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Flanker562

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Flanker562 last won the day on January 5

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  1. This is a new mission I made, using a lot of CUP stuff, and some of my mods. I'll add some stuff (Or try to remember when I update the Cherokee Container mod), Pilot CUP UH-60M (Coop 9): https://steamcommunity.com/sharedfiles/filedetails/?id=3729723729
  2. Found an issue with the Cherokee Containers, so I fixed that (path was wrong), so then I got this to upload Sunday: - Flanker562 Cherokee Containers - Flanker562 MQ-17 - Flanker562 Taliban Fighters - Flanker562 Helicopter Pack
  3. Yeah Wrench, get your geriatric ass over there, lol
  4. Yeah, at first it was claimed to be AI, but there it is, in living color.
  5. Well that is good
  6. Looks like an insect, like a grasshopper
  7. Well I hope you figure that out who did it, because that's a lot of drama for no reason. I mean I have my thought on how to handle it, but yeah, forum rules and the like.
  8. That sucks man, who called in the welfare check? I'd have some words with whoever said you were going through that, especially the EMT
  9. Also this came to mind sometime, but I managed to increase the rounds for the 30mm in the Wipeout. It's for the Flanker562 Wipeout pack, but overall it increases the rounds from 1000 to 1350, so some pilots will probably appreciate it.
  10. That's cause for more speculation
  11. Also I noticed a slight change in how the Nyx at least engaged me one day. I was able to get out of its "visibility" cone and, more or less, not get shot at as much as I used to or locked onto, so the values do help in the new configs. Right now, I have moved some files, and the NVGs are condensed into the "160th_NVG" PBO, so there's a little less need to include them in the UH-60_c. Not much reason to keep it in the 60_c folder anyway, since it's stuff people have seen, so GitHub will reflect that. As for UA-57, I moved it from the 160th to Task Force 562, where it seems more appropriate than in an aerial unit. True, you can add it anyway, and might do that to the vehicles that they have, or not, but they're more support than combat. Usually the unit will have a secure place, unless it's a FARP.
  12. Okay previously I thought the DSHKM had the ability to be broken down, but it didn't have that ability. I fixed it after completing the Sentry Gun, and now it can be assembled and disassembled for gameplay. Now that's completed, I got some more stuff probably on the way, just gotta figure out what's next to work on.
  13. Did some fixing with the Flanker562 Taliban Fighters, fixing the name of the bag that the DSHKM assembles/disassembles to. Also gave the UA-57 the ability to be broken down into two backpacks, and is also loaded into the TF562 Offroad and GMVs, with one system per vehicle. Not much else so far, but yeah, going to get that out Sunday, so this Sunday: - Flanker562 Helicopter Pack - Flanker562 MQ-17 - Flanker562 Taliban Fighters
  14. Welcome!
  15. Nice to meet you all (there's simply too many of you for multiple posts), but glad to have you here!
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