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Posted

Environment sistem sarcasm 2.0

[Sky]
SkyDistance=80000
SkyHeightPosition=-500
SkyPanelCount=9
SkyPanelHeight=25000
HorizonVertexHeight=0.025
SkyMaterial=SkyMaterial
HorizonCloud=HorizonCloud
HorizonCloudTexture=HorizonCloud%d%d.tga

[HighAlt]
HighAltColorStart=3500.0
HighAltColorEnd=15000.0
HighAltSkyColor=0.062,0.080,0.164
HighAltHorizonColor=0.384,0.553,0.922
HighAltFogColor=0.651,0.757,0.965
SunLightModifier=1.1
AmbientModifier=0.1
SpecularModifier=1.25

 

 

 

 

 

 

and  fligthtengine


[GraphicsSettings]
ZBufferDepth=32
MaxVertexCount=16384
MaxIndexCount=98303
MaxTextureCount=4096
MaxModelType=2024
MaxMeshPerScene=4096
MaxModelPerScene=2024
MaxLightPerScene=256
AspectRatio=1.333333
MinPixelSize=1.0

[BackgroundSceneClip]

FarClipDistance=160000.0
NearClipDistance=3000.0

[ForegroundSceneClip]
FarClipDistance=14000.0
NearClipDistance=0.45

[InsideSceneClip]
FarClipDistance=250.0
NearClipDistance=0.01

[LowDetailOption]
HorizonDistance=60000.0
DetailMeshSize=9
DetailLevel=0
WaterEffect=0
NoiseTexture=0
MaxTextureRes=128

[MedDetailOption]
HorizonDistance=84000.0
DetailMeshSize=9
DetailLevel=1
WaterEffect=1
NoiseTexture=0
MaxTextureRes=256

[HighDetailOption]
HorizonDistance=100000.0
DetailMeshSize=14
DetailLevel=2
WaterEffect=2
NoiseTexture=1
MaxTextureRes=512

[UnlimitedDetailOption]
HorizonDistance=75000.0
DetailMeshSize=16
DetailLevel=2
WaterEffect=2
NoiseTexture=1
MaxTextureRes=0

 

 

Thank´s

 

 

img00002.JPG

Posted (edited)

That's not a "problem" it's the way the engine renders relief attenuated by atmospheric haze at a distance, it's not always very aesthetic against some skyboxes (as in your picture), it might necessitate some color tweaks,and the effect might benefit from being more gradual and subtle, but that's what we have, you didn't do anything wrong.

Edited by Gunrunner
Posted

Thank´s

21 minutes ago, Gunrunner said:

That's not a "problem" it's the way the engine renders relief attenuated by atmospheric haze at a distance, it's not always very aesthetic against some skyboxes (as in your picture), it might necessitate some color tweaks,and the effect might benefit from behind more gradual and subtle, but that's what we have, you didn't do anything wrong.

 

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