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Posted

Hey fellow modders...

When an EffectOffset is defined for a building model in the _Types.ini (say SmokeStackEffect) - where is source of the originating start point that is offset?  For example, 0.00,-32.86,24.81:  is the offset relative to the model's pivot point, center mass, etc,?  And how is it handled for models with multiple mesh parts?  

Posted

world center of the object, iirc (like the smokestack effect on the GeneratorBuilding1) . 

for the stand-alone smokestacks I've been using, it also the 0/0 point (center), but 100 meter up. Even then, they're not always perfectly centered

I assume you're using Mue's Lod View for coordinates? 

also, don't forget I have "fake smokestacks" if you need them -- for building with multiple venting solutions

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