Jump to content
EricJ

EricJ Release Thread

Recommended Posts

EricJ Helicopter Pack

RC154
- Light Howitzer Container animates properly.
- TF 562 GMV has limited datalink (receive/report remote targets)
- Added three more magazines for the Light Artillery Container, bringing the total rounds to 100
- Tweaked 3D model of the Light Howitzer Container.
- TF562 MXs have RCOs instead of Mk17 holosights.
- Added a TF562 Grenadier
- Changed out the M240s for M240Hs. Currently, I need better references, which will serve as a temporary replacement until I can find more suitable reference images. It's "correct", but the modeling needs some good TLC for the next or future updates.
- MH-80 can now sling load up to 3800 kg. For some reason it was 2700, but now fixed.

https://steamcommunity.com/sharedfiles/filedetails/?id=667709746

EricJ Cherokee Containers

RC23
- Added a "Light Howitzer Container", that weighs 3500kg (can be lifted by a Ghost Hawk or bigger). It is based on the M119A3 mod I made, and can shoot the same range (19km), giving forces a lighter, possibly more mobile system for artillery needs.

https://steamcommunity.com/sharedfiles/filedetails/?id=776690780

EricJ Weapons Pack

RC117
- Removed the Persian Islamic Front units, no longer needed and made into its own standalone mod
- Removed the US Militia as well, since I wanted to move those to a more standalone variant, check my Workshop and you’ll find the updated version there.

https://steamcommunity.com/sharedfiles/filedetails/?id=667711976&tscn=1730224266

US Militia

RC6
- Units are now armed. The soldiers have SPAR-16 variants (one with a Red ACO, the other an RCO), while the Marksman has an Mk14 with a DMS scope. This is now its own mod, having been removed from the EricJ Weapon Pack.
- Requires Game version 2.18

https://steamcommunity.com/sharedfiles/filedetails/?id=3114718112

Persian Islamic Front

RC1
- First Release

https://steamcommunity.com/sharedfiles/filedetails/?id=3495990388

Share this post


Link to post
Share on other sites

EricJ Cherokee Containers

RC24
- Updated CfgPatches classname for the Light Howitzer Container so that classnames are universal for missions and the like.
- Tweaked Light Howitzer Container model

https://steamcommunity.com/sharedfiles/filedetails/?id=776690780

EricJ Helicopter Pack

RC155
- Added a visual sensor for the TF562 GMV, to be more effective in designating targets for datalinked helos and such. As coded it works only with the driver slot, so any targeting data in its current form will be dependent on a fully crewed GMV (AI or otherwise). I may look into creating a comprehensive configuration for the vehicle or work with the current setup to adapt it for all positions, much like the Hunter FSV in the Expeditionary Forces CDLC.
- M240H has the texture path fixed and should show the texture instead of white geometry.
- Fixed the lack of tracers for the M134s for the DAPs and Little Birds.
- Slightly tweaked M240H model.
- Increased tracer frequency (now every three rounds, instead of every 5) for the 7.62mm ammo
- Removed tracers from the AH-96 ammo.
- Stabilators on the MH/UH-60/92 and S-94s now move when at speed, thanks to the Project Hatchet model.cfg
- Tweaked Light Howitzer Container model
- MH-60M/92 (Sniper) now has an HMD system for both helicopters

https://steamcommunity.com/sharedfiles/filedetails/?id=667709746

Share this post


Link to post
Share on other sites

EricJ Helicopter Pack

RC156
- Requires game version 2.20
- Adjusted magazines so that the rounds for the Light Howitzer Container accurately counts for artillery mods, like Drongo's Artillery Tool
- Added a TF562 Armed Offroad, as a "lighter" alternative to the GMV for missions
- MH-92 DAP, MH-60M DAP (4 Pylon), and the AH-96 (outermost pylons) can use the new BIS fuel tanks.
- AH-96 Coyote renamed to AH-96D Coyote (just the displayname, no changes to classnames or the like)
- AH-96D now has a millimeter wave radar system installed, CP/G has a sensor window of 4.0km, while the pilot has a 2.0km sensor window. Right now that's fine as the pilot concentrates more on flying while the CP/G focuses on weapon employment. It's fine for now, but I don't know much about setting the ranges and keeping with it, as long as the CP/G can "see" farther than the pilot for weapons employment.
- Fixed Cruise Missile Container sling load memory points to where they should be.
- Fixed the model.cfg error with the MH-60M (Insertion), now has proper animations.
- Removed a duplicate MH-60L entry in the config.cpp

https://steamcommunity.com/sharedfiles/filedetails/?id=667709746

Share this post


Link to post
Share on other sites

EricJ Weapons Pack

RC118
- Removed the unnecessary box for the weapons. I figure since there's Arsenals and the like, it's not needed anymore.
- Underbarrel Grenade Launchers (AG36, GP25, EGLM) fire the new Illumination rounds
- M252 Mortar now fires the new Illumination rounds, with a total of 16 rounds for it.
- Requires game version 2.20

EricJ M119A3

RC4
- Now fires the new Illumination round
- Requires game version 2.20

EricJ Cherokee Containers

RC25
- Requires game version 2.20
- Adjusted magazines so that the rounds for the Light Howitzer Container accurately counts for artillery mods, like Drongo's Artillery Tool
- Tweaked the Cruise Missile Container
- Mortar Container now has the new Illumination rounds, with a total of 16 rounds.
- Light Howitzer Container now fires the new Illumination rounds, with a total of 16 rounds

EricJ Taliban Fighters

RC20
- Requires Game Version 2.20
- Added some basic US Army units. They're just as capable as the Taliban (the Tban are a bit more proficient) is a bit more skilled. But the units should act better than the stock soldiers that BIS came up with, and armed with BIS weapons (mainly SPAR variants) and of course if you need to use what's in your modpack feel free to do so. Units include a Squad Leader, Team Leader, Rifleman, Rifleman (CLS), Rifleman (Marksman), and an Autorifleman, and a Grenadier.
- Added a custom vest, a Carrier (US Army) for US Army units.
- Reduced the Detect Skill of most Taliban units, given some veteran stories on the Regiment Discord. It turns out the Red Unit, and Al-Qeada were more better trained, and the skill level adjustment reflects that. Red Unit stays the same.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..