DEVIL11 Posted May 30, 2015 Posted May 30, 2015 I don't know if I asked this before. I am trying to use A-4 skins from SF1 skins to the A-4's of strike fighters 2. I've noticed that the skins work except the skins are out of line instead of being in the right place of the jets. Is there any way to convert the skins to work for SF2. Also some skins have decals folders and some skins don't. Thanks for your replies
+russouk2004 Posted May 30, 2015 Posted May 30, 2015 (edited) some skins may work 100% but,heres the rub...sf2 models have been redone so mapping will be off...ie,older skins may be similar but the modeller for 3wire has altered the mapping\textures\models so most wont sit right... sf1 had decals in a\c folder sf2 uses decal folder ,but its a matter of pointing the decal ini to the folders...its up to you where they reside. Edited May 30, 2015 by russouk2004
DEVIL11 Posted May 30, 2015 Author Posted May 30, 2015 (edited) So I have saved games/third wire/strike fighters 2 Vietnam/decals Objects Soo I have an A-4C sky hawk with a skin VA-34. It does not have a decal folder. Soo I have the skin with the A-4C. Would I make a D folder with that plane in the decals folder and put the VA-34 skin. Also would I have to change anything in the decals ini for the skins to work. Edited May 31, 2015 by DEVIL11
+russouk2004 Posted May 31, 2015 Posted May 31, 2015 (edited) sf2 decals folder in objects\Decals\ folder path like this..for my SU-16 . objects\Decals\SU-16\Navy\ so decal.ini is like so.. [Decal001]MeshName=VertTailDecalLevel=0DecalFacing=RIGHTReverse=TRUEFilenameFormat=SU-16\Navy\RedStarPosition=-8.99, 1.96Scale=1.2DecalMaxLOD=3[Decal002]MeshName=VertTailDecalLevel=0DecalFacing=LEFTFilenameFormat=SU-16\Navy\RedStarPosition=-8.99, 1.96Scale=1.2DecalMaxLOD=3[Decal003]MeshName=VertTailDecalLevel=2DecalFacing=leftFilenameFormat=SU-16\Navy\RedBlk < points to objects\decals folder(default)Position=-8.31, 1.31Scale=0.5DecalMaxLOD=3 old sf1 method with decal folder ( D ) in a\c main folder [Decal001]MeshName=VertTailDecalLevel=0DecalFacing=RIGHTReverse=TRUEFilenameFormat=SU-16\Navy\D\RedStarPosition=-8.99, 1.96Scale=1.2DecalMaxLOD=3[Decal002]MeshName=VertTailDecalLevel=0DecalFacing=LEFTFilenameFormat=SU-16\Navy\D\RedStarPosition=-8.99, 1.96Scale=1.2DecalMaxLOD=3[Decal003]MeshName=VertTailDecalLevel=2DecalFacing=leftFilenameFormat=SU-16\Navy\D\RedBlkPosition=-8.31, 1.31Scale=0.5DecalMaxLOD=3 Edited May 31, 2015 by russouk2004
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