Wrench Posted May 14, 2019 Posted May 14, 2019 View File SF2 F-84F Thunderstreak by The Mirage Factory SF2 F-84F Thunderstreak by The Mirage Factory 5/12/2019 = For SF2, Full-5 Merged (Reccomended/Preferred) = This is a rebuild for SF2 of The Mirage Factory's F-84F "Thunderstreak" (swept wing version). It goes again my grain to see such a well done aircraft, albeit originally built for SF/W0* 1st Gens, and many associated skin/decal set languish in obscurity simply due to age and the existence of one from 3rd Wire, albeit in a purchasable DLC. THIS one is free, and won't need any hoop-jumping to keep player flyable. I've scavanged most of the existing skin sets, did various tweaking to make them a bit more SF2 ready. The aircraft FM has been slightly adjusted for SF2, a destroyed model attached, decals randomized, and when necessary, decals and new skins created from the revised TMF Templates by Pappychksix. The templates are included in a separate named folder in this download. For those skins with painted on national markings, my patent pending "fake insigina decal" trick was used to activate the Nation Name displayed. The same trick, with my patent pending "fake SqTail" decal, now activates any and all squadrons that are listed in the stock 3W Squadronlist.ini. Reminder: the Squadronlist ini ONLY has full units, not, for example, the various Staffels of the BLW T-streaks. All new skin specific Hangar screens (SF2 style), and one of my famous "AvArt" style loading screens are included. All drop tanks, pilots, weapons and sounds needed are included (see Notes about camo tanks). The Canopy opens with the Standard Animaiton keystroke (shift/0 -shift/Zero). In this pack you have many skins. Most use the 'SF2 date switch' to go from Natural Metal to the End Users (TM) national camoflague finishes. Please note, some skins are in their original "as issued" bitmap format. Some have been rebuilt, or new builds, in jpg format. The skins supplied are: = USAF: 78th TFS, USAFE, RAF Bentwaters 168th FBS, Illinios Air National Guard (1961 Berlin Crisis) 4510th CCTS, Luke AFB (called 'USAF_Silver') = Belgian Air Force: 3rd Squadron (NM 1956) 2nd Squadron (NATO Camo) -switches on in 1958 = Netherlands KLU: 311 Sqn, KLU (Camo) -starts 1964, when F-84Fs were recieved = France: EC 1/1 Corse (1955-1960) -folder called "AdA"; NM. see notes. EC 3/1 Argone (1956 Suez and post-Suez, 1957-ish) = West German BLW: JaboG 31 2nd Sqn "Alma" (NM 1956) (new by me) JaboG 31 2nd Sqn "Alma" Camo JaboG 32 3rd Sqn Camo JaboG 33 3rd Sqn Camo JaboG 34 "Allgäu" 1st Sqn JaboG 35 *Note all except II/JBG 31 NM 56 are Camo, and start in 1962. All BLW skins/decals, except where noted are from Soulfreaks GAF Thunderstreak Pack* = Greek Hellenic Air Force: 348 Sqdn, HAF, NM (1958) 346 Sqdn, HAF, SEA Camo (1971) *Note: in between the NM and SEA, many HAF T-streaks carried NATO 2-tone. That skin is not supplied. See Notes.* Also included is a 'generic natural metal' for any other skinners that wish to fiddle with new skins. As many of the NATO 2-tone camo aircraft use all decals for markings, and the template is supplied, it should be easy to create other skins as needed. Even though the header reads "Full 5 Merged", it can be used in any SF2 mods folder. When in game, on the aircraft selection drop down menu, you'll see: F-84F ThunderStreak (TMF) This differentiates it from the stock 3rd Wire version. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Where possible, I've included the original readme for the various skin sets; the original TMF aircraft readme is in the main aircraft folder. On behalf of my brother Mod Mafiosos... Good Hunting! Wrench Kevin Stein For bpao ... you are sorely missed UPDATED 5/16/2019: Data ini updated with Cliff7600's fuel tank fixes. If you have the aircraft already, you need not re-download the full package. Follow this url: and download JUST the data ini Submitter Wrench Submitted 05/13/2019 Category F-84 1 1 Quote
+Cliff7600 Posted May 14, 2019 Posted May 14, 2019 For the guns, it could be something like this : [InternalGun1] [...] MuzzlePosition=-0.26,5.2,0.08 LightPosition=-0.26,5.2,0.08 [...] MinExtentPosition=-0.32,3.3,0.02 MaxExtentPosition=-0.2,5.2,0.14 [InternalGun2] [...] MuzzlePosition=-0.40,4.82,0.05 LightPosition=-0.40,4.82,0.05 [...] MinExtentPosition=-0.46,2.92,-0.01 MaxExtentPosition=-0.34,4.82,0.11 [InternalGun3] [...] MuzzlePosition=0.26,5.2,0.08 LightPosition=0.26,5.2,0.08 [...] MinExtentPosition=0.2,3.3,0.02 MaxExtentPosition=0.32,5.2,0.14 [InternalGun4] [...] MuzzlePosition=0.40,4.82,0.05 LightPosition=0.40,4.82,0.05 [...] MinExtentPosition=0.34,2.92,-0.01 MaxExtentPosition=0.46,4.82,0.11 [InternalGun5] [...] MuzzlePosition=-0.69,1.96,-0.4 LightPosition=-0.69,1.96,-0.4 [...] MinExtentPosition=-0.75,0.06,-0.46 MaxExtentPosition=-0.63,1.96,-0.34 [InternalGun6] [...] MuzzlePosition=0.69,1.96,-0.4 LightPosition=0.69,1.96,-0.4 [...] MinExtentPosition=0.63,0.06,-0.46 MaxExtentPosition=0.75,1.96,-0.34 2 Quote
