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Flanker562

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Flanker562 last won the day on June 14

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  1. Been messing with the CfgGroups thing and going to add some class to my Helicopter Pack, at least for the TF562 units. I need to look into the other units, like the TF160, but since I deal with the "customers" for the TF160, I added a few things to the lineup. Now the TF562 A-Team is in the appropriate section (NATO/Special Forces) and in the right spot where the Lord intended. So now that I'm getting familiar with that, I can look into the Task Force Black units I made for the Weapons Pack, working on that stuff in secret; I won't upload the Weapons Pack just yet, as I have that work to do with TF Black and such, but it will be after this Sunday. I've added some magazines to the Weapons Pack, based on what I did elsewhere; I just need to update the Changelog:
  2. I don't think it will be unpopular, as personally I see that map as a different from the real world. And while Ace Combat gets a little frisky with the airplanes, I'm sure that a campaign or something will get skinners something to do, given the liveries that AC has for some of its jets.
  3. Did some checking on the FIA portion of the Better Infantry, and found out that for some reason the TRG-21 (stock rifle) doesn't accept my other mags for some reason. So I took a look at CUP and found out that CBA has a special magazine well, and that the weapon takes my custom Mk318 mags, so now the mod (Better Infantry) now requires CBA_A3. I know I try and keep the mod requirements to a minimum, but CBA isn't an unknown mod, so in line with allowing stuff for my mags to work, it's a small price. I already updated the Workshop page, and now it requires CBA to run, just for one magazine. I kinda don't like it, but I do use CBA for a lot of stuff, and the capability is allowed, so that's that. Now that I figured some stuff out, the mod works as intended.
  4. Some model tweaking and fixing the colors on the fans:
  5. Got a request to convert the Kiowa Warrior into a Dual Rotor configuration, and here you go. It's looking pretty cool, and frankly I'd like to do an AT-99 Scorpion but alas, this will suffice for now. The key difference is the motive system and weapons capability as well. It's a bit different, but I like how it turned out anyway, even though I thought it was a weird request. But he allowed me to upload it as a mod, so Sunday: - Better Infantry - Flanker562 Helicopter Pack - "OH-76 Kiowa Warrior II" - AH-1Z
  6. It's a good thing I didn't give my advice, in which I don't fly with wingman at all. Just never liked them in most games as a whole, but good to see things working out.
  7. Playing one of my Pilot missions and the FIA soldiers were in contact, and they seemed to do okay, but I decided to give it a "boost" by adding some Better Infantry stuff to it. Right now it's only setup for the BLUFOR side, so it's a little biased. I may look into variations of the other two factions (Independent and OPFOR), but this Sunday's update will feature the BLUFOR faction for a couple of missions I actually use the FIA soldiers with, so that will get some possible testing done for the faction, so there's that, so this Sunday: - Better Infantry - Flanker562 Helicopter Pack - AH-1Z
  8. Oh no, that's obviously the worst you can go through, as long as you're dying with a clear conscience. If I can help in any way let me know.
  9. I think there's an ASAT mod (I think it's in 1st Gen) in the SF1 section, by FastCargo. It even includes a satellite to shoot at.
  10. Been getting a lot of complaints about the MP versions of the Pilot series, and it focuses on the blacking out of the mission. I think (but not sure) that the host or lead person who joins the pilot slot needs to first slot in, select the parameters, and then OK it, and then have the other players join in, just to solve the issue. I have contacted RobJ, but he doesn't respond rapidly, so I think that's the only real workaround for the MP missions. I did tell one guy to do it, and maybe that'll work for him, and such, and for other players. If that does work, then that can probably be the only thing people can do to alleviate that issue. I also plan on putting that on the MP missions once that is confirmed to work, hopefully.
  11. Okay with 2.22 being released on Stable, I can upload the Flanker562 Helicopter Pack and the Ah-1Z Sunday, so those can finally be let out of the barn and so on. Modding for this week is sparse, I don't have any ideas, but I may look into expanding the Friendly CSAT mod though, but since nobody has really either used it and provided feedback, or whatnot, I haven't gotten any feedback on most of the unit mods, so I'll just work on it until somebody says something, but I think it's a viable mod for most missions that would allow such a scenario to exist in some fashion. Anyway, that's it for now, more to follow if something does, so for Sunday: - Flanker562 Helicopter Pack - AH-1Z
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