Jump to content
Sign in to follow this  
FANATIC MODDER

Removing canopy frame from F-104C

Recommended Posts

This is something minor compared to other mega-projects, but still attention to detail makes the difference.

 

I downloaded recently the excellent package of Migbuster that you can find it here

 

http://combatace.com/files/file/15243-thirdwire-f-104ac-pack-1/

 

and I can tell you it's really worth it.

 

There is only one minor thing, because the nose is visible on the F-104C, the canopy frame is visible too. What is needed is to remove the frame much like this

 

[AircraftData]
DestroyedModel=F-104_Destroyed.LOD
DestroyedEffect=VehicleFireEffect
EmptyMass=6028.23
EmptyInertia=64205.6,3887.8,65364.5
ReferenceArea=18.22
ReferenceSpan=6.69
ReferenceChord=2.91
CGPosition=0.00,1.00,0.00
//CockpitCGOffset=TRUE
Component[001]=Fuselage
Component[002]=Nose
Component[003]=LeftWing
Component[004]=RightWing
Component[005]=VertTail
Component[006]=Tailplane
Component[007]=CG1
Component[008]=CG2
Component[009]=Canopy - LINE ADDED

 

[Canopy]
ParentComponentName=Nose
ModelNodeName=Canopy
ShowFromCockpit=FALSE

 

But I don't Know which ModelNodeName to add.

 

I hope someone will provide me the ModelNodeName (or Names) to remove the canopy frame.

 

Thanks in advance.

post-39004-0-81814900-1430204629_thumb.jpg

post-39004-0-21505400-1430204645_thumb.jpg

Share this post


Link to post
Share on other sites

you don't have to remove ANYTHING. There are a couple of threads around here about that very same thing, within days of the DLCs original release

All done via data ini edits, and cockpit positioning in the F-104G cockpit ini

 

cockpit position in cockpit ini:

 

Position=0.00,5.75,0.61

 

in data ini:

 

]Nose[

 

ShowFromCockpit=FALSE

Share this post


Link to post
Share on other sites

open up the F-104C_cockpit.ini

 

 

Instrument[050]=MoveCanopyStrut

Instrument[051]=MoveFrontStrut
 
[MoveCanopyStrut]
Type=AIRSPEED_INDICATOR
NodeName=canopy frame
MovementType=POSITION_Y
Set[01].Position=-100
Set[01].Value=0.0
Set[02].Position=-99
Set[02].Value=1.0
 
[MoveFrontStrut]
Type=AIRSPEED_INDICATOR
NodeName=cowl rail
MovementType=POSITION_Y
Set[01].Position=-100
Set[01].Value=0.0
Set[02].Position=-99
Set[02].Value=1.0
 

 

Share this post


Link to post
Share on other sites

Thank you both Wrench and LeL your posts helped me a lot.

 

LeL your suggestions won't work. At the end I found a much simple solution, that would do. All you have to do is go to

 

F-104C_cockpit.ini

 

and add this

 

Position=0.00,5.82,0.61
//Position=0.00,5.70,0.61

 

and in your data.ini always keep that

 

[Nose]

ShowFromCockpit=TRUE

 

Having such a value it seemed to me initially too fat in front, but it seems that is the right one for ALL 3W F-104s (including the F-104G). Delete the old value of

 

Position=0.0,4.437,0.658

 

that is in with the F-104G cockpit.

 

So you can have a visible nose in all of them and everything would be ok, including a visible refueling probe in F-104C models.

 

There are some attached images so you can see yourself, first of an early F-104C and then of a F-104G in USAF markings.

 

 

 

 

 

 

post-39004-0-43409100-1430217286_thumb.jpg

post-39004-0-54964300-1430217301_thumb.jpg

post-39004-0-64711200-1430217332_thumb.jpg

post-39004-0-38146300-1430217344_thumb.jpg

post-39004-0-37662400-1430217357_thumb.jpg

post-39004-0-54166500-1430217379_thumb.jpg

Share this post


Link to post
Share on other sites

btw, on the Real Life ™ F-104, you can't see the nose from the cockpit anyway, so the =FALSE is true. Look at the angle of the nose, look at the position of the pilot. You wouldn't be able to see it, due to it's downward slope, and the existence of the instrument panel in front of the pi.ot

 

and btw, the F-104C lod mesh name you're looking for is

 

canopy_front_top

 

Lel go it closer, but wrong mesh name AND he's working form INSIDE the cockpit, but the item to be removed is OUTSIDE the cockpit, part of the external aircraft lod. Doing it from the cockpit, creates other problems...

 

So, to do it right...

 

]AircraftData[

 

Component[007]=Hide1
 

[Hide1] 
ParentComponentName=Fuselage
ModelNodeName=canopy_front_top
ShowFromCockpit=FALSE

 

this was posted in one the threads I mentioned; a search would have turned it up

 

and just so everyone knows....TK doesn't build more than one type of LOD for aircraft of the same model; oh sure, there'll be little subtle differences, but 99.9% of all mesh names will be identical through the model line, and easily discoverable with a little work (very little on the zipper ... the mesh name was found by looking the CF-104s; the G uses the same one)

 

you'll see in the screenshot below, the little external 'nubs' are gone

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..