FANATIC MODDER Posted April 28, 2015 Posted April 28, 2015 This is something minor compared to other mega-projects, but still attention to detail makes the difference. I downloaded recently the excellent package of Migbuster that you can find it here http://combatace.com/files/file/15243-thirdwire-f-104ac-pack-1/ and I can tell you it's really worth it. There is only one minor thing, because the nose is visible on the F-104C, the canopy frame is visible too. What is needed is to remove the frame much like this [AircraftData]DestroyedModel=F-104_Destroyed.LODDestroyedEffect=VehicleFireEffectEmptyMass=6028.23EmptyInertia=64205.6,3887.8,65364.5ReferenceArea=18.22ReferenceSpan=6.69ReferenceChord=2.91CGPosition=0.00,1.00,0.00//CockpitCGOffset=TRUEComponent[001]=FuselageComponent[002]=NoseComponent[003]=LeftWingComponent[004]=RightWingComponent[005]=VertTailComponent[006]=TailplaneComponent[007]=CG1Component[008]=CG2Component[009]=Canopy - LINE ADDED [Canopy]ParentComponentName=NoseModelNodeName=CanopyShowFromCockpit=FALSE But I don't Know which ModelNodeName to add. I hope someone will provide me the ModelNodeName (or Names) to remove the canopy frame. Thanks in advance. Quote
Wrench Posted April 28, 2015 Posted April 28, 2015 you don't have to remove ANYTHING. There are a couple of threads around here about that very same thing, within days of the DLCs original release All done via data ini edits, and cockpit positioning in the F-104G cockpit ini cockpit position in cockpit ini: Position=0.00,5.75,0.61 in data ini: ]Nose[ ShowFromCockpit=FALSE Quote
Piglet_7 Posted April 28, 2015 Posted April 28, 2015 open up the F-104C_cockpit.ini Instrument[050]=MoveCanopyStrut Instrument[051]=MoveFrontStrut [MoveCanopyStrut] Type=AIRSPEED_INDICATOR NodeName=canopy frame MovementType=POSITION_Y Set[01].Position=-100 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 [MoveFrontStrut] Type=AIRSPEED_INDICATOR NodeName=cowl rail MovementType=POSITION_Y Set[01].Position=-100 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 Quote
FANATIC MODDER Posted April 28, 2015 Author Posted April 28, 2015 Thank you both Wrench and LeL your posts helped me a lot. LeL your suggestions won't work. At the end I found a much simple solution, that would do. All you have to do is go to F-104C_cockpit.ini and add this Position=0.00,5.82,0.61//Position=0.00,5.70,0.61 and in your data.ini always keep that [Nose] ShowFromCockpit=TRUE Having such a value it seemed to me initially too fat in front, but it seems that is the right one for ALL 3W F-104s (including the F-104G). Delete the old value of Position=0.0,4.437,0.658 that is in with the F-104G cockpit. So you can have a visible nose in all of them and everything would be ok, including a visible refueling probe in F-104C models. There are some attached images so you can see yourself, first of an early F-104C and then of a F-104G in USAF markings. Quote
Wrench Posted April 28, 2015 Posted April 28, 2015 btw, on the Real Life F-104, you can't see the nose from the cockpit anyway, so the =FALSE is true. Look at the angle of the nose, look at the position of the pilot. You wouldn't be able to see it, due to it's downward slope, and the existence of the instrument panel in front of the pi.ot and btw, the F-104C lod mesh name you're looking for is canopy_front_top Lel go it closer, but wrong mesh name AND he's working form INSIDE the cockpit, but the item to be removed is OUTSIDE the cockpit, part of the external aircraft lod. Doing it from the cockpit, creates other problems... So, to do it right... ]AircraftData[ Component[007]=Hide1 [Hide1] ParentComponentName=FuselageModelNodeName=canopy_front_topShowFromCockpit=FALSE this was posted in one the threads I mentioned; a search would have turned it up and just so everyone knows....TK doesn't build more than one type of LOD for aircraft of the same model; oh sure, there'll be little subtle differences, but 99.9% of all mesh names will be identical through the model line, and easily discoverable with a little work (very little on the zipper ... the mesh name was found by looking the CF-104s; the G uses the same one) you'll see in the screenshot below, the little external 'nubs' are gone Quote
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