Jump to content
Sign in to follow this  
76.IAP-Blackbird

IL-2: Battle of Kuban In-Depth Review at "Stormbirds"

Recommended Posts

Hello guys,

after the release of 3.001 of Il2 Series, there is a good in depth review at Stormbirds. For all who is interested in an up to date and very detailed WW2 sim, should read it and maybe, try it out. 

I hope you guys enjoy the reading and if you have any comments or questions, just post them below. I will read them all.

https://stormbirds.blog/2018/04/11/il-2-battle-of-kuban-in-depth-review/

Have fun and have a nice weekend

il2-greatbattles.png?w=212&h=200

 

Edited by 76.IAP-Blackbird
  • Thanks 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By 76.IAP-Blackbird
      Dear friends,
       
      Today we'll continue to show you the progress of the aircraft currently in development. The hero of the day is two-seater this time, twin-engine fighter/bomber De Havilland Mosquito F.B.Mk.VI Series II we're making for Battle of Normandy. This famous and popular WWII British RAF plane had an unusual and distinct look (well, the same can be said about most British aircraft). But it's interesting not only because of its appearance - it reached high speeds in its class despite being partly wooden. Moreover, it kept its high-speed capability even when carrying bombs thanks to the internal bomb bay.
       
      2000 pounds of bombs, four 20mm guns and four 7.69mm MGs the Mosquito carried made him a dangerous adversary for the enemy. In our sim, there will be additional weapon modifications available - eight RP-3 unguided rockets and 57mm anti-tank gun (!). Here are the first 3D renders of this bird of prey at its current development stage:
       



       
      The recently announced player controllable mobile AA guns are also showing good progress. Along with the work on their visual models, we're improving the realistic physics model of the wheeled ground vehicles movement even more. And don't forget about their crews as well:  
       


    • By 76.IAP-Blackbird
      Attention All Pilots and Tankers!
       
      We are excited to announce the newest additions to IL-2 Sturmovik: Great Battles line-up – the Sd.Kfz. 10/5 Flak 38 and GAZ-MM 72-K vehicle mounted anti-aircraft guns!
       
      These two unique and deadly vehicles are our first Collector Vehicles and they will bring a new type of gameplay to the Great Battles series. Now your airfield or supply column can be protected by actual humans driving or manning these rapid fire and deadly AAA batteries!
       
      Our awesome partners at DigitalForms, the same team who built our amazing tanks for Tank Crew, are once again lending their considerable modeling talents to the GAZ-MM 72-K and Sd.Kfz. 10/5 Flak 38. When completed this will no doubt be must-haves for your IL-2 collection!
       
      Pre-Sales of these vehicles are NOW AVAILABLE in the IL-2 Official Webstore. Regular price is $24.99, but pre-orders are available for just $19.99! The GAZ-MM 72-K is tentatively scheduled for release by the end of the year and the Sd.Kfz. 10/5 Flak 38 by Q2 2021.
       
      GAZ-MM 72-K (25mm) Vehicle Mounted Anti-Aircraft Gun
       

       
        
       
        
       
      The GAZ-MM was a double-axle 1.5-ton truck used for both general purpose and specialized purposes by the Soviet Union during WWII. It was a licensed copy of the American built Ford-AA truck, albeit a simpler version with a more powerful motor than the original GAZ-AA truck. At the outbreak of WWII the Soviet Union had over 150,000 vehicles in use and by the end of it’s production run there were nearly 1 million vehicles built. During the war, several different versions of the GAZ-MM appeared, some with no doors, bumpers and some with no front brakes and only one headlight. These changes were made to keep production costs and time as simple as possible. It was a rugged truck and served the Soviet Union well during the war.
       
      The Soviet 25mm automatic air-defense gun M1940 or 72-K as it was known was designed for protecting infantry units from air attack. It was normally mounted on a four-wheeled carriage that could be towed by a truck or other vehicle. It had a slant range of up to 2.4km and could hit aerial targets up to 2km in altitude. The gun could also be used against ground targets and light vehicles if necessary. It was manned by a six-person crew and was an automatic weapon with rounds loaded from the top via a feeding mechanism. The 72-K saw extensive use by the Soviet Union’s armed forces for many years only being finally phased out in the 1960s.
       
      When loaded into the bed of a GAZ-MM truck it becomes a mobile AAA battery allowing you to protect an armored column, supply convoy, infantry unit or a stationary target like an airbase with accurate and deadly fire.
       
      Our GAZ-MM 72-K can be used in both single-player and multiplayer scenarios and it will include several custom-made missions to demonstrate its ability at knocking down enemy planes!
       
      Sd.Kfz. 10/5 Flak 38 (20mm) Vehicle Mounted Anti-Aircraft Gun
       

       
      *Development pictures not yet available.
       
