttle!
 
At this point I looked around and above for any sign that the powers-that-be had thought our mission worthy of an escort -  and if they had, whether they'd showed up. Reassuringly, the answer to both questions was 'Yes'. Above and behind us, a flight of LaGGs was already in position.
 

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Hopefully, if we were intercepted, I would be able to rely on our comrades to cover us. My contingency plan in the event that didn't work out was that I would order my own flight-mates to cover me and attack the ground targets myself. I had been taught that 'Selection and Maintenance of the Aim' is the master principle of warfare (and contrary to what John Keegan who lectured there said in 'The Face of Battle', these principles WERE taught at Sandhurst at least up to that time). My aim on this mission was clearly to destroy the enemy gun positions and that would take absolute priority over running up my modest score of air-to-air victories. Whatever else happened, I was determined that those German guns were going to get a pounding!
 
Sensibly in my view, BoS casts the player in the flight-leader role. Some may like to fly as a wingman but I relish the additional tactical responsibilities and challenges of flight leadership, including thinking through how I will carry out my orders before the mission starts and then leading and controlling my flight, during the sortie.
 
My first task now was to get us to the initial waypoint, from which we would fly our leg to the target. As is often the case in BoS and as it should be, navigation points are laid over real-life landmarks which are visible both on the map and in the 3d world. In this case, our waypoint lay over a roughly inverted L-shaped stretch of woods, the stem of which ran alongside the River Don, which at that point ran nearly north-south. Here's that part of the map again: see what I mean?


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There was very little cloud cover and looking ahead, I could soon make out the distinctive piece of woodland by the left-hand bank of the frozen river. It wasn't long before we reached it and I made the right-hand turn that would take us into the target area. I currently let the sim handle my radiator and engine settings beyond throttle; you can see from the screenies below that the engine management AI is visibly opening and closing the flap at the back of the big water radiator cowling under my fuselage, to manage my engine temperatures for me. Neat!


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I was by now flying at about 75% throttle and had accepted the recommended fuel load (about 65% IIRC). As there was no cloudbase I didn't have to stick to the recommended height of around 500m but had decided against going in high. Unfortunately the BoS inflight and detailed briefing map doesn't show the front lines but I remembered from the original map, which does, that I would be in enemy territory more or less the whole way, from this point forward. I had now arrived at the war!
 
Target in sight!
 
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Not long after turning onto the last leg up towards our target, I noticed a single condensation trail, which appeared briefly at about four o'clock high. It seemed to be curving away from us and to betoken no immediate threat.
 
Another of the things I like about the BoS Single Player campaign is that while individual formations are often quite small, the sky is very often alive with other flights, going about their own business. I won't always see them but I have come across other friendly and enemy flights which have clearly nothing to do with my own objective and which generally continue with their own mission, even to the extent that enemy fighters will ignore me and carry on, as they should, sticking to the bombers they were escorting, rather automatically and robotically diverting to attack me.
 
Today I had my own mission and I ignored the distant sighting. On we went, leaving further behind us the point where our three rocket-laden Yaks and our LaGG escort had crossed the River Don.
 

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The river had curved around and now lay off to our left, helping guide us towards the town of Bolshe Nabatov which I would use to pick up the target, out in the open country to the west. It wasn't long before I had the town in sight. Having studied the map before taking off, I knew the main road running through Bolshe Nabatov pointed slightly north of the target area. So If I followed the line of that stretch of road, I should soon spot the enemy gun positions, just to my left. That was the plan, at any rate.
 

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Armies in the field being trained to camouflage their positions, picking up a target in open countyside was always going to be a challenge. And this was very open countryside, particularly featureless. Where were they?
 

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Anxious not to miss my target or to lose time stooging around looking for it like an idiot, I 'cheated' and briefly turned on the on-screen icons, just to get a quick indication before I got too close. Even then, icons off again, I nearly failed to see the target. It was only when I noticed a muzzle flash from a field that I finally spotted the gun line itself. By that time, I was practically on top of it!
 

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Well, there they were! I could now see that our target was a line of four field guns, standard LeFH 18M 10.5 cm field howitzers as it turned out, complete with a couple of little ammo bunkers behind the gun line. I was too close to attack and flew over them, dipping my wing to get a good look and relieved to find I wasn't being shot at during my unplanned little flypast.
 

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I opened the throttle and pulled up and away. As I did so, I looked around and seeing no enemy aircraft, gave my flight the order to attack the nearest ground target. I think I'm right in saying that in BoS you cannot (as in CFS3, for example) padlock a specific target then order it attacked, which is admittedly a bit too precise for a time before laser designators or even thoroughly reliable radios. From the occasional foray with a Stuka in a single mission, I was unsure how well this would work out. Would the AI do as they were bid? If so, would they attack the right target? I was soon to find out!
 
Down to business!
 

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I had more or less stumbled onto the German battery and, as I overflew it, ordered my flight-mates to attack independently. My plan now was to pull up at full power, chop the throttle and wing over, reversing my course and dropping back down onto the target in a shallow dive.
 
