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DiD Style Single Missions for FE2
By
VonS, in Thirdwire - First Eagles 1&2
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Similar Content
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By JamesWilson
Hi,
a couple of months ago i discovered this gorgeous total conversion called "Yankee Air Pirate", and that the "REVAMP" edition for SF2 (the original one was for WOV) existed, and other awesome total conversions like "Drug Wars" and "Flight School" too, so i got ready to download them, but since i hadn't enough space at the time, i waited.
Now i come back on the website to find out all the links and pages about the revamp are gone, there's only the original ones for SF1 series.
Do anyone of you know why they're gone? Will they come back? They're maybe updating the mods?
Thanks
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By madvad
View File Fly as a Wingman
This edit in the original file allows you to fly as if you were the wingman of the formation.
You continue to be the leader, and giving orders to the rest of the squad, but flying as the right wing, giving the radio command 1-8-6.
To return to the original formation, just perform the radio command 1-8-3.
I like it, because I like flying as a wingman and "inserting" myself into the maneuvers and following the "leader", giving more immersion to the flight.
You just need to be careful when flying with nations where the pilots have "poor skills", as during the maneuvers the "leader" can spread and collide with you.
In this case, before the "action begins", I suggest giving the command 1-8-1 so that he moves away so that a collision does not occur.
Don't forget to make a backup of your original file in case you want to revert!
V 1.0.1
Greetings and check six!
Madvad
Submitter madvad Submitted 04/09/2024 Category Utilities / Editors
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By madvad
This edit in the original file allows you to fly as if you were the wingman of the formation.
You continue to be the leader, and giving orders to the rest of the squad, but flying as the right wing, giving the radio command 1-8-6.
To return to the original formation, just perform the radio command 1-8-3.
I like it, because I like flying as a wingman and "inserting" myself into the maneuvers and following the "leader", giving more immersion to the flight.
You just need to be careful when flying with nations where the pilots have "poor skills", as during the maneuvers the "leader" can spread and collide with you.
In this case, before the "action begins", I suggest giving the command 1-8-1 so that he moves away so that a collision does not occur.
Don't forget to make a backup of your original file in case you want to revert!
V 1.0.1
Greetings and check six!
Madvad
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By VonS
Hi All,
Have been doing a bit of tinkering lately with my FlightGear install (see this thread for more info.) - and results are pleasing enough in what is a free, open-source flight sim. Managed eventually to get accurate photo-scenery working in FG, which is a noticeable improvement over the stock (dated) scenery that has been available in that sim for years on end (see pic. below for photo-scenery at work in FG, in this case in the Mesopotamian/s. Iraqi area; the Alb. D.I is a re-skin and FM-overhaul of a model done by Lester Boffo).
On a hunch, I then converted a bunch of the photo-tiles from FG (stock format is DDS) to BMP format - so that they become visible in the FE2 terrains folder - and it does indeed work - but would require careful, aesthetic choices regarding what tiles to replace in the terrains folder, such as farms, cities, deserts, etc. - for best cohesion and not too many jarring disconnects between tiles.
Nice to see that stock trees and buildings are populating over the satellite/ortho-terrains too, in FE2. Photo-scenery is simply an improved "satellite" carpet that covers the stock scenery and terrain framework in FlightGear - and by extension works the same way in the ThirdWire sims but requires manual conversion to BMP format and manual placement in the terrains folder (perhaps the DDS format would work too, but I didn't bother tinkering with the various settings/text files this time around in the terrains folder).
The other good thing about FlightGear is that it is fully under the GNU GPL (General Public License; i.e., "copy-left" license) - so there are no copyright problems that I know of if one borrows such ortho-scenery for FE2 too (haven't bothered to test with SF2). And if working on such a terrain swap as a personal project - that is of course even simpler.
A few representative pics. below with just a few ortho-scenery tiles placed over Stephen1918's upgrade of the Mesopotamian theater for FE2. Results look pretty good, particularly when flying higher up, and I haven't noticed any FPS drop with the photo-scenery tiles loaded. Some old tiles are still in place in the pics., for comparative purposes. Any empty areas are where I didn't bother to load tiles.
Anyway - I hope you find this post interesting - it's perhaps the "cheapest" way of upgrading tiles across the various theaters available for FE2.
If I find enough free time I might tinker further with this side-project; will post comments if the results prove particularly successful.
Cheers & good flying,
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By VonS
View File Tweaked Flight Models and Realism Pack for FE2
Hello Fellow Fliers of First Eagles 2,
Version 11.0 of the FM/Realism Package for FE2 contains approximately 220 WWI aircraft types and sub-types, for your (virtual) flying enjoyment. For detailed installation instructions, please check over the main "Read Me First" file that is included, as well as several older (pdf) files and that cover aircraft performance info., tips, etc., across all previous versions of the FM update package.
A great many thanks go out to Peter01 and Ojcar, also TexMurphy, for making most of those flight model files to begin with. Also a great thanks goes out to Stephen1918, MontyCZ and Laton for providing lots of beautiful planes and skins that go with those great flight models, to NBell for the many hitbox improvements provided for the planes, also to VonOben, Mike Dora and Crawford for many helpful suggestions, and to the A-Team by SkunkWorks for allowing me to tweak a few of the FMs for their models too. And of course a very big thanks goes out to Geezer for several fantastic, high-quality models that were produced for FE2.
What I've done is tinkered with the data files further. Modifications in all cases, to a greater or lesser extent, include data under the following sections:
(a) MissionData
(b) FlightControl
(c) AIData
(d) Sound
(e) AircraftData
(f) Engine
(g) Crew
(h) Internal Guns
(i) Control Surfaces
(j) Landing Gears
(k) Fuselage, Nose, Tail, Vertical Tail, LeftStab, RightStab, Rudder, Left/Right/Inner/Middle/Outer/Tip Wing components
Enjoy and happy flying!,
Von S
NOTES: For several of Geezer's latest aircraft and my FMs for those aircraft (Nieuports, Pfalzes, etc.), which are not included in this package, please see the relevant post located towards the bottom of page 25 of the "New Aircraft" thread for FE2, on CombatAce. Also see relevant posts on pages 26, 27, and 28 of that same thread for Geezer's "early beta" collection that contains the Breguet XIV, Junkers J.I, and other updates, including performance info. for some of those aircraft types.
DISCLAIMER: All Von S mods., for FE2, SF2, also WOFFue/pe/bh&h2, as well as for RoF (United Ed.), are subject to the CombatAce "freeware" terms of agreement. Mods. may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods. remain free to use. Von S mods. shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor.
Submitter VonS Submitted 10/16/2015 Category Flight Models
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