Snailman Posted October 20, 2015 Posted October 20, 2015 Sry for the noobish questions but I never did terrain editing... This time I need a test range and many blue SAMs (and flak batteries) and I have no idea on these... - Is there a limit on how many SAM sites I can add on a map? Per side or all together? I figured out that the type of sam will be random (available at the given date) - Many times the SAM i put down within the mission editor, just do not work. Mostly those which need their network of radars. Autonomous ones engage normally... - What does the ballistic computer entry do? Does it have a max value at all? - And finally... what effect radar fire control has on accuracy (if any?) I think about networked flak guns or built in Detectsystem of ships. I noticed no difference in accuracy of smoke puffs so far... I suppose it's just a help for them to shoot beyond optical/visual range? Thanks a lot for the information!! Quote
Wrench Posted October 20, 2015 Posted October 20, 2015 yes, there is a limit. Probabally around 999 individual objects. I would guess, that's a total number of individual items Remember, too, NOTHING spawns outside the 50km "bubble of reality" that surrounds the Player Aircraft . each and every object (SAM, EWR, SAM Radar, AAA gun, AAA engagement radars, etc) HAS TO BE PLACED VIA LOCATIONS IN THE TERRAINS _TARGETS.INI. They will also need corresponding entries in the terrain's _Types.ini trying to place with the mission editor is a waste of time. As all SAMs are networked (since the 08 patch for SF1), you need to place the missile launchers, search radars and missile engagement radars within the SAM battery. Even when a specific type is know to be at certain location, you cannot call that launcher and radar combo and "hand place" them in the targets ini. Due to faults in the Game Engine , this causes them to go into stealth mode. They will not show up on RWRs, either vector or TEWS. They will, however, still "see" you and blow the crap out you. Therefore, you are stuck with using the generic tags (SAMLaucher, SAMRadar, EWR, AAA, etc) and hope the hell the data ini has the correct service dates, export dates, and the userlist has the correct country users. All you need to do, is look at how I've done it several thousand times on various terrains Quote
Snailman Posted October 21, 2015 Author Posted October 21, 2015 Thanks a lot...!! I see there are many problems(( So if I want radar AAA I have to construct a "SAM site" out of static AAA and gun control dish... THEN they might use the radar? At least it puts the same set into a site with the same network type?? About spawning... I don't really understand. This applies only to those items coming from the terrain? Because ships are always placed, and targets (armies, bridges) also, to several hundreds of kilometers. I did fire Kh-22 cruise missiles on ships with hacked 250km visibility. and they used their long range SAM on me, of course uhh.. Quote
Wrench Posted October 21, 2015 Posted October 21, 2015 because the ship is the primary target, it spawns, irrc, at mission start. you're confusing GROUND objects with TERRAIN objects. Terrain objects are things like the runways, hangars, various building, that always exist on a terrain. Ground Objects are those items that in are in the GroundObject folder (ships, tanks, AAA, trucks, etc) if you place objects via their generic tags, they tend to work, and appear with the correct items In this example below, a fairly generic Soviet-style SAM battery, (more or less star shaped -- and many later versions (SA-3, SA-5, SA-6) don't actually use that style) [TargetArea***]Name=Position=Radius=1000.0ActiveYear=Location=2Alignment=ENEMYTarget[001].Type=AAATarget[001].Offset=-292,206Target[001].Heading=90Target[002].Type=SAMLauncherTarget[002].Offset=-392.00,381.00Target[002].Heading=330Target[002].ActiveYear=1959Target[003].Type=SAMLauncherTarget[003].Offset=-192.00,381.00Target[003].Heading=30Target[003].ActiveYear=1959Target[004].Type=SAMLauncherTarget[004].Offset=-32.00,140.00Target[004].Heading=90Target[004].ActiveYear=1959Target[005].Type=SAMLauncherTarget[005].Offset=-492.00,206.00Target[005].Heading=270Target[005].ActiveYear=1959Target[006].Type=SAMLauncherTarget[006].Offset=-192.00,31.00Target[006].Heading=150Target[006].ActiveYear=1959Target[007].Type=SAMLauncherTarget[007].Offset=-392.00,31.00Target[007].Heading=210Target[008].ActiveYear=1959Target[008].Type=AAATarget[008].Offset=0.00,0.00Target[008].Heading=45Target[002].ActiveYear=0Target[009].Type=SAMRadarTarget[009].Offset=50.00,20.00Target[009].Heading=90Target[009].ActiveYear=1959Target[010].Type=AAATarget[010].Offset=-50.00,20.00Target[010].Heading=135Target[010].ActiveYear=0Target[011].Type=SAMRadarTarget[011].Offset=292,-206Target[011].Heading=90Target[011].ActiveYear=1959Target[012].Type=SAMLauncherTarget[012].Offset=392.00,-381.00Target[012].Heading=330Target[012].ActiveYear=1959Target[013].Type=SAMLauncherTarget[013].Offset=192.00,-381.00Target[013].Heading=30Target[013].ActiveYear=1959Target[014].Type=SAMLauncherTarget[014].Offset=32.00,-140.00Target[014].Heading=90Target[014].ActiveYear=1959Target[015].Type=SAMLauncherTarget[015].Offset=492.00,-206.00Target[015].Heading=270Target[015].ActiveYear=1959Target[016].Type=SAMLauncherTarget[016].Offset=192.00,-31.00Target[016].Heading=150Target[016].ActiveYear=1959Target[017].Type=SAMLauncherTarget[017].Offset=392.00,-31.00Target[017].Heading=210Target[017].ActiveYear=1959Target[018].Type=EWRTarget[018].Offset=60,-60Target[018].Heading=0Target[018].ActiveYear=0 you'll see I've given individual launchers the 1959 start date. this reflects the introduction of the SA-2. this was done as the EWR and AAA placements have a Year=0, so they'll always be there Quote
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