+quack74 Posted June 14, 2016 Posted June 14, 2016 I've downloaded Monty CZ's WWII train station objects for terrain building. I have a few terrain editors that I use to place these objects and a .LOD viewer. All the objects appear using all of the editors and viewers but when I run the game (First Eagles 2) none appear. I've triple checked the Types.INI and everything seems in place. I was wondering if the 3D format was of a version that FE2 can not read. Anyone out there have this problem? I have sent him a message too. But he hasn't been on line here in a few weeks.
+Wrench Posted June 14, 2016 Posted June 14, 2016 the FE2 engine, like the and SF2 engines, read BOTH ANSI and Unicode lods. FE1 can't The issue is probably a typo someplace, as I've been using his train stuff for some time, and they all work (SF2)
+quack74 Posted June 14, 2016 Author Posted June 14, 2016 What's strange is they all appear using mue's terrain editor which pulls .lod's from the Types.ini. But won't appear in-game. If the types .ini had a typo then they shouldn't work with any editor. I can't figure it out.
+Wrench Posted June 14, 2016 Posted June 14, 2016 how are they set up? As seperate, folderized objects in the /GroundObject folder? Or residing inside the terrain folder in question? I ALWAYS use them as "terrain objects", and never had a problem with getting them to show up. Treat them like any other "building"
+quack74 Posted June 15, 2016 Author Posted June 15, 2016 I put all .lod's into terrains/Vedun folder. I also put in all the correct .bmp's and tga's and some config.ini for shadow use. I even made winter versions of the objects and put them into the seasonal folders. I checked all of the target types I added to the terrains' (Verdun) Types.ini over and over. For the life of me I can't seem to figure it out. I'm pretty sure it's something so dumb and right in front of my eyes. I have 320 "Types" in my Verdun Types file. These are the only items I can't get to work. Thanks Wrench.
+Wrench Posted June 15, 2016 Posted June 15, 2016 double check the numbering sequence in the types ini -- I've made that mistake more than once!
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