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sts

Looking for some help/advice RE: full MOD installs

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Ok, so first off, I apologize if I'm posting this in the wrong forum section....

 

I recently installed the standalone SF2 NA Expansion mod, with RSR, North Cape, & Med Crisis.  I really like the idea of the third party fullmod installs for the respective theatres, as I find they are more in-depth as far as equipment, campaigns, and general sim/game-play as opposed to a full merged install with lots of addons.

 

So my question is this - in the SF2NA Expansions, there are lots of erroneous aircraft that I'm not interested in flying.  For example, B-52G, Buccaneer, etc, and all the helicopters (I can't figure out how to fly them anyway.)  I would like to know how to remove these aircraft from the list of player flyable aircraft without affecting them in the game for the AI.

 

I've discovered if I go to the respective aircraft .ini file and omit the cockpit reference, it will remove it from the list.  Will this affect it for AI?  Is there a better way of doing this?

 

Thanks and I hope this isn't too confusing.

Edited by sts

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Removing the cockpit reference ONLY removes it from "Player Use". The AI can still find it (example: all the MiGs and such)

 

an easier way, to remove from both AI and Player use, is just rename their main folders (ie: xBuccaneer)

that way, if you change you mind and want to fly them, you can.

 

Deleting the folder is the other is, of course, the nuclear option; you lose it forever

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OK great thanks a lot for your help.  I only want to remove said aircrafts from player use, so I will stick to the cockpit method.

 

Any idea where I can find info on flying the helicopters?

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