Jump to content

mue

+MODDER
  • Content count

    309
  • Joined

  • Last visited

  • Days Won

    6

mue last won the day on November 7 2019

mue had the most liked content!

Community Reputation

465 Good

About mue

Profile Information

  • Gender
    Male
  • Location
    Fulda Gap

Recent Profile Visitors

3,705 profile views
  1. Thanks! I didn't know about the movie Zero Hour! before. After some googling, I found this: Zero Hour! is a remake of Flight into Danger (1956). There is also a german remake (1964): And another US remake (1971):
  2. From the Thirdwire forum (archive): Post by ThirdWire » Sat Dec 20, 2008 1:56 am: OnGroundPitchAngle is the angle the object is first placed, but once the object is placed, its final resting place depends on where your gears are and what their shock values are. So check your wheels data.
  3. Australia forest fires

    I didn't know you grew up in west germany. I always thought you grew up in east germany. I don't understand, what east german propaganda has to do with climate change? That's straw man fallacy. Of course you are allowed to say that 2+2=5. But if scientist then say that's incorrect because 2+2=4, that's not shouting down!
  4. Australia forest fires

    @Gepard you sound like the typical climate change sceptic . All of your climate myths are already debunked. e.g. here: https://skepticalscience.com/ Maybe the climate experts? 97% of climate experts agree humans are causing global warming. Source: https://skepticalscience.com/global-warming-scientific-consensus.htm and https://skepticalscience.com/empirical-evidence-for-co2-enhanced-greenhouse-effect.htm https://skepticalscience.com/climate-change-little-ice-age-medieval-warm-period.htm https://skepticalscience.com/surface-temperature-measurements.htm They believe they are right, because they are backed up by most climate experts and scientist. https://skepticalscience.com/mitigation-cheaper-than-adaptation.htm
  5. I love this community! @Nyghtfall Thank you for giving user support
  6. The LOD exporter isn't compatible with blender 2.80. They made a lot of API changes in 2.80. I haven't found the time yet to update the LOD exporter for the newest blender version. But the exporter should work in 2.79. You run the exporter via File->Export->Strike Fighters 2 LOD. In the User Preferences->Add-ons section the plugin is listed under Supported Level = Testing!
  7. This guy is hilarious. Quite entertaining. I already had a laugh when he described the fighter generations
  8. He removed the link. His answer to my comment to his latest SF2:Vietnam Ep 43 video:
  9. It seems as he started his SF2 video series the Thirdwire store were down. From the description of his first SF2:Vietnam video: I think at this time he thought the SF2 games were abondoned. But later as the Thirdwire store were up again, although he now mentions that you can purchase the games from the store, he still provides the link to the illegal copies.
  10. I really like his videos. What I don't like is, that he provides a link to a download site where you can download illegal copies of all SF2 games.
  11. I'm curious what features FE has what SF doesn't have? Regarding flight models, I would think the (prop) FM in both games are (nearly) identical. Maybe the AI or campaign system is different? What else?
  12. The stall modeling in SF2 (e.g. the Stall*TableData) is still a big unknown to me. The regime between -AlphaDepart and AlphaDepart I mostly understand. Currently I'm implementing the SF2 P-51D FM in JSBSim/FlightGear. In the normal non-stall/non-departure regime it already "feels" quite similar to SF2. But I still have to run some validation tests. Yes, while sifting through the TW forum archives I noticed that back then there were several FM guys active. And according to the questions they have asked, it seems they know that they are doing. I think one guy was from avhistory.org and wanted to port CFS? flight models to SF.
  13. In your TrackIR profile (in the TrackIR software) disable the z-axis.
  14. Note: The LODViewer has a bug. If you reload textures while an animation is "shown" (like in the first post, where the gear is extended and the gear doors are open) then the decals are (erroneously) applied to the current (animated) position of the mesh and not the original one.
  15. AFAIU: If you want proper 44100Hz sounds, you have to change ALL (incl. stock sounds) to 44100 Hz.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..