Jump to content
Sign in to follow this  
streakeagle

Patch is out - here is list of fixes from readme

Recommended Posts

Additional changes not listed below:

 

Nosewheel steering animation works now (no mods required!)

 

Check out the moving map display in the A-7 Corsair ;)

 

List of changes implemented since v11.05.04 (Patch 1).

 

* Radar will now default to OFF in Normal/Hard mode and when

starting on the ground, and must be turned ON manually.

 

* New SEA Planning Map with airbase names and positions has been

included.

 

* In-flight nav map now shows location of the runways.

 

* Problem with autopilot not being able to land the F-8E Crusader

on aircraft carrier has been fixed.

 

* The Jet Blast Deflectors on SCB-125 modernized Essex class

carriers are now working correctly.

 

* F-4C cockpit backup attitude indicator is now working correctly.

 

* F-4C loadout problem with the centerline station has been

fixed.

 

* Aircraft carriers are now moving in campaign mission. And

AI carrier landing routine has been improved.

 

* Problem with A-4 sometimes not staying connected to the

catapult has been fixed.

 

* Flight model for F-105D and F-8E have been refined to give

better transonic and supersonic performances.

 

* Radar screens may now display grid overlays.

 

* Ground Mapping Mode radar display has been adjusted so ground

objects are more visible.

 

* A-4s' radar display have been changed to B-sweep type.

 

* Amount of time required to obtain air-to-air radar lock while

playing with Radar Display options set to Hard has been reduced.

 

* Propeller engine torque being applied in the wrong direction

has been fixed.

 

* Player can now only be assigned escort missions in campaign

if there are enemy fighters intercepting the bombers.

 

* A bug in campaign attrition code that was causing other AI

aircraft squadrons to slowly disappear during campaign has

been fixed.

 

* Short campaigns can now end much sooner than before.

 

* Multi-player co-op clients can now see AI planes correctly.

 

* The effect of ground clutter against SAM radar has been

increased, and you can break radar lock easier by flying

at low altitude.

 

* Delete button has been added on Campaign Screen to delete

previously saved campaign files.

 

* The altimeter in A-6A cockpit is now functioning properly.

Edited by streakeagle

Share this post


Link to post
Share on other sites

For SFP1:

 

List of changes implemented since v11.05.04 (Service Pack 3).

 

* Radar will now default to OFF in Normal/Hard mode and when

starting on the ground, and must be turned ON manually.

 

* In-flight nav map now shows location of the runways.

 

* Text problems in German/French/Spanish versions on Pilot Records

screen has been fixed.

 

* F-4C cockpit backup attitude indicator is now working correctly.

 

* F-4C loadout problem with the centerline station has been

fixed.

 

* Radar screens may now display grid overlays.

 

* Ground Mapping Mode radar display has been adjusted so ground

objects are more visible.

 

* A-4s' radar display have been changed to B-sweep type.

 

* Amount of time required to obtain air-to-air radar lock while

playing with Radar Display options set to Hard has been reduced.

 

* Propeller engine torque being applied in the wrong direction

has been fixed.

 

* Player can now only be assigned escort missions in campaign

if there are enemy fighters intercepting the bombers.

 

* A bug in campaign attrition code that was causing other AI

aircraft squadrons to slowly disappear during campaign has

been fixed.

 

* Short campaigns can now end much sooner than before.

 

* Multi-player co-op clients can now see AI planes correctly.

 

* The effect of ground clutter against SAM radar has been

increased, and you can break radar lock easier by flying

at low altitude.

 

* Delete button has been added on Campaign Screen to delete

previously saved campaign files.

Share this post


Link to post
Share on other sites

Coolio.

 

Hope to get into some nice co op missions asap.

 

Fritze

 

That is if anyone shows up at HL,lol.

 

Been about four hours and not a soul.

Edited by Fritze

Share this post


Link to post
Share on other sites

07/06/2005

 

Nice flying with you mate, and that "someone" pilot.

 

Great to be in the air again. :biggrin:

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..