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SF2 WW2 ETO Bristol Beaufighter Mk.VIF (Late), v.9 by Cocas

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SF2 WW2 ETO Bristol Beaufighter Mk.VIF (Late), v.9 by Cocas


SF2 WW2 ETO Bristol Beaufighter Mk.VIF (Late), v.9 by Cocas 12/28/2015

 

-- Something for the WW2 ETO players --

 

= For SF2, Full-5 Merged (Reccomended/Preferred) =

 

*This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.*

 

*Note x2: This mod represents the late production Beau Mk.VIFs for ETO and MTO** usage ONLY! Seperate versions for other theatres, and the later marks, will be released when and as they are finshed.
We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examination, flying pleasures and so forth.*

 

**= will require new squadron code and/or individual aircraft letter decals. But the paint scheme is the same for MTO usage. However, SEAC is completely different, and will require the release of a "theatre specific" version.

 

This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. This package contains 1 aircraft, representing the Beaufighter VIF fighter/intruder variant.
This version =HAS= the dihedral horizontial stabs (they point up), the rear swivel MG mount, and the "thimble nose" AI/ASV type radar. The aircraft IS equipped to carry rockets as well as 2 bombs on the wing stations - but, obviously! not all at the same time!! Torpedo capability has been removed for this "Fighter/Intruder" version.

 

This pack contains the following aircraft & skin/decal sets:

 

Beaufighter Mk.V1F (late) Standard Day Scheme (Overall MSG/Dark Green disruptive)

 

No. 604 Squadron "County of Middlesex"

 

The Squadron Crest is used as the paint chip seen on the Loadout Screen.
Skins are in jpg format, as are the bump maps. Everything is included (weapons, pilot figures, sounds, etc), excepting the guns (you should have all these already).

All markings are decals, and decal randomization is set to TRUE. Other squadrons can easily be reproduced by creating new squadon code letters (either for ETO or MTO usage). As is my habit, a sample bmp is left in the Decals folder so you can match the font and size.
All serials, while correct for the variant depicted, should be considered 'generic' in nature, as they represent no specific aircraft with the unit(s) represented.

 

When in-game, you'll see:

 

Beaufighter Mk.VIF (Thimble) (CAF)

 

on the aircraft selection drop-down for this aircraft. The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any others you may or may not have. It =IS= designed to replace any other Beaus of this type you may or may not have, from "other sources". The "thimble", of course, means this is the thimble-nosed radar equipped version (AI Mk.VIII).

 

As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too.

 

Happy Hunting!
Wrench
Kevin Stein

 

- for Cocas Aircraft Factory -


 

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Well done, another jewel to add to my ETO/MTO installations thank you for sharing :biggrin:

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I also have a VIC (Coastal Command, torpedo armed) version, if anyone is interested in that one

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correction to the fuselage cannon. I forgot about the shell casing ejection

 

copy/paste the statements DIRECTLY OVER the existing ones in the data ini....

 

 

 

[Cannon01]

SystemType=FIXED_GUN
GunTypeName=20MM_HISPANO2
InputName=FIRE_PRIMARY_GUN
MuzzlePosition=-0.566,3.944,-0.636
LightPosition=-0.566,3.944,-0.636
AimAngles=0.0,0.0,0.0
MaxAmmo=283
EjectShells=TRUE
EjectPosition=-0.41,0.93,-0.92
EjectVelocity= 0.0,0.0,-2.0
 
[Cannon02]
SystemType=FIXED_GUN
GunTypeName=20MM_HISPANO2
InputName=FIRE_PRIMARY_GUN
MuzzlePosition=0.566,3.944,-0.636
LightPosition=0.566,3.944,-0.636
AimAngles=0.0,0.0,0.0
MaxAmmo=283
EjectShells=TRUE
EjectPosition=0.50,0.93,-0.92
EjectVelocity= 0.0,0.0,-2.0
 
[Cannon03]
SystemType=FIXED_GUN
GunTypeName=20MM_HISPANO2
InputName=FIRE_PRIMARY_GUN
MuzzlePosition=-0.43,4.446,-0.75
LightPosition=-0.43,4.446,-0.75
AimAngles=0.0,0.0,0.0
MaxAmmo=283
EjectShells=TRUE
EjectPosition=-0.40,1.40,-0.96
EjectVelocity= 0.0,0.0,-2.0
 
[Cannon04]
SystemType=FIXED_GUN
GunTypeName=20MM_HISPANO2
InputName=FIRE_PRIMARY_GUN
MuzzlePosition=0.43,4.446,-0.75
LightPosition=0.43,4.446,-0.75
AimAngles=0.0,0.0,0.0
MaxAmmo=283
EjectShells=TRUE
EjectPosition=0.40,1.40,-0.96
EjectVelocity= 0.0,0.0,-2.0
 

 

save the data ini, and that's it! My apologies for forgetting something as simple as this!

 

A post on this subject, shell ejection corrections, for both the cannon and wing MGs (Mk.1 series) has been posted in the WW2 Forum's "Tips & Tweeks" thread

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