As I came around and rolled out, I realised that I was flying into the rising sun, but in a way, that helped me pick up the targets, since the guns stood out as darker spots against the bright white sheen of the snow.
 

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I lined 'em up and cut loose with my rockets. Or tried to. Nothing happened. No rocket so much as left the rails. I should have paid more attention when the armourer was explaining how to use these things - I was hitting the wrong switch...or keystroke, to be precise! I flashed over the guns, mortified that the gunners hadn't even bothered to run for cover! I all but expected to see one of them thumbing his nose at me, as I flashed past overhead!
 

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Opening the throttle, I climbed away again, then throttled back and pulled up and around again. This time, I was coming in with the light behind me.
 

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And this time, the rockets performed as advertised. I had a bit of difficulty, though, keeping the targets lined up as I dived onto them and was unsure how much to allow for the fall-off in rocket trajectory, compared to guns and cannon. I'd had no previous practice with this weapon, which didn't help. There was also the little matter of pulling up before hitting the gound. Not having set up to fire salvoes, I fired one missile with each trigger press. The results were reasonably spectacular but not otherwise terribly encouraging.
 

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I did manage to clobber one gun position before running out of rockets. Emboldened by the lack of AA fire, I made a couple of further passes with my guns, which knocked out a second field piece.
 

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Looking back, I could now see two of those proverbial 'smokin' holes in the ground'. But half the battery was still intact, and my orders called for its complete destruction.
 

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Where were my flightmates? What were they up to? In the excitement of making my own runs, I had rather left them to get on with setting up and making their own attacks. But so far, this was turning into a one-Yak show.
 
Mission accomplished!
 
Pulling up from my last run, I finally looked around the skies again. I wasn't the only one having a bit of excitement, as it happened. My LaGG escort was doing a good job; there were no German fighters around but they were enthusiastically drawing fire from what looked like every AA gun in the neighbourhood.
 

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As I reached the top of my pull-up after my last pass, I came up just below the LaGGs, who seemed to have become tired of being shot at. Or more likely, their protective orbits just happened to have taken them over in my direction. 
 

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I made another pass with guns. This time I didn't do much further damage but the German gunners, having by now realised that I did occasionally manage to hit what I was shooting at, did me the courtesy of abandoning their weapon and making themselves scarce.
 

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It wasn't until I was pulling up, that I realised that somebody had managed to destroy a third gun. Now that I thought of it, I recalled some radio chatter indicating that a flight-mate was attacking a target. Further confirmation that I was not being left to complete the enemy's destruction alone wasn't long in coming. First one Yak, then another, slipped in behind and beneath me and blew up the last German howitzer with some well-aimed rocket salvos! Urrah! Bravo!
 

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Job done - time to go home! I slowly levelled off and oriented myself for the trip back to the next waypoint, calling my flight back into formation as I did so. The LaGG escort had fallen behind and they gave me an anxious moment until I identified them as friendlies. They were soon climbing back up to cover us and it wasn't long before they were once more above and behind.
 

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Soon, my own guys were close behind me as we headed back up north. They had not expended all their rockets but I wasn't about to risk their necks and valuable Soviet property for the sake of such opportunity targets as we might have been able to find. We had got those guns and were all still in the Land of the Living; that would do us nicely. It's always a source of satisfaction to me, if I can bring my flight-mates back in one piece. Even if they are nameless 'bots', in my imagination they are my comrades, looking to me for leadership...and for their survival.
 

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Above us, the LaGGs followed protectively. If it wasn't for their finnicky ground-handling, I'd probably be flying one of these machines now, instead of transitioning to the Yak after my BoS training missions. They really are sleek birds, even if less well-armed and lower-performing than the Yaks.
 

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The rest of the flight was uneventful. We turned for home at the last waypoint and I took the opportunity to admire the view, with the low sun's rays nicely picking up the subtleties of the frozen landscape. As in real life, the steppes in BoS are frequently traversed by balkas (gullies) and in appropriate lighting, you realise that the BoS terrain is not the flat, featureless white affair that it can sometimes appear to be.
 

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Nearing our home base, I gave the 'Return to base' order. While I orbited, I was pleased to see my two flight-mates make their own approaches and land successfully, with navigation lights lit. I then made my own approach and managed to get down without seriously breaking something, for once. In the screenie below, you can see the red and green wingtip lights of one of the other Yaks as it taxies into the dispersal area, having cleared the active runway. Neat!
 

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Here's my mission results screen. With this sortie I unlocked another skin and some additional weaponry, which I may put to good use at some point. I even got an award! it's likely not an authentic, historical medal, but at least it shows that comebody cares, up there in the higher echelons of the RKKA, the Red Army of Peasants and Workers!

 

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As I've said elsewhere I'm not a big fan of BoS's unconventional approach to the SP campaign trimmings, nicely-implemented though it is. I'd much prefer the ability to fly conventional pilot careers or failing that, the sort of themed mision sets that will likely come once the sim's full mission editor is widely released. In the meantime, an approximation of a pilot career can be achieved with what we have now and I'm finding the results highly satisfactory!
 

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