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Posted

I have a big request for 3dsmax user.

Currently I'm analysing the material parameter definitions within the lod file format. In its current state the lodviewer only reads the diffuse texture map filename and I plan to use additional material parameter (bump map, specular map, ...)

 

For making the analysis easier for me to identify the material parameter, can someone please create and send me lod files (and the corresponding out files) with the following specifications (I know it's a bit of work, but it would really help me. I would do it myself but I don't have access to 3dsmax.):

 

1. lod file:
-simple geometry, e.g. only one node: a simple cube
-no assigned maps
-ambient color: red=10, green=20, blue=30
-diffuse color: red=40, green=50, blue=60
-specular color: red=70, green=80, blue=90
-no self illumination
-opacity=100
-specular level=33
-glossiness=22
-soften=0.11 (but I think it's not used?)

2. lod file:
-same as 1.) but with
-opacity=66

3. lod file:
-same as 1.)
-enabled self illumination = 44

4. lod file:
-same as 1.)
-diffuse texture map assigned, amount = 55

5. lod file:
-same as 1.)
-diffuse texture map assigned, amount = 55
-bump map assigned, amount = 66

6. lod file:
-same as 1.)
-diffuse texture map assigned, amount = 55
-bump map assigned, amount = 66
-specular map assigned, amount = 77
 

 

AFAIK there are two exporter plugins for the SF2/FE2 games: Feb2010 and Dec2010-C. What are the differences between the two?

Of course it would be perfect if I could get lod files created with both plugins.

 

Thanks in advance!
 

  • Like 2
Posted

Hi,

Please take a look at these. I do not have the FE2 exporter, but I made the lods in sf1 and 2 format. Both of those have the "export with decal" and "no decal" variant.

The SF1 exporter ignores the parameters for box 5 and 6.

 

 mue_testbox.rar

 

I included all textures also that I assigned. names are simple.

 

  • Like 3

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