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dtmdragon last won the day on July 18 2024
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Deleting TW aircraft for mod replacement?
dtmdragon replied to Chugster's topic in Mods & Skinning Discussion
In terms of what game to install it in, by having SF2NA essentially all your strike fighter titles (SF2, SF2V, SF2E etc) are upgraded to the NA version even though they have a diffrent main menue screen. So they are all the same with the same stock TW content. Install this or any mod into whichever mods folder for the game that you routinely play. Personally I use the SF2NA folder for general global mods of diffrent aircraft but my SF2V folder is tailored for vietnam era only and my SF2E folder has a Cold War European theme. -
dtmdragon started following Northern Lights running mild , Deleting TW aircraft for mod replacement? , An old question needs an old answer... and 5 others
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Deleting TW aircraft for mod replacement?
dtmdragon replied to Chugster's topic in Mods & Skinning Discussion
Hi @Chugster the latest and greatest RAF Phantom mod is the F-4K/M/J United Kingdom pack I put together a few years ago, so I presume you are referring to it, and if not, grab it! Because it combines and builds on the best work of some of Combat Ace's most talented Phantom modders and it's a one stop shop for RAF Phantoms. The intention behind asking you to "remove the existing (RAF Phantom) folders before installing this mod" is to remove any previous mods sitting in those aircraft folders as they wont be compatible with this one. If you haven't modded or added to the stock game RAF Phantoms then you dont need to delete anything. This mod is designed to just over-ride them and the main ini files get locked to 'read only' so the game cant regenerate and over-ride them back to the stock version. -
An old question needs an old answer...
dtmdragon replied to Wilches's topic in Mods & Skinning Discussion
Old third party ships missing a collision mesh that were called out by the terrain was a big cause once SF2NA came about -
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- f-16c block 70
- f-16c block 72
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Blues are in town!!! (Just the TW skin up-scaled and with more detail on the F-4N with bits taken off to make an early F-4J with the old J79-GE-8 motors) Cockpit still needs some work, can't get rid of the radar scope without leaving a big hole...
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Wish you all and you loved ones the best mate!
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IAI Lavi DATA, LOADOUT, COCKPIT & AVIONICS update
dtmdragon replied to dtmdragon's topic in File Announcements
Sorry mate just double checked it and no issues here?.... -
That is awesome mate!
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Cool! Southern lights here in NZ at the beach a few years ago in May 2024. Not normally seen here in the North Island.
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View File IAI Lavi DATA, LOADOUT, COCKPIT & AVIONICS update IAI Lavi DATA, LOADOUT, COCKPIT & AVIONICS update. I reworked the Data, Loadout, Cockpit and Avionics inis of angelp’s IAI Lavi V 0.9b to reflect an operational Lavi TC.1 aircraft. It is based on some extensive research over the last week on what the operational Lavi would have looked like in service. The two seat aircraft were to be fully combat capable and likely utilised for deep stike and SEAD like the F-16D and F-16I in Israeli service. I have also corrected the various entries in the data ini that were from the F-16 3D model such as the formation light positions etc. Changes: - Aircraft nomenclature changed to "Lavi TC.1" T= two seat C= canard aircraft .1= first iteration. - Almost all [FlightControl] figures to the results of the Lavi flight testing or program goals. - [DetectSystem] and [RadarData] radar performance in line with Elta EL/2032 information. - Empty Inertia figure from a Gemini AI calculation using TW Aircraft data plus CA forum information. - CG Position corrected. - Wing tip Vortex Emitters corrected to canard tips and wing tips. - Fuselage ‘Viper’ wing root Vortex Emitters correctly located. - Canopy opening animation fixed/ activated. - [Engine] wrong data corrected for PW1120, F15AfterburnerEmitter used. - All weapon station position, limits and types tweaked. - 600 Gal tank positions changed to that in photo of wind test model. - More accurate shape/ size fuselage 300 Gal tank added. - Internal fuel tank volumes corrected. - Countermeasure locations corrected. - Internal ECM added. - Bouncing on landing gear and wheels sinking into runway bugs fixed. - Formation and gear light positions corrected. - Changed HUD texture. - Loadout ini file overhauled to reflect Israeli weapons carried by their F-16 fleet over the years. - F-16C block 40 cockpit used with modified view, sidestick controller removed and alternative symbology. The block 40 WAR HUD better reflects the larger physical Lavi HUD. To install: Drop the content into your mods folder and OVER-RIDE when prompted! You MUST have angelp’s IAI Lavi V 0.9b already installed and you will need the Israeli F-16C/D/I viper packs installed for ravenclaw’s awesome weapons and probably his other weapon packs to. Credits: - angelp - ravenclaw_007 - Viper Team Enjoy, Dan, Dtmdragon. Submitter dtmdragon Submitted 06/01/2026 Category ini File Edits
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dtmdragon started following IAI Lavi DATA, LOADOUT, COCKPIT & AVIONICS update
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Version 1.0.0
43 downloads
IAI Lavi DATA, LOADOUT, COCKPIT & AVIONICS update. I reworked the Data, Loadout, Cockpit and Avionics inis of angelp’s IAI Lavi V 0.9b to reflect an operational Lavi TC.1 aircraft. It is based on some extensive research over the last week on what the operational Lavi would have looked like in service. The two seat aircraft were to be fully combat capable and likely utilised for deep stike and SEAD like the F-16D and F-16I in Israeli service. I have also corrected the various entries in the data ini that were from the F-16 3D model such as the formation light positions etc. Changes: - Aircraft nomenclature changed to "Lavi TC.1" T= two seat C= canard aircraft .1= first iteration. - Almost all [FlightControl] figures to the results of the Lavi flight testing or program goals. - [DetectSystem] and [RadarData] radar performance in line with Elta EL/2032 information. - Empty Inertia figure from a Gemini AI calculation using TW Aircraft data plus CA forum information. - CG Position corrected. - Wing tip Vortex Emitters corrected to canard tips and wing tips. - Fuselage ‘Viper’ wing root Vortex Emitters correctly located. - Canopy opening animation fixed/ activated. - [Engine] wrong data corrected for PW1120, F15AfterburnerEmitter used. - All weapon station position, limits and types tweaked. - 600 Gal tank positions changed to that in photo of wind test model. - More accurate shape/ size fuselage 300 Gal tank added. - Internal fuel tank volumes corrected. - Countermeasure locations corrected. - Internal ECM added. - Bouncing on landing gear and wheels sinking into runway bugs fixed. - Formation and gear light positions corrected. - Changed HUD texture. - Loadout ini file overhauled to reflect Israeli weapons carried by their F-16 fleet over the years. - F-16C block 40 cockpit used with modified view, sidestick controller removed and alternative symbology. The block 40 WAR HUD better reflects the larger physical Lavi HUD. To install: Drop the content into your mods folder and OVER-RIDE when prompted! You MUST have angelp’s IAI Lavi V 0.9b already installed and you will need the Israeli F-16C/D/I viper packs installed for ravenclaw’s awesome weapons and probably his other weapon packs to. Credits: - angelp - ravenclaw_007 - Viper Team Enjoy, Dan, Dtmdragon.- 1 review
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dtmdragon started following ThirdWire's website is down
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Not ideal when I was thinking about a new PC in the next few months, hopefully its just a glitch and back up in 24 hours.
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You will be surely missed my friend, you were the fist modder I ever collaborated with and boy those really were the good old days! Skyhawks forever!
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Nice maybe it will help me finally finish my 'Pueblo incident' mod....
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- air national guard
- f-100 super sabre
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