Jump to content

Recommended Posts

Posted (edited)

Hey.

 

Can someone explain to me how do skins work in Strike Fighters? All the decals, numbers, basically the .ini stuff.

 

Other skinning tips are welcomed as well :D

 

A few examples of my previous work (game is War Thunder):

post-90874-0-99973500-1462376008_thumb.jpg

post-90874-0-25015300-1462376010_thumb.jpg

post-90874-0-28312600-1462376011_thumb.jpg

post-90874-0-31182800-1462376012_thumb.jpg

Edited by Sabro
  • Like 2
Posted

Dont know what you intend but my two cents.... what ever skin is your primary, that will display on the ramps when generated by the game. If you want variety, rely heavliy on DecalLevel=2. This will allow Navy Squadrons to hve CAG birds with the regulars, or in my case each single skin to repesent many airlines. Its also good to remember for noseart (Wrench's WW2 birds , me Virginia ANG birds)

 

The hardest part of it all is the decal.ini dance, that is getting it all lined up. Even with help from locating parts (and lights) in the data ini or mues lod viewer to only way to finalize is to plug in numbers, fire it up and observe. Make adjustments until complete. The first is a cast iron bitch, all others in that series are a matter of creating tgas once the placement is set.

 

Final hint not in the KB bout making tga... you can build in layers just like a skin. If doing alot of intricate marking like US Navy birds or airliners, make one layer a guideline layer to help with your placement. I make mine red, visible at the edges of the control surface or JUST invisible onthe upper and lower edges of the fuselage sides. Again it helps it to fit in better. Just dont forget to make that layer invisible when you export the tga in gimp!!!!!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..