jeanba Posted March 11, 2015 Posted March 11, 2015 Hello I have noticed that in most artillery positions, artillery is composed of "T34". I replaced it with D20 155 mm russian guns, looked ok for the moment Do you see any potential porblem / modification ? Do you know some ways to increase probability to have them as targets during the war for the water or attrition war cmapaigns ? Thank you in advance Quote
+Wrench Posted March 11, 2015 Posted March 11, 2015 don't know how they work in campaigns, but placing them is pretty easy. I've used them a lot on various maps. For other units, I'd suggest looking in some of my WW2 terrains, the ASW (American SouthWest) terrain has several arty sites, and so forth. for Isreal, don't forget we have an M-109 SPG around here somewhere!! I'd used them in some of the (never finished!) Bar Lev forts. Wonder where those went... iirc, it was for 1stGen. Have to check my archives! Quote
jeanba Posted March 11, 2015 Author Posted March 11, 2015 (edited) Thank you I already replaced some T34 with D20 in the arty position (files available upon request) I also tried Bar Lev line, but I am not very experienced and it takes a long time But aftyer all, I must start somewhere (and it's often close to 0 :) ) Edited March 11, 2015 by jeanba Quote
+Wrench Posted March 12, 2015 Posted March 12, 2015 ok, took some doing, but I finally found what I'd started. Now, it's an unfinished layout. The original, completed with M109 positions may have been in 1stGen SF: Israel, which in no longer around (even zipped archive!) the layout below was designed for Gepard's Isarel2 map, so disregard the Position = line, as it won't match anything. [TargetArea296]Name=Bar Lev Bunker 1Position=334967,502908Radius=3000.000000ActiveYear=1969Location=1Alignment=FRIENDLYTarget[001].Type=bunker03Target[001].Offset=-50,100Target[001].Heading=140Target[002].Type=af46radioantbldgTarget[002].Offset=0,0Target[002].Heading=90Target[003].Type=bunker03Target[003].Offset=-100,-50Target[003].Heading=90Target[004].Type=bunker03Target[004].Offset=-50,-100Target[004].Heading=45Target[005].Type=bunker03Target[005].Offset=-100,50Target[005].Heading=90Target[006].Type=GuardTower1Target[006].Offset=-65,0Target[006].Heading=270Target[007].Type=USTruckTarget[007].Offset=70,-5Target[007].Heading=90Target[008].Type=USTruckTarget[008].Offset=70,-25Target[008].Heading=90Target[009].Type=USTruckTarget[009].Offset=70,-50Target[009].Heading=90Target[010].Type=bunker03Target[010].Offset=165,45Target[010].Heading=270Target[011].Type=hwzsite01Target[011].Offset=0,100Target[011].Heading=300Target[012].Type=hwzsite01Target[012].Offset=0,-100Target[012].Heading=300Target[013].Type=AAATarget[013].Offset=45,65Target[013].Heading=270Target[014].Type=AAATarget[014].Offset=45,-65Target[014].Heading=270Target[015].Type=tent1Target[015].Offset=100,-50Target[015].Heading=270Target[016].Type=tent1Target[016].Offset=100,-25Target[016].Heading=270Target[017].Type=tent1Target[017].Offset=100,0Target[017].Heading=270Target[018].Type=PillboxTarget[018].Offset=-105,0Target[018].Heading=90Target[019].Type=PillboxTarget[019].Offset=-80,-80Target[019].Heading=90Target[020].Type=PillboxTarget[020].Offset=-80,80Target[020].Heading=90Target[021].Type=af1aagun_singleTarget[021].Offset=45,65Target[021].Heading=90Target[022].Type=af1aagun_singleTarget[022].Offset=45,-65Target[022].Heading=90Target[023].Type=af45radioantTarget[023].Offset=20,0Target[023].Heading=90Target[024].Type=ISFlagTarget[024].Offset=-15,0Target[024].Heading=90Target[025].Type=PillboxTarget[025].Offset=150,0Target[025].Heading=270Target[026].Type=PillboxTarget[026].Offset=35,-145Target[026].Heading=0Target[027].Type=PillboxTarget[027].Offset=70,120Target[027].Heading=180Target[028].Type=PillboxTarget[028].Offset=-25,140Target[028].Heading=180Target[029].Type=PillboxTarget[029].Offset=-42,-146Target[029].Heading=60Target[030].Type=PillboxTarget[030].Offset=139,-107Target[030].Heading=320Target[031].Type=PillboxTarget[031].Offset=150,85Target[031].Heading=230Target[032].Type=USJeepTarget[032].Offset=9,-13Target[032].Heading=60Target[033].Type=bunker03Target[033].Offset=140,-50Target[033].Heading=270Target[034].Type=bunker03Target[034].Offset=123,129Target[034].Heading=180Target[035].Type=bunker03Target[035].Offset=-10,-140Target[035].Heading=0Target[036].Type=bunker03Target[036].Offset=90,-140Target[036].Heading=0Target[037].Type=USJeepTarget[037].Offset=14,4Target[037].Heading=0Target[038].Type=bunker03Target[038].Offset=20,150Target[038].Heading=180 iirc, the 'bunker03' and "hwzsite" are from the Desert Storm map, from the USMC firebase thingy. I know the M-109s would sit in those positions. the pits all point "west" towards Egypt. I know there's maps available that show where the forts were. Translating THAT to the IsraelME map is where the talent for reading terrains vs real world maps really comes in (but I think Gerwins TFD tool now has a function for something like that. well, good luck! Let me know if you can't find the objects, and I'll shoot you the whole Israel2 terrain (already converted for SF2 usage) EDIT: ok, found a DIFFERENT version of the terrain, this one has 8 bar lev forts. Below is a screenshot of the layout. No arty, oddly! ya know, I could really fix that map up with "new" (read: renamed) tiles...hmmmmm is it worth it though? Quote
Stick Posted March 12, 2015 Posted March 12, 2015 Totally is...I think Stary also did a Buildings and Tree mod for it back in the day. Quote
jeanba Posted March 13, 2015 Author Posted March 13, 2015 (edited) It's a good start wrench, but from the pictures I saw, the Bar Lev forts were more "stretched" with long side parallel to the canal than a "circle". Those were mainly bunkers connected with trenches http://www.magnumphotos.com/C.aspx?VP3=SearchResult&ALID=2K1HRGWQXAH9 Edited March 13, 2015 by jeanba Quote
+Wrench Posted March 13, 2015 Posted March 13, 2015 true. this was easier to build (well, for me!) Quote
jeanba Posted March 13, 2015 Author Posted March 13, 2015 I will try to "strecth it" a little and check how it is Note : I also created a template for the dams building during the "war for the water" Quote
+Wrench Posted March 13, 2015 Posted March 13, 2015 I just remembered, there's 2 "slit trench" in Polack's Object Library 1 they are af23foxholes af24folxholes they ARE difficult to place, but usable. (I forgot I used them on a ww2 map!) I also, yesterday, finished completely retiling the Israel 2 map. It now more matches the "EasternMed" (aka NAfrica) modern terrain, but I kept the original "desert" cities and farm tiles. IME tiles blow goats, with odd angles the unfortunate side effect is, it'll need a major upgrade to the targets ini, as some things need moving and enhancements screenshot is Port Said, Port Fahd, and the northern mouth of the canal 2 Quote
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