       The Sd.Kfz. 10 or Sonderkraftfahrzeug (special motorized vehicle) was a German half-track that saw action throughout World War II and on all fronts in Europe and North Africa. Its main role was as a prime mover for small towed guns or liquid agents and it could also carry eight troops. Different models could be specialized for a wide range of duties.
       
      It was powered by a Maybach 6-cylinder water-cooled gasoline engine. It had a semi-automatic Maybach Variorex-transmission with seven forward and three reverse gears. It could attain 65 km/h (40 mph), while the cruising speed was 45 km/h (28 mph). Steering was performed by both the front wheels and caterpillar threads. Shallow turns were done using the front wheels and sharper turns were done using the treads with one braking like a tank would.
       
      Sd.Kfz. 10 /5 carried the Flak 38 anti-aircraft gun in its rear bed and fired a 20mm projectile. The Flak 38 was an improvement over the older Flak 30 design and it had a rate of fire of 220 rounds per minute and weighed 420 Kilograms. Its use was ubiquitous throughout the war in all German theaters of operation and was the most produced artillery piece of the war by the Germans. Later designs mounted four Flak 38 cannons together for an added punch. The Flak 38 could also be towed by trucks or other vehicles when not mounted on Sd.Kfz. 10 half-tracks. In the right hands this gun was deadly to low flying Allied fighters.
       
      Our Sd.Kfz. 10 /5 Flak 38 can be used in both single-player and multiplayer scenarios and it will include several custom-made missions to showcase its ability to protect its airspace!
       
      We hope you will like these new vehicles!
       
      The Sturmovik Team
    • By 76.IAP-Blackbird


      Here is a nice review about what il2 is and delivers for all those, who are asking what do they get for the money.
      Enjoy the reading 

      https://www.polygon.com/2020/9/22/21449885/microsoft-flight-simulator-combat-il-2-sturmovik-battle-of-bodenplatte
    • By 76.IAP-Blackbird
      Update 4.501  
      Dear friends,
       
      We just released the new update - 4.501. Its shifted version number means it is a kind of a milestone and it really is. First, the research we did on the community opinion on the aircraft spotting allowed us to make many improvements to this important part of the sim. The distant LOD scaling system has been adjusted, their lighting has been made full, atmospheric haze option and an increased MSAA level have been added. We're sure that this update will make the online multiplayer experience totally different from how it was before. Now our next target, for the next update, is the improved pilot G tolerance model we do after asking the community taking the account the new reference data provided by the community members.
      Please take in attention: adding Haze option to the mission format makes previously saved .msnbin mission files obsolete. Delete them and save the new version using .Mission files.
       

       
      In addition to these very important changes, today's update brings you the new campaign 'Wind of Fury' by Alexander =BlackSix= Timoshkov that is included in the Bodenplatte module. This means that our promises on what Bodenplatte will include are finally fulfilled. Of course, it doesn't mean we'll stop improving it, for instance, now we plan to improve the Rhineland Career mode.
       


       
      Also, P-39L-1 "Aircrobra" (Battle of Kuban) and Bf 109 G-6 now have 4k quality external texturing created by Martin =ICDP= Catney. The work on bringing all the aircraft in the sim to 4K texturing continues.
       

       
      Tank Crew gets the last planned features for its release in this update, making 4.501 a milestone for it as well. The new turret and gun control mode and fixed visor cameras were requested by the community for a long time and they are available now.
       


       
      We think that this update will mark an important step for our sim and we hope you'll enjoy it!

      Main features
      1. The new scenario campaign "Wind of Fury" is now available to all owners of the Bodenplatte project for free;
      2. P-39L-1 "Airacobra" and Bf 109 G-6 fighters now have 4K quality external textures created by Martin = ICDP = Catney;
      3. The long-range LODs scaling system for aircraft has been adjusted. Aircraft spotting at short to medium distances, especially when using wide camera angles, is greatly improved. The visibility at distance has been adjusted to be closer to reality.
      4. Alternate Visibility has been renamed Enhanced Visibility: this mode gives a much greater increase in aircraft visibility at long ranges compared to the new standard visibility. At medium ranges, visibility is also significantly improved compared to the old Alternate Visibility option;
      5. MSAA x8 option has been added, but please note that this level of AA is very demanding to the graphics card performance;
      6. The atmospheric haze density option has been added to the Quick Mission Builder. Its minimum value corresponds to the haze density available earlier;
      7. Dawn/Dusk Fog option has been added to the Quick Mission Builder. This option is available only when the haze density is set to half of the maximum value or more;
      8. The haze density option (from 0.0 to 1.0) is now stored in a mission file. Radiation fog appears at dusk if the value of the haze is more than 0.5 and the weather preset name contains an odd number at the end. The denser haze makes it easier to spot other aircraft against the background of the landscape when the distance from the observer to the target is much less than the distance from the observer to the landscape behind the target. This can be used when designing multiplayer missions for game servers;
      9. Distant levels of detail (LODs) of the aircraft now have the same surface material setting as closer and more detailed LODs, making the lighting of distant aircraft much more realistic and enabling reflections and glints when the relative position of a contact, an observer and the light source(s) is right;
      10. In a multiplayer game, a tooltip has been added to the list of game servers when hovering the mouse cursor over the difficulty preset icon. This tooltip displays all the difficulty settings of this multiplayer server;
      11. This information is also available in the multiplayer server lobby (“About the server” section);

