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dtmdragon

+MODDER
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Everything posted by dtmdragon

  1. Anyone figure out away to get this to work with Effects set on unlimited?
  2. Early AIM-9L (think F-15A USAFE) and AIM-7F should be white not light grey- my 2 cents 😁 'mid' service USAF/ USN AIM-9L seem to still have the white rear fins but a light grey body.
  3. The RAF Harriers GR.3 that operated in the Falklands conflict had major issues with getting thier Inertial Navigation Systems to align and as a result their navigation and attack systems would not function correctly. More often than not they had to fly their missions by compass, stopwatch and a map. And just the back up manual aiming system displayed on the HUD. They called it the revisionary sight and it is fixed but the horizontal arm of the cross could be manually depressed. This information can be found in books written by RAF GR.3 pilots about the conflict. I have recreated that here from my research on what it looked like. It makes using the GR.3 in the game much more challenging as without the CCIP on the HUD you have to manually dive bomb with the fixed revisionary sight. I have set it up so the horizontal arm of the cross will depress automatically based on the selected weapon. The position is based on the tactical dive bomb profile that needs to be used. There is also no moving map without the Nav/ Attack system. HUD Nav mode: Basic flight data and no navigation/ waypoint/ heading information. HUD Air-to-Air mode: De-cluttered with fixed revisionary sight only. HUD Air-to-Ground mode: Basic flight data and fixed revisionary sight only with horizontal arm adjusted based on selected weapon. No moving map at all.
  4. " Fox two!... Splash one Mirage F1!... Where the f*#k is the CAP?!!!"
  5. "Guns! Guns! Guns!.. Splash one MiG-29!"
  6. One of them (can't remember which) is linked to the air-to-ground gunsight. Why, I have no idea but it does.
  7. Try this: GunBoresightAngle=-3.5 In the [FlightControl] section of the data_XXX.ini And if you have a HUD: GunBoresightAngle=-3.5 In the [HUD] section of the avionics_XXX.ini
  8. My understanding is IRST systems don't necessarily display an IR image but show azimuth and altitude (no range) of a detected target on the Radar scope. Can be used to cue the radar range gate to sweep out in a narrow beam towards it from range 0 until lock on.
  9. Third Wire F-8 Crusader Upgrade & Enhancement

    Sure is: Flight model was first tweaked by FANATIC MODDER, I have continued on where he left off, biggest change is the simulation of the cruise droops.
  10. Version 1.0.0

