Do335 Posted January 10, 2018 Posted January 10, 2018 Lots of action but not much eye candy... Finally a stable 1.09e build. Plan to make my own mods after Seawolf/688i/SCS (and getting rid of the inevitable new bugs, bah...). Atm mostly just a stock 688. A stationary Krivak. Thought game bugged so turned off "Hide low SOL 3D contacts". It is indeed stationary. BUT this gives it better hearing. Everytime I launch a torpedo at it, it counter fires a nasty SS-N-14 Silex. Coupled with a strong layer it is very difficult to pinpoint its location. Shoot-sprint-listen-repeat, not until the 3rd torpedo was it hit. Hunting an SSGN and its escort from the baffles. These old Soviet boats are quite blind. However they still counter fired down the bearing! Had to waste a MOSS. This time, I learned my lesson. Yes it is an old November and didn't even detect my launch transient, but same deal if it was from baffles. Trick is to offset the torpedo and let it come in from an angle. The November counter fires 4 fish but they all went side ways. And hardest ASW mission so far - Hunting an old Charlie II SSGN but escorted by 2 Alfas. 6 o'clock position secured. However! The Charlie II is above the strong layer and nowhere to be seen. I launch at the 2 Alfas, who are oblivious to what's going on. But the Charlie II heard the transients and countered. I still dunno where it is:X Send out 2 MOSSes - both fail to attract anything, but doing 15kts I narrowly avoid the Charlie II's fish - any faster and the torpedo wire would break. Woot. Half way towards the Alfa on the northern side, the torpedo finds the Charlie instead. Eh, why not. Meanwhile it took forever for the other torpedo to acquire the southern Alfa. It starts a fierce "one circle" (air combat terms) dogfight with the torpedo. Using its 42kt top speed and great diving depth, the fight starts at 1400ft, comes up to sea level, then goes back down to 1000ft. Eventually it unbelievably dodges it - the torpedo locks onto the northern Alfa instead, and sinks it! WTF! What a crap shoot. "You arrogant *ss. You've killed us!"... Was too engaged to take screenshots. I sent another fish to finish the job, which was done after mucho manual torp steering. I think that's enough action. Some failed ones include: firing on a amphib landing force in shallow waters but forgot to fire a MOSS, and nuked by 3 torpedoes from 3 sides; Firing a MK48 with its enable point fairly close, and search mode set to Left - had to spend the next 3 years dodging my own torpedo. No screenshots on those.... Quote
Do335 Posted January 11, 2018 Author Posted January 11, 2018 Mission to intercept SSGNs returning to base and came in contact with something on the way. 111db ambient noise and can't hear nothing. Switch to active sonar..."one ping only"... moments later contact a Victor I flanking towards me. Sends a fish on 50% Sol. Contact fades. Fish searches around and sinks a fishing trawler. Darn it. Mini sprint and drift to the last known contact location. Still nothing. Continues mini sprint and drifts forward....Contact 1 thousand yards on my face! Snap shoots 1 Mk48 and enables immediately. Victor I counter fires 2 torps. Hard to starboard and flank! Noisemaker! Victor I explodes. His torps flew behind. Phew. Quote
Do335 Posted January 13, 2018 Author Posted January 13, 2018 Catching a Moskva helicopter carrier. Capital ships are so rare in campaigns... Successfully shaking off a SET-65 torpedo. There were 2 on me and things were quite dicey. Doesn't work on the newer USET-80, or the Mk48 for that matter... Quote
Do335 Posted January 13, 2018 Author Posted January 13, 2018 Added none campaign final SSBN hunt Quote
Wrench Posted January 29, 2018 Posted January 29, 2018 playing the campaign in Atlantic Fleet...seem like one of those "WTF?" moments!!! Note the location!!! Quote
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