+Crusader Posted May 2, 2015 Posted May 2, 2015 Some functions i changed or modified in the 21bis cockpit They should generally be applicable/work for the M, SM, MF pits too ... - the gunsight has a red needle which presently works as a G-Meter I've changed it to use the proper radar range function Two scales ( the two middle ones / 2nd + 3rd ) are used indicating 2000 to 9000 meters (3rd - middle lower scale) indicating 400 to 2000 meters (2nd - middle upper scale ) - the old mod to hide the Camera which is in the way during air to air gunnery using the HUD Mode function with Light movment, where position is either 0.0 (OFF) or 1.0 (ON) value are the 3 HUD Modes ( 0 = NAV/CAGED sight, 1 = AA, 2 = AG ) my data below is set to hide the camera in AA and AG , modify to your liking.. - the stick, which can be in the way to read some instruments using same setup method as for the camera, its set up to be OFF in NAV , modify to your liking.. I use the NodeName=MandoRefl for it ... If its preferred to hide camera and stick permanently, the easy way is this: Type=INACTIVENodeName=Camara Type=INACTIVENodeName=MandoRefl instead of Type and NodeName in the data below, the Movment and Set values are not required make sure the Instrument number are in correct sequential order after copy/paste the new data! Instrument[120]=HideSightCameraInstrument[121]=HideStickInstrument[122]=GunsightRadarRange[HideSightCamera]Type=HUD_MODE_INDIDCATORNodeName=CamaraMovementType=LIGHTSet[01].Position=1.0Set[01].Value=0Set[02].Position=0.0Set[02].Value=1Set[03].Position=0.0Set[03].Value=2[HideStick]Type=HUD_MODE_INDIDCATORNodeName=MandoReflMovementType=LIGHTSet[01].Position=0.0Set[01].Value=0Set[02].Position=1.0Set[02].Value=1Set[03].Position=1.0Set[03].Value=2[GunsightRadarRange]Type=RADAR_TARGET_RANGENodeName=AgujaBBMovementType=ROTATION_ZValueUnit=METERSSet[01].Position=-21.0Set[01].Value=400Set[02].Position=21.0Set[02].Value=2000// 2000 to 9000 m scaleSet[03].Position=-15.75Set[03].Value=2001Set[04].Position=21.0Set[04].Value=9000 Other tweaks are (copy/paste and replace the complete sections): total fuel quantity unit fixed [Gas]Type=TOTAL_FUEL_QUANTITY_INDICATORNodeName=CombustibleMovementType=ROTATION_ZValueUnit=KGSet[01].Position=-76Set[01].Value=0.0Set[02].Position=256Set[02].Value=3124 all fuel warrning lights units+quantity fixed [LuzPanelM]Type=TOTAL_FUEL_QUANTITY_INDICATORNodeName=LuzPanelMMovementType=lightValueUnit=KGSet[01].Position=1.0Set[01].Value=351.45 //450.0Set[02].Position=0.0Set[02].Value=351.46 //450.1 [LuzPanelO]Type=EXTERNAL_FUEL_QUANTITY_INDICATORNodeName=LuzPanelOMovementType=lightValueUnit=KGSet[01].Position=1.0Set[01].Value=0.0Set[02].Position=0.0Set[02].Value=1.0 [LuzPanelP]Type=INETERNAL_FUEL_QUANTITY_INDICATORNodeName=LuzPanelPMovementType=lightValueUnit=KGSet[01].Position=1.0Set[01].Value=745.855 //955.0Set[02].Position=0.0Set[02].Value=745.856 //955.1 [LuzPanelQ]Type=INETERNAL_FUEL_QUANTITY_INDICATORNodeName=LuzPanelQMovementType=lightValueUnit=KGSet[01].Position=1.0Set[01].Value=480.315 //615.0Set[02].Position=0.0Set[02].Value=480.316 //615.1 [LuzPanelR]Type=INETERNAL_FUEL_QUANTITY_INDICATORNodeName=LuzPanelRMovementType=lightValueUnit=KGSet[01].Position=1.0Set[01].Value=0.0Set[02].Position=0.0Set[02].Value=0.1 radar altimeter warning light unit fix [Emergencia4]Type=RADAR_ALTIMETERNodeName=Emergencia4MovementType=lightValueUnit=METERSSet[01].Position=1.0Set[01].Value=200.0Set[02].Position=0.0Set[02].Value=200.10 slipball direction reversed [slip]Type=SIDESLIP_VELOCITY_INDICATORNodeName=SlipMovementType=ROTATION_ZValueUnit=DEGSet[01].Position=5.0Set[01].Value=-3.0Set[02].Position=-5.0Set[02].Value=3.0 ... [slip2]Type=SIDESLIP_VELOCITY_INDICATORNodeName=Slip2MovementType=ROTATION_ZValueUnit=DEGSet[01].Position=5.0Set[01].Value=-3.0Set[02].Position=-5.0Set[02].Value=3.0 6 Quote
+Cliff7600 Posted June 15, 2015 Posted June 15, 2015 Sorry :^) I jump in To use the 0 toggle to open/close the canopy in the data.ini file [Canopy]SystemType=ANIMATIONDeploymentMethod=MANUALInputName=ANIMATION_10AnimationTime=6.0AnimationID=4 in the cockpit.ini file [Canopy_Abre01]Type=EXTERNAL_ANIMATION_LINKNodeName=CanopyMarcoMovementType=ROTATION_XSet[01].Position=0Set[01].Value=0Set[02].Position=-90Set[02].Value=1ItemNumber=4 [Canopy_Abre02]Type=EXTERNAL_ANIMATION_LINKNodeName=GanchoMovementType=ROTATION_YSet[01].Position=0Set[01].Value=0Set[02].Position=105Set[02].Value=1ItemNumber=4 [Canopy_Abre03]Type=EXTERNAL_ANIMATION_LINKNodeName=CanopySellarMovementType=ROTATION_ZSet[01].Position=-30Set[01].Value=0Set[02].Position=20Set[02].Value=1ItemNumber=4 [Canopy_Abre04]Type=EXTERNAL_ANIMATION_LINKNodeName=CanopyMarcoPadreMovementType=ROTATION_YSet[01].Position=0Set[01].Value=0Set[02].Position=3Set[02].Value=1ItemNumber=4 1 Quote
+Crusader Posted June 15, 2015 Author Posted June 15, 2015 And another way for removing the stick and sight camera... at any time you like ... [HideSightCamera]Type=THRUST_VECTOR_CONTROLNodeName=CamaraMovementType=LIGHTSet[01].Position=1.0Set[01].Value=0.0Set[02].Position=0.0Set[02].Value=0.05[HideStick]Type=THRUST_VECTOR_CONTROLNodeName=MandoReflMovementType=LIGHTSet[01].Position=1.0Set[01].Value=0.0Set[02].Position=0.0Set[02].Value=0.05 Increase the 0.05 (its degree's) value to get a stepped removal .. Quote
Happy308 Posted June 16, 2015 Posted June 16, 2015 Cliff7600 is it possible, to manually open and close the canopy, from the cockpit view ? Quote
+Cliff7600 Posted June 16, 2015 Posted June 16, 2015 @Happy308 Yes if the 3D model has an animation for the canopy, and if the cockpit 3D model has a canopy mesh not merged with the windshield. It's some ini edits Quote
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