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Posted

EricJ Helicopter Pack

RC173
- Added Full Metal Jacket Boat Tail rounds for the MX, using the Magazine Well system. These can be used in lieu of the normal MX mags to give some more punch when engaging targets. It is available only for the MX, MXM, MXC, and MX SW in 30-round and 100-round versions for all colors of the stock MX rifle.
- TF 562 LMG Gunner has six mags as default, rather than four.
- TF 562 operators have Full Metal Jacket Boat Tail magazines as standard now by default.
- Tweaked Geometry and Fire Geometry LODs for the UH/MH-92 Wreck model.
- Tweaked Geometry and Fire Geometry LODs for the UH/MH-60 Wreck model.
- MH-60L, 60A, 60A (Insertion-1987) have "period-specific" Inventory, using base game items to be remotely specific to the early days of the 160th.
- Added SKRAM (SOAR-Early) Backpacks to the above aircraft.
- Modern and futuristic TF160 birds now have the new 6.5mm Boat Tail magazines in inventories and backpacks.
- TF160 Pilot and Crew have 6.5mm Boat Tail ammo as standard. US Army will use standard mags.
- Early MH-60s have their own dedicated pilot/Crew member for some difference for the birds.

https://steamcommunity.com/sharedfiles/filedetails/?id=667709746

EricJ Weapons Pack

RC121
- Added Full Metal Jacket Boat Tail rounds for the MX, using the Magazine Well system. These can be used in lieu of the normal MX mags to give some more punch when engaging targets. It is available only for the MX, MXM, MXC, and MX SW in 30-round and 100-round versions for all colors of the stock MX rifle.
- RPG7 can now use BIS Ammo. Note it uses the Magazine Well, so if other mods (Like CUP for example) use it, you can use their ammo too.
- Incorporated the Magazine Well system on 5.56mm weapons, either expanding some options for BIS mags, and expanding some weapons capability for ammo use.
- SCAR 6.5CL weapons use MX Magazine Well system for further magazine expansion.
- Removed the US Militia Offroads.
- AI should now engage helicopters, etc. with ammo tweaks, and adjusted costs to make them shoot it more, using the BIS default for rounds.
- Added 1st Cavalry Division and 10th Mountain Division patches for the Insignia.

https://steamcommunity.com/sharedfiles/filedetails/?id=667711976&tscn=1730224266

Posted

EricJ Taliban Fighters

RC23
- Added a generic "Afghan PMC" faction to the Independent side (for mission creation, etc.). Unfortunately I think that they wore traditional garb instead of uniforms, as was not mentioned in the book I read that inspired this faction. Overall they're limited to a few fighters, and kept the recruits out of it, but they're just repurposed Afghan Militia units. If I find (or if you have some references) more reference material to suggest a uniform, then I will in the future make one, and go from there.
- RPG7 can now use BIS Ammo. Note it uses the Magazine Well, so if other mods (Like CUP for example) use it, you can use their ammo too.

https://steamcommunity.com/sharedfiles/filedetails/?id=668919514

US Militia

RC8
- Requires Game Version 2.20
- Removed Offroad Variants from the Garage to declutter it.

https://steamcommunity.com/sharedfiles/filedetails/?id=3114718112

Better Infantry

RC3
- Added a BLUFOR Helicopter Pilot armed with an MXC instead of the Varmin SMG, and improved sight
- Added a few more of the Men (Special Forces) to the mix, with enhanced Boat Tail rounds that I added to give them more lethality.

https://steamcommunity.com/sharedfiles/filedetails/?id=3512703543

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