Fubar512 Posted May 11, 2005 Author Posted May 11, 2005 (edited) Click HERE to view today's film of the week There is a little glitch, though...................................... Edited May 11, 2005 by Fubar512 Quote
+Spectre_USA Posted May 11, 2005 Posted May 11, 2005 Alright! A working SAM system for the good guys. Great job, as I know I was unable to get it to work right. Coolio movie showing it too... Quote
Fubar512 Posted May 11, 2005 Author Posted May 11, 2005 (edited) Now, about the "glitch" I mentioned earlier. I was digging into the ini files, and noticed that it had been set up so the HAWK HIPIR was recognized as a "Static_SAM". and carried one, invisible missile. Open up the HAWK_HIPIR ,scroll down to the bottom, and you'll see this: [Launcher] ModelNodeName=Swiwel MaxExtentPosition= 2.39, 4.20, 1.72 MinExtentPosition=-2.39,-4.70, 0.00 HasArmor=FALSE SystemName[001]=Missile1 [Missile1] SystemType=MISSILE MissileID=1 WeaponTypeName=Hawk WeaponPosition=-0.80,0.75,2.50 ShowMissile=FALSE<----------------------------Change This Value to "TRUE" IndependentPitchMovement=FALSE And voila. the damned thing shoots.....from the HIPIR. The Launcher's HAWKS are still hiding under it's chassis, as if the missiles do not recognize the launcher as such. I went a step further and added two more missiles to the HIPIR, to bring it up to the same capacity as the launcher. Yes, it looks messed up, and we'll have to wait for the official fix in order for it to work the way it should, so this is just a quick and dirty hack to give you a working NATO SAM, at the expense of authenticity or aesthetics. Edited May 11, 2005 by Fubar512 Quote
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