+EricJ 4,249 Posted July 4 Apparently if you name something wrong, it forces the stuff not to work. For now it's "working" and will be released sometime tomorrow (more like the morning) for players to work out and see if it fits into their game. I have to admit not knowing how to fully use the VLS system, so it is what it is, and don't know how to lock a target. I made it so it traverses 360 degrees more or less (no up and down movement, but should be okay for general use) Unfortunately I don''t know how to make it fire from each cell, but it's good enough for government work to get working and seeing if players like it. Overall it should be okay for gameplay, and I advise moving it around on as flat a surface as possible, as a test lift made it tip over on it's side and that was that I guess. I could have probably picked it up but overall it should be okay. Share this post Link to post Share on other sites
+EricJ 4,249 Posted July 4 EricJ Helicopter Pack RC82 - Added a "Cruise Missile Container" to the list of available containers. It has four missiles, and is operated like the Mk41 VLS system. While not perfect (no animated doors yet, and fires in one spot), it is functional and is transportable by sling load (a Ghost Hawk is the minimum helicopter that can lift it). https://drive.google.com/file/d/13Bn9GpjX0Z-9D--bW_0wvza52LWmxQeC/view?usp=sharing Share this post Link to post Share on other sites
+EricJ 4,249 Posted July 4 EricJ Cherokee Containers RC15 - Added a Cruise Missile Container. While not perfect it does work, and works like the Mk41 VLS system. It is also sling loadable by a Ghost Hawk and heavier. Share this post Link to post Share on other sites
+EricJ 4,249 Posted July 5 Okay just added a user-suggested request from Steam, and that was different ROF for the M134 miniguns. I managed to implement it and thankful for Replace function for the text editor I use for coding stuff. The barrels rotate (that was my biggest concern for changing the weapons) so that's good. Now I gotta make the muzzleflash for the left side minigun show, and maybe I'll release, within a few days or so, not sure as there isn't much on the mind for the mods as a whole. Share this post Link to post Share on other sites
+EricJ 4,249 Posted July 6 EricJ Helicopter Pack RC83 - Adjusted the weight of the Cruise Missile Container, with an increase, but still able to be lifted by a Ghost Hawk. - M134s now have an adjustable fire rate, and coded ammunition that's specific to the weapon - Fixed left hand miniguns, now have muzzle flashes (thanks to HorribleGoat on the Arma Discord) https://drive.google.com/file/d/13CQlOksN9wjGsIDvqaCaHP8b-_9z4ZuD/view?usp=sharing Share this post Link to post Share on other sites
+EricJ 4,249 Posted July 6 Realized after I uploaded the update for the EricJ Helicopter Pack I noticed the shell casings from the miniguns ejecting from the center of the helicopters. Fixed and will be in next update, within a few days or so. Share this post Link to post Share on other sites
+EricJ 4,249 Posted July 6 EricJ Helicopter Pack RC84 - Fixed ejection of spent cartridges for the miniguns - Fixed AH-6J Muzzle flashes - Cleaned up some things with the AH-6J, namely some animations and other things, bringing it up a bit. https://drive.google.com/file/d/13NpkiiSh_Qy721lvsPtdr9qmm12mFQ32/view?usp=sharing Share this post Link to post Share on other sites
+EricJ 4,249 Posted July 7 Armored SUV RC6 - Added a Task Marker memory point for help with missions. Share this post Link to post Share on other sites
+EricJ 4,249 Posted July 8 EricJ Helicopter Pack RC85 - Smoke now emanates from the miniguns when firing at the proper places - Cartridges from the miniguns should now eject from the specific weapon when firing https://drive.google.com/file/d/13OwvHsCwoAGwNgjioIoRb87EegZDdZcr/view?usp=sharing Share this post Link to post Share on other sites
+EricJ 4,249 Posted July 14 Right now I'm trying to focus on some Strike Fighters 2 stuff and so on. I'm mulling over doing a DSHKA for the Taliban Fighters mod, and found a good model from A2 (it was in the A2 Samples), and I had textures for it. I just gotta find the old model.cfg and make a working one for the game. Honestly I'm mulling it over whether I want to finish it (I need to do the config.cpp and model.cfg) or not, but it's in the folder at least. Only version I'm planning is the raised tripod version, no other versions planned. Also on the helo front I need to get the wheels rolling on the wheeled helos. My testbed helo didn't work out as planned, thinking if I used the Test_Plane_01 model.cfg it would work. Not yet but once I get that working, I'll update ASAP. Share this post Link to post Share on other sites
+EricJ 4,249 Posted July 15 Got a request on the EricJ Helicopter Pack Steam page for a "SAM Container", and been thinking of doing it. Once I get the turret working I can see what I can do. More or less it will be a Titan AA style container. I don't have any idea for a more comprehensive system and don't need the Jets DLC for it (the missiles are just going to spawn from the launch tubes/boxes, etc. I don't see much else in the works for the forseeable future, but it could be a good addition. Plans are to make it similar to the VLS system, where you can access it with the Remote Terminal [NATO] and such. Other than that will be done in a week or so, depending on what I want it to look like in the first place. Share this post Link to post Share on other sites
