shomu1 Posted July 8, 2015 Posted July 8, 2015 Hi, I've been trying to modify the radar on FastCargo's F-111F and have been having some issues. I'm attempting to give it the radar from the F-15E. I've copied over the radar section of the F-15E's avionics file to the F-111's avionics file, copied over the required tga files, and edited the F-111F's .ini so that it is using Avionics70 instead of Avionics60. I also edited the F-111's data file so that it describes the correct radar. However, whenever I go in game, the F-111's radar will not turn on, and all that is in the radar scope is the static F-111 radar scope texture. I don't know if there's anything that I'm missing, or what, and I wasn't able to find any relevant tutorials in this forum. Thanks in advance. Quote
Wrench Posted July 8, 2015 Posted July 8, 2015 For a test, and just for the moment, try ignoring the F-111s avionics ini, rewrite the pointer statement in the main ini to use the F-15s avionics ini. For this test, just use the stock 3W F-15A. We only want to see if the radar turns on. You wont have a ground mapping radar, just the air searches and such* You've already edited it to use the 70 dll, so try that. Don't worry about the various tgas, as they should be 'pulled' from their cat files when in game. I did something like this for another aircraft (a long time ago!) and I remember it working. So , give that a shot and see what's up. remember too, that avionics70 use "GM" for it's ground mapping statement in the avionics ini listing (use the Netz as a base) * GM can be added to the stock Eagles avionics ini too Quote
shomu1 Posted July 8, 2015 Author Posted July 8, 2015 So, I went back and looked at it using Canadair's RF-111G as a base, and somehow changing the "AvionicsData" line in the Avionics file to "RadarData" made it work. Strange. Quote
shomu1 Posted July 8, 2015 Author Posted July 8, 2015 Next question; Is there any way to get CCIP pippers to show up when using laser guided bombs, or is that an engine thing? Quote
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