Sheriff001 Posted April 3, 2016 Posted April 3, 2016 I've been working on various F-4Js. I found one way to have various skins for the DECM FakePilot, however that involves a fakepilot for each skin, and a different aircraft for each, for instance, I'd have an F-4J_ECM_BarleyGrey, and a separate F-4J_74_BarleyGrey, and so on for each type of skin. Is there a less clunky way to do it?
+dtmdragon Posted April 3, 2016 Posted April 3, 2016 Only other way I can think of is to make it a weapon. Eg an empty (non jettisonable) fuel tank or empty counter measures pod etc. Have the loadout.ini change to the various color DECM the same year the skins change.
Sheriff001 Posted April 3, 2016 Author Posted April 3, 2016 That's pretty much what I thought. The ideal solution, which the engine presumably doesn't allow, is to have the skin in the fake pilot folder overridden by a skin in the aircraft's skin folder (which would also allow you to customise pilots to each skin, for instance, a Hawk T.1 could have olive flight suits as default, and a Red Arrows pilot skin in the Red Arrows skin folder)
Sheriff001 Posted April 4, 2016 Author Posted April 4, 2016 The fortunate thing is that this isn't that big a problem, provided you're working with stock aircraft and JPG skins. Not too much bloat in the mod folder.
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