    290 downloads

    This has been a labor of love for my all-time favorite fighter aircraft. The service period of this aircraft fits perfectly with the time period that the Strike Fighters 2 game engine gives its best: Gun armed jet fighters with short range missiles and early/ limited avionics. Changes: - The ‘SF2V Air & Ground War Expansion v.2.0 Gold’ and ‘F-8 DATA & LOADOUT v1.0 update’ here at CA were used as a starting point for this project. - Maximum G has been changed to 6.3 which is the airframe structural limit in all NATOPS publications. - There are automatically operating ‘fake’ leading edge droops (slats) that simulates the pilot being able to lower them a few degrees with a button on the throttle for cruising flight and manoeuvring flight (aka dog fighting). By ‘fake’ I mean they are not player operated in SF2 or linked to the 3D model but the aerodynamic effect is realistically simulated. You will notice the droop indicator in the cockpit will change with them however. If they were manually controlled in the game the AI would not use them correctly. - Single AIM-9 missiles and rails can be loaded instead of the Y-racks on all F-8 variants. This is done at the loadout screen (and by the loadout.ini file) it is set up so you cannot load single missiles/ rails and double missiles/ Y-racks at the same time. - Cannons harmonized as per NATOPS manual and gun accuracy adjusted to real world levels. - Adjustment to most decal positions and inclusion of Squadron codes on the wings. - Additional details added to most stock skins. - Additional squadron specific higher resolution skins with more accurate markings for that particular squadron. - Included for F-8J (69) is a proposed SEA camo overpaint for the VF-211 aircraft on detachment at Udorn in early 1972 to school USAF pilots in Dogfighting. The repaint was initially agreed to but it would have added 1200lbs so it was abandoned. If you wish to use it and fly DACT against USAF Phantoms you can load the extra 1200lb at the load out screen via a unique station specific hard point. - Overhaul of each data.ini and avionics.ini to bring them in line with the information in the F-8 NATOPS manuals, NATOPS supplements and F-8 Tactics manual. - More detailed pilots and ejection seats. - Fully compatible with ‘SF2V Air & Ground War Expansion v.2.0 Gold’ or Third Wire SF2V campaigns. - Additional year specific aircraft to better reflect physical and avionic changes. As well as correcting a few mistakes and omissions by Third Wire. - Below is the list of aircraft and a few of the specific major changes you may notice in addition to the list above: F-8C - Missing radar symbology added and radar performance/ parameters corrected. The radar cursor for selecting a target is a long horizontal line that moves up from the bottom of the scope and is only adjustable in range and not azimuth to select a specific radar contact. F-8C (66) - Same as above plus: - This is the TW F-8D model modified into a F-8C in order for it to have the Y-rack Fuselage weapon rails. F-8D - Missing radar symbology added including steering circle, aiming dot, break X and missile max range. F-8D (66) - Same as above. F-8E - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Missing radar symbology added including range rate circle, which also doubles as the steering circle, aiming dot, break X and missile max range. - Missile firing order and cockpit weapon station section dial corrected. F-8E (66) - Same as above plus: - Significant use of the AIM-9C as after a lot of research it turns out they were commonly carried over Vietnam in this period, notably by VF-211. F-8E(FN) - Equipped with the nose mounted IRST system like the USN F-8D and E. - This is the TW F-8J model modified into a F-8E(FN) as are all the below French Crusaders so the DLC is NOT required. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Location of Matra R.530 missile rails corrected. F-8E(FN) (70) - Same as above plus: - The nose mounted IRST system is removed from all French aircraft. F-8P(FN) - Same as above plus: - 17 F-8E(FN) are upgraded to extend their service life, included is the Sherloc RWR system. F-8P(FN) (94) - Same as above plus: - F-8P(FN) are fitted with a GPS navigation system and antenna. F-8H - Retains the AN/APQ-83 radar from the F-8D but uses the physically larger and higher resolution cockpit radar display from the F-8E. - Missing radar symbology added including steering circle, aiming dot, break X and missile max range. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See attached for more information. - Retains ALQ-51 ECM from the F-8D. - Missile firing order and cockpit weapon station section dial corrected. F-8H (69) - Same as above plus: - Improved AN/APQ-149 radar fitted in place of the AN/APQ-83. - Additional missing radar symbology added including separate larger range rate circle and separate smaller steering circle. - A lot of fleet F-8H around this period have had their Nose IRST system (temporarily?) removed. F-8H (74) - Same as above plus: - After the Vietnam war F-8H has the improved ALQ-100 ECM in a larger pod installed, and full cannon ammo capacity restored. F-8J - Improved AN/APQ-124 radar installed. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Missing radar symbology added including separate larger range rate circle, separate smaller steering circle, aiming dot, break X and missile max range. - Missile firing order and cockpit weapon station section dial corrected. F-8J (69) - Same as above. F-8J (75) - Same as above plus: - In 1975 the remaining fleet F-8J (along with the RF-8G) receive the ALQ-126 ECM and ALR-45/50 RHAW RWR. The nose mounted IRST system is permanently removed. F-8J (75) [w RWR] - Same as above except: - The cockpit radar display functions as a Vector RWR and not a radar. This is because in real life the pilot could change the radar scope from displaying radar images or displaying the RWR images. The F-8J did not have a separate RWR display. There was a setting in which it would be displaying radar images but if a missile launch was detected the threat bearing line would be displayed flashing over top of the radar images. Not possible in SF2 unfortunately. To install: 1, Unpack and drop into your main mods folder. 2, Override when prompted. Credits: - ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER. - ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team. - ‘F-8E(FN) Crouze & F-8P(FN) Crouze Prolongé 1.1’ by Paulopanz, Denis Oliveira & Coupi. - Weapons by Ravenclaw_007. - Template by Geary. - Blade. - Wrench. CombatAce fair use agreement applies. Enjoy, Dan.
  11. I haven't touched it since it was released and I'm sure it could benefit with some updating from the recent amazing Phantom releases we have seen lately: https://combatace.com/files/file/13512-israeli-aerospace-industries-iai-f-4e-kurnass-super-phantom-2000-for-strike-fighters-2/
  12. Third Wire F-8 Crusader Upgrade & Enhancement

