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About Happy308

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    The Netherlands
  1. With my "SPEEDLINK AIRROW Flightstick" I have the same Problem. Change the below value to False in the contols ini Default location : C:\Users\Console\Saved Games\ThirdWire\StrikeFighters2\Controls\Default.INI [RangedControl004] AxisControl=THROTTLE_CONTROL MaxValue=1000.000000 MinValue=0.000000 DeadZone=10.000000 Saturation=100.000000 ReverseJoystick=FALSE MouseScale=10.000000 UseMouseRate=FALSE ReverseMouse=TRUE LimitValue=TRUE SelfCenterRate=0.000000 KeyControlRate=1.000000 AllowKeyControl=TRUE IncreaseControl=THROTTLE_UP DecreaseControl=THROTTLE_DOWN CenterControl=
  2. Hello Solomo, You can buy the mission editor as a DLC: https://store.thirdwire.com/store_dlc.htm Mission Editor $9.99 The Mission Editor allows you to load, save and edit custom missions. This editor was originally released with the SF2 Expansion Pack 2, it is now available as a separate DLC.
  3. NF-5A_RNLAF_Ver1.0.7z

    A true work of art. And an absolute must have for the strike fighters europe campaigns. Thank you for this beautiful plane.
  4. covid-19

    Get well soon.
  5. Luftstreitkräfte der NVA
  6. Back to the 80's Klu NF-5 over Germany.
  7. Menrva, the aircraft exploding on the start of the mission , or during taxi only happens on my modded Germanyce Terrain with airfields from Rends (Drewitz Airbase for example) Nellis air force base in the SWUS map works like a charm . And I don't have this problem with stock airfields. Making a separate entry for the taxi waypoint, does not change anything . Waypoint[01].Command=TAXI Waypoint[01].Position=896450.000000,774779.422852,0.000000 Waypoint[01].Size=100.000000 Waypoint[01].Speed=191.740005 Waypoint[02].Command=TAKEOFF Waypoint[02].Position=896450.000000,774779.422852,0.000000 Waypoint[02].Size=100.000000 Waypoint[02].Speed=191.740005 Waypoint[03].Command=DEPART Waypoint[03].Position=895148.481312,783947.500721,3048.000000 Waypoint[03].Size=1500.000000 Waypoint[03].Speed=191.740005 EDIT: I did make one change last night that made my mentally challenged wingman take off, but he did not use the runway. He just took of in a random direction, on unpaved ground. It was my own plane when I used auto pilot when parked on the ramp. Also pressing alt + n makes your wingman magically appear.
  8. Maybe this has been posted before, but I could find the answer using the search option. If you want to start from the ramp in a single mission. edit this line in the MSN File. Change Waypoint[01].Command=TAKEOFF in to Waypoint[01].Command=TAXI [AircraftMission001] Name=SHOWTIME AircraftType=MiG-21bisN Size=1 Alignment=ENEMY RandomChance=100 MissionType=RECON TargetArea=Bad Hersfeld ObjectiveID=5 RatingForSuccess=50 StartOnGround=TRUE CarrierBased=FALSE Position=569000.000000,557000.000000,500.000000 Heading=239.487961 Speed=207.887314 StartTime=0.000000 BaseArea=Köthen Airbase LandArea=Köthen Airbase Waypoint[01].Command=TAXI //Waypoint[01].Command=TAKEOFF Waypoint[01].Position=568081.500000,557000.000040,0.000000 Waypoint[01].Size=100.000000 Waypoint[01].Speed=202.929993 Waypoint[02].Command=DEPART Waypoint[02].Position=559147.825109,554563.392422,3048.000000 Waypoint[02].Size=1500.000000 Waypoint[02].Speed=202.929993 Notice the different "Tower" command (Tower taxi to runway 27 etc)
  9. Fiat G.91 "Gina" Pack

    Thank you !
  10. New book, written by me.

    Hi Gepard, I already own Typen compass Kampfflugzeuge der NVA 1956 -1990. (learned the differences between the various mig21 type's thanks to your book) And I will get your new book fore sure !
  11. This is from the online manual: + Effects Detail Controls the detail level for special effects, such as smoke, fire and explosions. Low: Visual effects are short-lived and don't have much particulate detail. Medium: Particle effects are denser, and visual effects last longer. High: All effects are shown at full detail, and the effects remain onscreen for longer. Unlimited: HDR effects are enabled (on DX10 or higher cards only).
  12. Hello Piecemeal, I am working on a FPS friendly stock desert terrain. Using JSF_Aggie highres desert tiles combined with new created tiles an lod files. A lot of nice maps like Desert4, Rends Germany rework. Make my frame rates drop below 60 FPS (stuttering). That's why I wanted to make a map that looks nice, and runs smooth on modest PC's I also did not like the amount of agriculture in a "desert" terrain and the lack of roads. I am using mostly Third Wire low poly objects to keep everything smooth.

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