+EricJ 4,249 Posted July 29 EricJ Helicopter Pack RC87 - SAM Container Turret now works, can engage with the player using it. https://drive.google.com/file/d/13j6e3PTlVz4TCIBOAtJK6bPTm-JtVSOU/view?usp=sharing Share this post Link to post Share on other sites
+EricJ 4,249 Posted July 29 EricJ Cherokee Containers RC16 - Added a "SAM Container", that fires Titan AA missiles, and has 24 missiles. It is useable by players and UAV AI alike. Share this post Link to post Share on other sites
+EricJ 4,249 Posted July 29 Well after a test I finally got the SAM Container working. I bounced the idea of just creating a missile, but I figured it would be more suitable for the Titan AA missile to be used. Right now I don't have much planned for any of my mods, so I can maybe rest on the laurels a bit and take a break while I get used to the milsim unit I just joined. Share this post Link to post Share on other sites
+EricJ 4,249 Posted July 31 EricJ Cherokee Containers RC17 - Increased the number of First Aid Kits and MedKits. Share this post Link to post Share on other sites
+EricJ 4,249 Posted August 1 Was doing some sling load practice with the Ghost Hawk and when lifting the Cruise Missile Container I was having issues all of a sudden. So to remedy that I've made the Cruise Missile Container heavier, so it can only be lifted by the Huron or Taru. I don't know if any milsim units are having any issues with lifting it with a Ghost Hawk, but it made me concerned, so it's heavier and can only be lifted by those two (or any helicopter that can lift more than 4500kg). Share this post Link to post Share on other sites
+EricJ 4,249 Posted August 1 EricJ Cherokee Containers RC18 - Made the Cruise Missile Container heavier (4500kg), so only helicopters that can lift more than that can lift it now. Share this post Link to post Share on other sites
+EricJ 4,249 Posted August 3 EricJ Helicopter Pack RC88 - Added more First Aid Kits and Medkits to the Medevac Container. - Made the Cruise Missile Container heavier (4500kg), so only helicopters that can lift more than that can lift it now. https://drive.google.com/file/d/13oWmssU9mC2JJEVO_w_4rjY46NM3zyyg/view?usp=sharing Share this post Link to post Share on other sites
+EricJ 4,249 Posted August 9 EricJ Cherokee Containers RC19 - Made the Cruise Missile Container heavier, now liftable by the Taru and Huron, or 6500kg for modded helicopters Share this post Link to post Share on other sites
+EricJ 4,249 Posted August 9 EricJ Helicopter Pack RC89 - Made the Cruise Missile Container heavier through lift due to gameplay issues with the lighter helicopters in lifting it. - Reduced S-94 Utility lift weight limit to 5500kg. https://drive.google.com/file/d/13tN30dhNCAZpR0R-jm9xKmxN4YNcEHMy/view?usp=sharing Share this post Link to post Share on other sites
+EricJ 4,249 Posted August 10 EricJ Cherokee Containers RC20 - Mortar Container, Cruise Missile Container, and the Titan AA SAM Container now have custom icons and UI pictures. Share this post Link to post Share on other sites
+EricJ 4,249 Posted August 11 Basic JASDF camo. In essence I'm trying to make the grey a more grey color, but so far it's not working with me. I may have to do some other trickery, but here's how it looks so far: http://ericjwrites.itgo.com/Arma3/wip1988.jpg I think the person on Steam wanted a more camo look, but the way that the helo is mapped makes it kinda worrisome to pull off an effective pattern that looks decent, so I stuck with the grey. Share this post Link to post Share on other sites
+EricJ 4,249 Posted August 12 I think I got the grey dialed in: http://ericjwrites.itgo.com/Arma3/wip1989.jpg http://ericjwrites.itgo.com/Arma3/wip1990.jpg http://ericjwrites.itgo.com/Arma3/wip1991.jpg Share this post Link to post Share on other sites
+EricJ 4,249 Posted August 12 EricJ Helicopter Pack RC90 - Mortar Container, Cruise Missile Container, and the Titan AA SAM Container now have custom icons and UI pictures. - Reduced S-94 Max Sling Load weight to 4,000kg. S-94 Utility will have the previous weight limit of 5,500kg lift capability. - Added a requested JASDF Livery, for the UH-92 Cherokee - Tweaked the USN MH-60S textures, making it more in line with the actual camouflage. https://drive.google.com/file/d/13yBv_wxjoGRN9CHu7igoKrrWPg-zoZ6H/view?usp=sharing Share this post Link to post Share on other sites
+EricJ 4,249 Posted August 23 Okay so far I've cleaned up some configs, and worked on some armor values for some of the containers. Currently I'm doing a Strike Fighters 2 project, but everything seems good. Although I need to work on the Armored SUV and try and get it to go offroad as it's sluggish in that area, but then again not many are complaining about it right now, so there's that. Share this post Link to post Share on other sites