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Flanker562

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Flanker562 last won the day on June 14

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  1. It looks more uniform, but maybe you'd confuse somebody on landing or whatnot with that uniformity, maybe.
  2. Okay, things may be working toward a fix for my A3 system right now. Apparently, a Windows update yesterday fixed the freezing issue. Mind you, this is only two sessions, so it could be just something else. At this point, I'm taking a wait-and-see approach, since it's been smooth for a couple of sessions, then it jitters back to freezing, so I'm not yet satisfied that the Windows update fixed the issue. I'm hoping that it does fix it, because I ran with all my usual mods and had no issues, so we'll see and look at whether it is going to fix the freezing issue, which I sorely do hope it was Windows, and not some other issue that I haven't figured out yet and the freezing continues.
  3. I'm with Stratos, it's not like you're not letting us know of the changes, and it seems legit in my eyes so far at least.
  4. It could be the new software Erik is doing. I don't see why he should be flagged though for swearing, but we don't. Really not fair to the users.
  5. Just go to the top and click on Support, and fill out a ticket. Erik is sometimes busy so he doesn't always look at these posts. That's the only way to get a hold of somebody is the "Support" link above.
  6. Maybe, but still not a dating site. You know you can't tell gender even with an IP check, so it could very well be, but "pedro" isn't a female name either.
  7. Damn, I'd better not use that phrase then.
  8. I mean that's great my man, but this isn't a dating site.
  9. Okay I briefly went back to Stable and yet the freezing persists. I did go back to Development and the freezing is still there, but not as frequent as before (they must have sent a fix while on Stable), but the freezing exists. It seems to be at the start of the session, then it seems smooth, but now it still randomly freezes, even without mods, so I'm wondering what the hell is going on with this game, can't shake the freezing, and it's getting annoying. I want to play a game, without many problems that you can't enjoy yourself and such, ever since October 8 this has been a problem and won't go away, so yeah, modding can still do, and other stuff.. I have some tweaks for the Raven Helicopter Pilot/Crew units, and Repair guy. That's all I have to fix so far as it seems like four mags isn't that much for a frontline person. Have to redo the vest probably but otherwise I should be confident on the units. The helicopters are fine, and planning on some more schemes, namely a simple Desert scheme for the helicopters. Other than that no other plans for any mods yet.
  10. Flanker562 Raven Warfare Group RC5 - Replaced the useless Varmin SMGs for the Heli Pilot/Crew and Repair unit with SPAR-16 with a 300m zeroed Mk17 Holosight (Rifle) - UH-92 Assault has the right crewmembers Flanker562 Helicopter Pack RC213 - Condensed and reorganized the "160th_NVG.pbo" to make it more streamlined, removing the old folder structure and implementing something better. - Re-implemented the Hatchet Framework stuff. I think it (or should) work on most of the UH-60s and types with it. There is a setting in the Hatchet Interaction Framework where you can start/stop the engine only if the mod is loaded. For now, that's what I can do with my limited scripting (which was a pain to implement; Beans from the Hatchet team was about to choke me through the internet for not being script-friendly. I just don't do scripts that well) ability. Anyway, that's all you can do, and I need a dedicated script guru to implement more of that stuff. Also, I'm limited because I can't modify or implement scripting for the mod. I tried to remove it, but I re-implemented it while trying to fix a freezing issue with the game.
  11. I think some good scenarios or even a campaign can come out of this.
  12. Okay, from what I can ascertain, the new 2.23 patch will break some old mods. So far, the freezing has started again, and it's because an update broke some good mods. I don't have a large personal modset, so it's easy to remove broken mods; that's the good thing. The bad news is that I have to redo and adjust for now, until things get fixed so I can play scenarios and so on, and just have something to escape to, since A3 is my go-to for games and modding. I can still work on things with the reduced maps, but overall it sucks that updates break things and I have to adapt. I don't like not having a mod available, but as such, that's life, and I have to figure out workarounds and such.
  13. Okay, it looks like an old mod was causing the freezing issue (a script or something was broken). So far, after some time, the game seems to be working as intended, so I should make the effort to take down the Feedback Tracker entry, if possible. Going to give it some time to make sure, like a day or two. But if so, it's a weight off my mind. Found some errors: the crew for the UH-92 Cherokee (RWG- Assault) is the wrong style, so I fixed that, and it will show up Sunday. Apparently, when I copied and pasted the code, I forgot to go back and adjust it for the RWG faction. Fixed now, and I'm doing other things I think I did but can't remember. IF the fix holds, that is a weight off my mind on the game, though, as I can focus on gaming and modding now rather than trying to fix the game and see what was causing the issue in the first place.
  14. Really? I guess you won't need your Modder tag now do you? How dare you make a mistake lol Seriously thanks for all of the hard work that you do man.
  15. Well, I did find something to do. What started as a personal loadout has become a functioning loadout for the RWG group pilots and heli crew, which I like. The change is that the SPAR-16 is used, something better than the Varmin SMG, and features a 300m zeroed Mk17 Holosight, which I set up for my Weapons Pack, but figured it would work nicely for support troops, rather than the frontline soldiers and operators and such. I wanted to replace the models on the Helicopter Pack, but figured that was a little beyond my reach, or maybe it isn't? Anyway, the RWG will feature the image below as a standard setup for the pilots and heli crew, and they will only have like four mags, just for defense. I'm not sure how many a pilot carries in reality, but I figured that would be fine for incidents where infantry combat isn't the focus of the pilot's job, and so on.
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