      AI improvements
      12. AI wingmen keep the optimal climb speed when the wing leader is far and higher;
      13. AI aircraft now use combat and emergency engine modes for a fastest possible climb when following the terrain;
      14. AI fighters now more actively attack maneuvering targets at lower speeds;

      Player controllable tanks improvements
      15. New control mode allows aiming a tank gun using a joystick (or buttons);
      16. Aiming the tank guns and machine guns with the mouse is more convenient;
      17. Fixed cameras added to tank visors and other observation devices. Loader viewing devices are, most often, can be used from the gunner's station. You can cycle the views using LShift + V keys;
      18. The target marking cursor when giving orders as a tank commander is visible at any settings;
      19. The current sight or observation device is indicated;
      20. In multiplayer, a connected player in someone else's tank will correctly see the messages from the loader and see the ammo information in the HUD;
      21. The time required for repairing the tank systems outside the service areas is doubled;
      22. The projectiles correctly penetrate the armor if they hit certain extremely thin areas of the object's surface (a rare issue);
      23. Ferdinand: the inverted direction of inclination of the panoramic viewing devices has been fixed;
      24. An SPG AI gunner correctly fires at an invisible target by the order of the SPG commander (using the direction and range);
      25. Fixed the issue where the AI gunner did not follow the commander's instructions to choose the ammo type in certain situations;
      26. Pz-III-M: the KFF 2 binocular periscope is functional (when using the camera selected by LShift + V);
      27. SU-152 commander can't use the panoramic sight when unbuttoned;

      Other changes
      28. Fixed an issue with parts of the canopy and cockpit instruments that could not be restored after repair;
      29. Flare gun and sidearm ammo can be replenished in the reload zones just like other ammo;
      30. SdKfZ 251 and similar vehicles and tanks can function as supply vehicles if set this way in the Mission Editor;
      31. The dawn/dusk fog level has been corrected on Moscow, Stalingrad, Prokhorovka, Velikiye Luki, Lapino and Novosokolniki maps, it appears in the lowlands;
      32. Due to the introduction of the atmospheric haze option, the issue of the dawn/dusk fog blinking near the horizon has been minimized;
      33. The difference in the density of atmospheric haze is minimal when using the minimum (40 km) and maximum (150 km) visibility range options;
      34. For a tank crewmember to recover from the loss of consciousness in the event of powder gases poisoning it is required for the air to become noticeably cleaner (now the loss of consciousness will last longer);
      35. Fixed a graphical artifact at the base of the La-5FN headlamp switch;
      36. Fixed the lack of sound when releasing or retracting the landing gear on I-16 and Ju-88;
      37. Added the Spitfire IX invasion paint scheme.
    • By 76.IAP-Blackbird
      Hello!

      Today there will be a very small issue of diaries for the reason that we are preparing a release candidate for version 4.008, which we told you about before, we are doing the final tests so there is a lot of work and little time. However, even if this DD is short, it’s still significant - because for the first time we will show you screenshots of one of the English planes that will be in Battle of Normandy – the Supermarine Spitfire Mk.XIVc.

      In fact, this aircraft will have an additional modification with heavy machine guns, the Spitfire Mk.XIVe, but we will show you that version a bit later. This plane is quite different from the MK. IX Spitfire, which was previously included in BOBP. The main thing that catches your eye is the massive 5-rotor Rotol propeller, driven by the Rolls-Royce Griffon engine. To provide a much more powerful engine with sufficient cooling, radiators of a larger area are installed on the aircraft. Also, the tail area had to be increased for added stability.

      The aircraft will be presented with two types of weapon configurations - modification "c" with two 20mm guns and 4 x 7.69 machine guns, and modification "e" with two 20mm guns and 2 x 12.7mm machine guns. A 150-octane fuel option will also be available causing the already powerful engine to develop up to 2,200 horsepower. Work on this legendary aircraft is at a rather early stage, but much has already been done as you can clearly see in a small selection of screenshots:




×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..