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By 33LIMA
Another Atlantic Fleet battle in Arctic waters!
I have always been something of a fan of the big German destroyers of World War 2, ever since assembling tiny 1/1200 plastic kits of some of them in the early 1960s. These were made by Eagle, part a themed series representing the ships involved in the First and Second Battles of Narvik in April and June 1940. Like this one, of a Leberecht Maas class...or is it Erich Giese?
Maas wasn't actually at Narvik, having been sunk in a disatrous 'friendly fire' incident in the North Sea, bombed at night by an He111 of KG 26 which didn't know the navy had laid on a mine-laying operation in the same area. Another destroyer from the force, Max Schulze, was lost with all hands immediately afterwards, some say from another bomb, others by a mine in the same area.
Atlantic Fleet’s comprehensive set of historical battles doesn’t include the quite well-known actions at Narvik, the reason I believe being that the game’s 3D environments don’t include land – and these battles were fought in the confines of the fjords at Narvik. Which is quite something, especially considering that the second battle involved the Royal Navy hunting down and destroying the German shipping left from the first battle with nine destroyers and a battleship, no less. The photo below shows the battleship, HMS Warspite, in action during the battle, well into Ofotfjord.
Big and powerful as they were, the German destroyers had rather less reliable machinery and being somewhat top-heavy, were less sea-worthy than their British counterparts, though all this seems to have gradually improved as the design was developed. At any rate, these are disadvantages which I don’t think affect them in Atlantic Fleet and having conquered Convoy PQ13 in my previous outing, I looked around for another historical battle featuring these ships. There are several more on offer and from these, I picked another Arctic encounter, one which came just over a month after the earlier battle. This was the German effort to sink HMS Edinburgh, in May 1942.
The historical battle
In late April 1942, Edinburgh left Murmansk as part of the force covering return Convoy QP11. The cruiser was carrying a substantial consignment of gold bullion, payment towards the war material then being convoyed to the Soviet Union. Edinburgh was the sister-ship of the preserved HMS Belfast, a modified Town (or Southampton) Class cruiser, with twelve 6-inch guns. Belfast is seen below on the River Thames in London, before she was repainted in wartime camouflage.
On this outing, Edinburgh was crippled by hits from two torpedoes fired by U-456, and forced to turn back to Murmansk, escorted by destroyers Foresight, Forester and some minelayers. One of the torpedoes had basically demolished Edinburgh's stern, as you can see from this contemporary photograph.
Air attacks by torpedo bombers failed to sink Edinburgh. But on 2 May, she was found and attacked by three destroyers – Z 7 Herman Schoemann and the un-named Z 24 and Z 25, which had earlier sunk a merchantman in an inconclusive tussle with the convoy, before resuming their hunt for Edinburgh.
In the action which followed, the crippled cruiser fought back and severely damaged Schoemann, which was abandoned and scuttled with 8 dead, the rest rescued by her consorts and a U-boat which arrived later. However, Edinburgh was torpedoed again by Z 24 or Z 25 and was abandoned and scuttled in turn, with 58 men lost in all.
Edinburgh's gold bullion was recovered in the early 1980s in a salvage operation as dramatic as many a battle, but that's another story.
How did I get on re-fighting the battle in Atlantic Fleet? It's time to find out!
...to be continued!
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By 33LIMA
A Royal Navy campaign in Killerfish's peerless WW2 naval wargame!
In my first campaign mission report with Atlantic Fleet, I played for the German Kriegsmarine, and in the dynamic version of the AF campaign. This time, I'm playing for the other side, the Royal Navy (whose signature march is 'Heart of Oak', hence this mission report's title). And I'm playing the 'static' campaign. This is a fixed set of fifty missions, whose difficulty increases as you go, inasmuch as the opponents gradually become more numerous, more dangerous, or both. Knowledgeable enthusiast Ramjb has already released a long series of gameplay videos featuring this same campaign, but this report is the (illustrated) book of that movie, as it were; starts at the beginning; and is more in the nature of a taster, than a replay.
Of AF's two campaign types, the dynamic variant - dubbed appropriately 'Battle of the Atlantic' - is my favourite - for the German side. It is dynamic in several respects, starting with the objective. This is not to win battles as such, but to win a tonnage war, German subs and surface raiders against British convoys and warship patrols.
Merchant shipping tonnage sent to the bottom, or getting through, is what counts towards victory, over an extended period. And that victory, if and when it comes, I find is immensely satisfying...and announced in style.
Losses are also cumulative - lose a ship and it's gone, with replacements only available within the other, real-life members of the class, if any sister ships there were. And your choice of ships to send to sea as the war progresses is limited to those available when they actually entered service. Real-life events affect the battle, for example the conquests of Norway and France giving the Germans additional bases, at about the correct period of the war.
Damaged ships can be docked for repairs, but may be damaged again in bombing raids. The tonnage war is not entirely reliant on the player's efforts - in the background, the underlying wargame may generate battles and losses in which the player does not participate.
However, playing from the Royal Navy side, I find that of the battles I DO see, far too high a proportion are U-Boat 'area ambushes' against groups of warships in open waters. Rare exceptions notwithstanding, the latter is simply not where submarines managed to attack warships outside of convoy escorts. With a maximum surface speed about the same as most warship's cruising speed, it's not surprising successful encounters were rare, for subs against warships. And when they did happen, generally did so in choke points, not the open sea encounters we see in AF. Maybe every third or fourth battle in AF's dynamic campaign for the RN, the warships I have painfully built up are ambushed by typically three subs, at least two in good firing positions and some inside 'guaranteed hit' range, firing before I can even move or shoot. Yes, depending on your chosen view options, you can often spot those torps that could be evaded and yes, a friendly destroyer - if not hit immediately - can often hit back by pulling off a party trick of its own, a torpedo salvo that is unrealistically effective.
An upcoming patch might somewhat lessen this problem, by allowing a longer start range to be set. This should at least give the player a chance to react...as in, like Brave Sir Robin, bravely running away, my preferred tactic in such cases. But in its present form, I dislike these unrealistic ambushes so much I'm just not finding the RN dynamic campaign much fun. And 'fun' is what AF delivers everywhere else, by the big gun broadside, so for my RN campaign fix of said fun, I'm glad I can get this from the static campaign alternative. Here's how my latest try went!
...to be continued!