Wrench Posted May 15, 2019 Author Posted May 15, 2019 the min/max extents were removed as they aren't really necessary (hit boxes) Quote
+Cliff7600 Posted May 15, 2019 Posted May 15, 2019 (edited) Something is wrong with the fuel tanks : "SystemName[005]=FuselageFuelCel" and the name of the system is "FuselageFuelCell" I really didn't fix it by adding the missing "l", so i don't know what are the consequences... ----------------------------------------------------------------------------------------------------------------------- What I did is modify the internal tanks : Main fuel tank capacity is 193 USgal Forward fuel tank capacity is 171 USgal and the wing tanks didn't have the same capacity between left and right, so to avoid instability issue I used 116 USgal for each The problem is to assign the fuel tanks to their respective component : "MainFuelCell" -> Fuselage "FwdFuelCell" -> Nose "LeftWingFuelCell" -> LeftOuterWing "RightWingFuelCell" -> RightOuterWing I renumbered all system names, especially Left wing / Right wing and LeftOuterWing / RightOuterWing If you want to try : [Fuselage] (...) SystemName[001]=Engine SystemName[002]=MainFuelCell SystemName[003]=LeftAirbrake SystemName[004]=RightAirbrake [Nose] (...) SystemName[001]=NoseGear SystemName[002]=FwdFuelCell SystemName[003]=InternalGun1 SystemName[004]=InternalGun2 SystemName[005]=InternalGun3 SystemName[006]=InternalGun4 SystemName[007]=Pilot SystemName[008]=Canopy SystemName[009]=FrontTrainLight [LeftWing] (...) SystemName[001]=LeftFlap SystemName[002]=LeftMainGear SystemName[003]=LeftWingStationInboard SystemName[004]=LeftSpoiler SystemName[005]=InternalGun5 SystemName[006]=LeftWingStationInboard2 [LeftOuterWing] (...) SystemName[001]=LeftWingFuelCell SystemName[002]=LeftStation01 SystemName[003]=LeftRocketStation01 SystemName[004]=LeftRocketStation02 SystemName[005]=LeftRocketStation03 SystemName[006]=LeftRocketStation01a SystemName[007]=LeftRocketStation02a SystemName[008]=LeftRocketStation03a SystemName[009]=LeftRocketStation01b SystemName[010]=LeftRocketStation02b SystemName[011]=LeftRocketStation03b SystemName[012]=LeftAileron SystemName[013]=LeftPositionLight [RightWing] (...) SystemName[001]=RightFlap SystemName[002]=RightMainGear SystemName[003]=RightWingStationInboard SystemName[004]=RightSPoiler SystemName[005]=InternalGun6 SystemName[006]=RightWingStationInboard2 [RightOuterWing] (...) SystemName[001]=RightWingFuelCell SystemName[002]=RightStation01 SystemName[003]=RightRocketStation01 SystemName[004]=RightRocketStation02 SystemName[005]=RightRocketStation03 SystemName[006]=RightRocketStation01a SystemName[007]=RightRocketStation02a SystemName[008]=RightRocketStation03a SystemName[009]=RightRocketStation01b SystemName[010]=RightRocketStation02b SystemName[011]=RightRocketStation03b SystemName[012]=RightAileron SystemName[013]=RightPositionLight -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- [MainFuelCell] SystemType=FUEL_TANK FuelTankID=1 MaxFuelAmount=569.85 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.3,-1.4,0.0 MaxExtentPosition=0.3,1.37,0.44 HasArmor=TRUE ArmorMaterial=STEEL [...] [FwdFuelCell] SystemType=FUEL_TANK FuelTankID=2 MaxFuelAmount=504.89 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.35,0.68,-0.70 MaxExtentPosition=0.35,3.65,-0.22 HasArmor=TRUE ArmorMaterial=STEEL [...] [LeftWingFuelCell] SystemType=FUEL_TANK FuelTankID=3 MaxFuelAmount=342.5 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-4.7,-2.98,-0.67 MaxExtentPosition=-3.22,-0.86,-0.53 HasArmor=TRUE ArmorMaterial=STEEL [...] [RightWingFuelCell] SystemType=FUEL_TANK FuelTankID=3 MaxFuelAmount=342.5 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=3.22,-2.98,-0.67 MaxExtentPosition=4.7,-0.86,-0.53 HasArmor=TRUE ArmorMaterial=STEEL [...] and I changed the MinMaxExtent values of the engine, to keep it distinct from the main fuel tank : MinExtentPosition=-0.29,-5.3,-0.36 MaxExtentPosition= 0.29,-2.2,0.22 Thanks for reading Edited May 15, 2019 by Cliff7600 2 Quote
Wrench Posted May 16, 2019 Author Posted May 16, 2019 Interestering! here's a thought -- make all the changes needed, send it over and I'll uploaded a "fixit kit" to update the full package, and maybe for those that don't want to re-download, post the repaired data ini in the Object Mods section. 1 Quote
Wrench Posted May 16, 2019 Author Posted May 16, 2019 Full aircraft package updated with Cliff's fuel fix!! thanks again!! 1 3 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.