    Not deleted just not activated for player control. They will be folded as part of the 'carrier park' animation/ feature.
  13. I have an "air to air template" single mission saved that puts 2 groups of aircraft into a neutral merge at 15,000 feet. All AI ability settings are equal etc and there are no SAM/ AAA. The AI group has 10 aircraft and the player controlled group had 12. This allowes you to order your single wingman to return to base (after you time compress to the merge), then order the squadron to engage air targets and eject yourself before the merge. I then speed up time until all the fighting is over and then end the mission. The kill to loss ratio (minus the loss of yourself from ejecting) gives a good DACT simulation of one aircraft type against another. You have to remove your wingman as his AI doesn't behave like the rest of the AI aircraft after you eject. And aircraft without an internal gun need a 'gun pod only' loadout. I have a variation with a greater distance after the time compression to the merge to run simulations of BVR engagements as well. I use the same steps as above to ensure it is an even AI v AI match with only the aircraft/ weapon systems being different.
  14. I agree and find I fight with the D more successfully for the same reasons. Sometimes I think the slatted E seems to dump a ton of airspeed/ energy when you pull sharply into the vertical and the slats deploy. Same during the initial higher speed turns during a turning fight.
  15. Try "LookAroundChance=0.0" and see if that helps? Currently it is 10.0 It is under: [Mortar] SystemType=GUNNER .......
  16. Ahh just noticed the fin flash on the No. 14 Squadron 'Middle East Airforce' starboard vertical stabilizer is back to front 🤦‍♂️ lol
  17. Vampire FB.9 No. 14 Squadron 'Middle East Airforce' 1952-55 Vampire FB.5/ 52 No. 75 Squadron 1952-59 (RAF Roundel) Vampire FB.5/ 52 No. 75 Squadron 1959-70 (Fern Leaf Roundel) Venom FB Mk.1 (54) No. 14 Squadron 1955-58
  18. First Israeli 'Franken' Spitfire: D-130
  19. Avi Lanir's Shahak #60 covered in soot after flying through an exploding Syrian MiG-21 courtesy of his 30mm cannons, 7 April 1967.
  20. Idea for some 'what if' aircraft/ skins: the Israeli Air Force in the 1973 Yom Kippur war without ever receiving US export aircraft. France continued to be the primary aircraft and arms supplier to Israel. That being said the IAI Nesher would never have been invented/ produced as the Israeli Mirage 5J order was never embargoed by France. I imagine an order for Mirage 50 in the early 70's might have been highly likely? It's to early for any Mirage F1 to be in service. So by 1973 the IAF would have still been a primary Mirage 3/5/10 fighter/ attack force. How would these aircraft have performed against the SAM and sophisticated air defense network in place by the Arab nations? Any other good educated guesses guys?
  21. Sounds like there are going to be some ex RAF Tranche 1 FGR4 Typhoons going cheap in the next few years.....
  22. I'm interested in what the problem was for. Years ago I had the same problem but how I fixed it other than my previous suggestion to you I can't remember.
  23. You can't move them if they are part of the aircraft lod
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